This page lists all cards with triggered effects available in Wild format.
For information on triggered effects, and card lists for Standard format, see Triggered effect.
Notes[]
- Due to the large amount of cards for different triggered effects in Wild format, each section will only list the first 30 cards. To see all, click "Customize this list" at the beginning of any list.
Cards[]
Below are listed all cards in Wildwhich possess or grant triggered effects, divided by the type of trigger.
Using Hero Powers[]
Most effects which are triggered by using Hero Powers are denoted by the Inspire keyword. For more details on that effect, see Inspire. Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.
Card-playing[]
Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield effects will not activate these effects.
Card-playing triggered effects activate immediately after the card is played, before it takes effect.
Any card type[]
Spell-casting[]
Whenever[]
'When' and 'Whenever' effects trigger from the attempt to cast the spell, before any of the spell's effects apply:
After[]
'After' effects trigger from the spell fully resolving:
Playing a minion from the hand[]
These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.
That minion[]
Effects which activate when the minion itself is played from the hand are denoted by specific keywords. All of these abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.
The list of such minions is too extensive to list here - see individual pages for complete lists:
Secret-playing[]
Spending Mana[]
These effects are activated when a certain amount of mana is spent.
Minion summoning[]
Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.
Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon or put into battlefield effects. Hero powers, Deathrattles, Battlecries and Secrets can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.[1]
Whenever you summon[]
After you summon[]
Attacking[]
Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.
Hero attacks[]
Minion attacks[]
Any attack[]
Character damage[]
Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.
Taking minion damage[]
This minion[]
Friendly minions[]
Another minion[]
Any minion[]
Losing Divine Shield[]
Although these are not strictly damage-triggered effects, they activate whenever a Divine Shield is removed, which is often done by damage.
Taking hero damage[]
Dealing damage[]
Various effects activate in response to dealing damage, either by the minion or by the player. Poisonous and Lifesteal are types of damage-related triggered effects that use an unique icon in place of the usual lightning bolt icon.
Dealing damage - triggered effect[]
Healing[]
Healing-triggered effects activate immediately after healing is granted. Overheal is a type of healing-related triggered effect that activates whenever a minion is restored past full health.
Changing Health[]
These effects activate whenever a character's health changes, whether that be by incrementing health, taking damage, or being healed.
Minion death[]
Death-triggered effects activate only after the death has fully resolved, and the minion or weapon removed from play. All types of death-triggered effects, including Deathrattles, triggered effects and Secrets are queued together from oldest to newest played, with no special priority.
That minion[]
Effects which trigger from the death of the minion itself are Deathrattles - see that page for details.
Another minion[]
Attacking and killing[]
End of turn[]
Most end of turn effects activate at the end of the controlling player's turn, but some activate at the end of the current turn, or at the end of each turn.
The game only queues end of turn triggers once, at the start of the end of turn phase. For example, if during the end of turn phase Kel'Thuzad resurrects a minion which has an end of turn triggered effect, that effect will not be activated that turn, since the minion was not in play when the end of turn phase started.
End of your turn[]
These effects activate at the end of the turns belonging to the controlling player.
End of your opponent's turn[]
These effects activate at the end of the turns belonging to the opposing player.
End of each turn[]
These effects activate at the end of each turn, whether belonging to the controlling player or their opponent.
End of the turn[]
These effects activate at the end of the turn after they are put into play. This is largely the same as effects that activate at the end of each turn, but only happens once.
Related cards[]
These effects are related to end of turn effects.
Start of turn[]
Start of turn effects take effect at the very start of the turn, before any cards have been drawn. Almost all take place only on the controlling player's turn, but some happen at the start of each turn, or the start of the opponent's turn.
Start of your turn[]
These effects activate at the start of the turns belonging to the controlling player.
Start of your opponent's turn[]
These effects activate at the start of the opponent's turn.
Start of each turn[]
These effects activate at the start of each turn, whether belonging to the controlling player or their opponent.
Drawing a card[]
Effects that activate when the card itself is drawn are known as on-draw effects.
Drawing another card[]
Adding a card to your hand[]
These effects activate when a card is added to your hand through any means.
Discarding a card[]
Effects that activate when the card itself is discarded are known as on-discard effects.
Discarding another card[]
These effects activate when other cards are discarded.
Awakening[]
These effects activate when the minion is no longer Dormant.
Revealing a Secret[]
Equipping a weapon[]
Destroying a weapon[]
Gaining Armor[]
Overloading Mana Crystals[]
Shuffling into deck[]
Transforming a minion[]
References[]
- ↑ Ben Brode on Twitter. (2014-08-22).