Set: | Whispers of the Old Gods |
---|---|
Type: | Minion |
Class: | Neutral |
Rarity: | Legendary |
Cost: | 8 |
Attack: | 6 |
Health: | 7 |
Abilities: | Increment attribute |
Wiki tags: | Death-related, Health-related, Triggered effect |
Artist: | Alex Horley Orlandelli |
Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
The Boogeymonster is a legendary neutral minion card, from the Whispers of the Old Gods set.
How to get
The Boogeymonster can be obtained through Whispers of the Old Gods card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
The Boogeymonster | 1600 | 400 |
Golden The Boogeymonster | 3200 | 1600 |
Notes
- This minion's triggered effect only activates when it initiates the attack that kills the other minion, not when it is attacked.
Quotes
- Summon
- This world; so delicious.
- Attack
- Tasty mortal!
Strategy
The Boogeymonster starts with poor stats for its cost, but its triggered effect provides the potential for it to grow to gargantuan size, or at least trade for multiple minions. Because its effect is triggered only by minion death, The Boogeymonster is best used for trading with other minions, but if it survives long enough for its Attack to increase, it can become a powerful source of face damage.
Early summoning with cost reduction can increase the chance of surviability and the openings for great damage. Prismatic Lens is a good example.
Liquid Membrane's adaptation is a double-edged sword, creating a good shield for target spells like Shadow Word: Death. But it will render him vulnerable, since you will not be able to heal him with target spells.
Divine Shield is another good start. The first kill without suffering damage for a possible Lightning Speed/Windfury and a second kill.
The Boogeymonster is best suited for quick trades, and, if not stopped, most certainly will destroy the game. His low stats need to be compensated by secondary ways, like Lifesteal, Poisonous, Immune and Divine Shield. After a certain point, his Health will be really low, and it can be used as a glass cannon, for a great one time big damage, or, it can become a huge defensive tower, combining Crazed Alchemist with anything that creates a Taunt.
The main challenge with The Boogeymonster is keeping it alive long enough to benefit from its triggered effect, and the tempo drain from its 8 mana cost. The best way for it to gain immediate value is to put it in a Warrior deck with Charge. It can be effective against Zoo decks that don't have single target removal in hand, but note that the effect only activates when The Boogeymonster initiated the attack, meaning the opponent is free to trade against it on their own turn without penalty. It is less effective against large minions, although healing can help it to withstand multiple trades. Play it when the opponent already has a medium minion or two on the board, giving you a good chance of trading with one of them next turn, buffing the Boogeymonster. If the opponent plays The Boogeymonster, you should probably attempt to remove it before it can start trading with your minions.
Lore
The Boogeymonster is a mysterious being unique to Hearthstone.[1] It was created by the Old Gods,[2] although it does bear a resemblance to the mistlurkers, mysterious predatory creatures who dwell in the mists surrounding the continent of Pandaria. As Pandaria's mists were partially created by the Sha of Pride, a spawn of the Old God Y'Shaarj, this may explain the link between the Boogeymonster and the Old Gods.
Gallery
Patch changes
- Patch 5.0.0.12574 (2016-04-24): Added.
References
- ↑ Ben Brode on Twitter. (2016-07-19).
- ↑ Ben Brode on Twitter. (2016-04-09).