Set: | One Night in Karazhan |
---|---|
Type: | Weapon |
Class: | Shaman |
Rarity: | Common |
Cost: | 1 |
Attack: | 1 |
Health: | 3 |
Durability: | 3 |
Wiki tags: | Ongoing effect, Spell Damage-related |
They'll be MUCH easier to use once they add the spirit thumb.
Spirit Claws is a common shaman weapon card, from the One Night in Karazhan set.
How to get
Two copies of regular Spirit Claws are obtained by defeating Shade of Aran, the first boss in One Night in Karazhan's fourth and final wing, The Spire.
As a Wild-format card, both regular and golden versions of Spirit Claws can also be crafted for the following amounts:
Card | Crafting cost | Disenchanting |
---|---|---|
Spirit Claws | 40 | 5 |
Golden Spirit Claws | 400 | 50 |
Notes
- Spirit Claws' condition is satisfied if their controller also controls at least one source of Spell Damage: this includes minions with the Spell Damage ability (such as Kobold Geomancer), minions that have been granted Spell Damage by Ancient Mage, Velen's Chosen or Dalaran Aspirant, and heroes as long as there is a Jungle Moonkin in play.
Strategy
A very powerful weapon for Shaman, having a chance to spawn a Wrath of Air Totem with Spell Damage from their original Hero Power Totemic Call.
As a 2 mana card instead of 1, Spirit Claws is a decent card if you have Spell Damage such as Bloodmage Thalnos or Wrath of Air Totem. Without Spell Damage, it is below average - compare for instance Light's Justice, which costs 1 less mana but has 1 extra durability.
Artist
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Gallery
Patch changes
- Patch 7.1.0.17720 (2017-02-28): Now costs 2 Mana (Up from 1).
- Patch 6.0.0.13921 (2016-08-09): Added.