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- You might be looking for one of these cards: Shadow Madness (Classic).
Shadow Madness is a rare priest spell card, from the Legacy set.
Other versions
How to get
Type | Source | Quality | Count |
---|---|---|---|
Card packs | Open one of these card packs: | Regular Golden | 1~2 (random) |
Crafting | Craft a Regular copy for 100 | Regular | 1 |
Crafting | Craft a Golden copy for 800 | Golden | 1 |
Notes
To edit these notes, go to Template:Shadow Madness notes.
- The temporary enchantment from this card allows stolen minions to attack immediately, by granting them Charge.
- Example: You cast Shadow Madness on an enemy Warsong Commander. Its ongoing effect grants itself +1 Attack for the rest of the turn, since the Warsong Commander itself now has Charge.[1]
- Any end of turn triggered effects possessed by the controlled minion will trigger prior to it returning to its owner.[2]
- Example: The stealing player benefits from the effects of a mind controlled Young Priestess or gets an Imp from a stolen Imp Master.
- Silencing the stolen minion removes the temporary enchantment granting control of it, thereby immediately returning it to its original owner.[3]
- Transforming the controlled minion will result in a new minion permanently under the Priest player's control.
- When the minion returns to its previous owner's side of the battlefield, it will return to the far right of the board.
- Example: This spell steals a Flametongue Totem whose positional effect was buffing 2 leftward enemy minions. At the end of the turn, it returns to the right side for the opponent and only buffs their rightmost minion.
- This cannot be cast by a player with a full board.
- This type of spell will affect Djinni of Zephyrs if the caster controls one, since the minion will have become friendly by the time Djinni's triggered effect is checked. The Djinni will gain Charge until the end of turn as a side effect of the spell being copied and cast on it.[4]
- When Power Overwhelming is cast upon a minion currently stolen by Shadow Madness, it may not destroy the minion at the end of that turn, but instead might wait until the end of the originally controlling player's turn. The minion's original owner would therefore get the chance to make use of it for one more turn, including the +4/+4 effect. Whether or not this happens is determined by the hidden Player ID determined randomly at the start of the match: Only Player_ID 2 will fall victim to this effect; Player_ID 1 will return the minion and then see it immediately destroyed as expected. This discrepancy is due to the Dominant Player Bug.[5]
Trivia
Gallery
Patch changes
- Patch 20.0.0.77662 (2021-03-25):
- Patch 17.0.0.44222 (2020-03-26):
- Now costs 3 mana (Down from 4).
- Patch 1.0.0.3388 (Alpha, 2013-06-22):
- Name is now Shadow Madness (previously: Dark Command).
- Flavor text now reads: "You can rationalize it all you want, it's still a mean thing to do." (previously: no flavor text).
- Patch 1.0.0.3140 (Alpha, April or May 2013):
- Added.
External links
References[]
- ↑ https://www.youtube.com/watch?v=0B3URe5Pjes Tested in Patch 4.1.0.10956 (2015-12-04)
- ↑ Hearthstone Mythbusters Episode 2
- ↑ Ben Brode on Twitter. (2014-09-11).
- ↑ Disguised Toast (2017-01-24). [Hearthstone The FUNNEST Deck Ever: Djinni Priest].
- ↑ Hearthstone Science, NightKev, & Patashu (2015-07-18). The Dominant Player Bug (Shadow Madness+Power Overwhelming and more).
- ↑ Hearthstone: Heroes of Warcraft - Building the Fire (UK). (2013-03-19).