Hearthstone Wiki
(Right, the lead section should have been updated a while ago. Removed the note about Wickerflame and Mistress being changed to Lifesteal since it's no longer relevant, and moved the Holy Fire/Drain Life/Tidal Surge bit to Trivia.)
Bot25 (talk | contribs)
m (→‎Lifesteal-generating cards: [AWB] Fixing delimiter)
 
(26 intermediate revisions by 14 users not shown)
Line 1: Line 1:
 
{{Keyword tooltip|Damage dealt also heals your hero.}}
 
{{Keyword tooltip|Damage dealt also heals your hero.}}
[[File:Lifesteal ss.jpg|thumb|A minion with Lifesteal]]
+
[[File:Lifesteal ss.jpg|thumb|A minion with Lifesteal]][[File:Lifesteal.png|thumb|Lifesteal icon]]
   
 
'''Lifesteal''' is an [[ability]] which causes damage dealt by a card to also [[Healing|restore]] that much [[Health]] to the controlling player's [[hero]]. Lifesteal [[minion]]s on the battlefield are marked by a broken heart at the bottom of their portraits.
 
'''Lifesteal''' is an [[ability]] which causes damage dealt by a card to also [[Healing|restore]] that much [[Health]] to the controlling player's [[hero]]. Lifesteal [[minion]]s on the battlefield are marked by a broken heart at the bottom of their portraits.
   
Prior to [[Patch 9.0.0.20457]], Lifesteal was represented by the text "Damage dealt by this minion also heals your hero".
+
The Lifesteal mechanic was first introduced in ''[[Goblins vs Gnomes]]'' on the card [[Mistress of Pain (removed)|Mistress of Pain]] (later renamed [[Queen of Pain]]). It was officially keyworded in ''[[Knights of the Frozen Throne]]''. Prior to [[Patch 9.0.0.20457]], Lifesteal was represented by the text "Damage dealt by this minion also heals your hero".
  +
  +
All classes have access to Lifesteal, but [[Demon Hunter]]s, [[Warlock]]s and to a lesser extent [[Priest]]s have more than other classes.
   
 
==Notes==
 
==Notes==
* Whenever a Lifesteal card deals [[damage]], it will [[healing|restore]] the exact same amount of Health to its controlling hero too.
+
* Whenever a Lifesteal card or [[Hero Power]] deals [[damage]], it will [[healing|restore]] the exact same amount of Health to its controlling hero too.
 
** This includes minions with [[Battlecry]], [[Deathrattle]], and [[triggered effect]]s that deal damage.<ref>{{tw|https://twitter.com/ThePlaceMatt/status/891807512009121794|2017-07-31|Matthew Place}}</ref>
 
** This includes minions with [[Battlecry]], [[Deathrattle]], and [[triggered effect]]s that deal damage.<ref>{{tw|https://twitter.com/ThePlaceMatt/status/891807512009121794|2017-07-31|Matthew Place}}</ref>
 
** Health restoration from Lifesteal is applied after the Lifesteal source deals damage.
 
** Health restoration from Lifesteal is applied after the Lifesteal source deals damage.
  +
* If a hero deals Lifesteal damage while also taking lethal damage, the Lifesteal heal will save the hero if it would be enough to restore them to 1 health or more (or, put another way, if the damage taken minus the Lifesteal heal is less than the hero's health).
  +
** For example, if a rogue with 5 health remaining equipped with a [[Kingsbane]] which has been granted Lifesteal (by [[Leeching Poison]]) attacks [[Dr. Boom]], the rogue will survive if Kingsbane has at least 3 attack.
 
* If [[Betrayal]] is cast upon a minion with Lifesteal, the Lifesteal effect will activate once for each minion hit.
 
* If [[Betrayal]] is cast upon a minion with Lifesteal, the Lifesteal effect will activate once for each minion hit.
 
* If a Lifesteal card deals damage to a minion protected by [[Divine Shield]], it will deal 0 damage and thus also restore 0 Health, while also removing the Divine Shield.<ref name="Puffin"/>
 
* If a Lifesteal card deals damage to a minion protected by [[Divine Shield]], it will deal 0 damage and thus also restore 0 Health, while also removing the Divine Shield.<ref name="Puffin"/>
* As with all [[healing]] effects, if combined with [[Auchenai Soulpriest]] or [[Embrace the Shadow]] Lifesteal cards will instead deal damage to the controlling hero. Because this damage is ''not'' counted as damage dealt by the Lifesteal card itself, however, the effect will not trigger a second time.
+
* As with all [[healing]] effects, if combined with [[Auchenai Soulpriest]], [[Embrace the Shadow]] or [[Auchenai Phantasm]], Lifesteal cards will instead deal damage to the controlling hero. Because this damage is ''not'' counted as damage dealt by the Lifesteal card itself, however, the effect will not trigger a second time.
  +
* It is currently unknown how Lifesteal spells interact with [[Hallazeal the Ascended]], though most likely the healing effect will simply trigger twice (once for the Lifesteal effect, and once for Hallazeal's own effect).
 
  +
==Cards with Lifesteal==
  +
This section lists cards which have the ability to Lifesteal or can gain the ability to Lifesteal when played.
  +
  +
===Collectible===
  +
{{Wild format list}}
  +
{{Card query|layout=image|format=Standard|customTags=Lifesteal|collectible=Yes}}
  +
  +
===Uncollectible===
  +
{{Card query|layout=image|format=Standard|customTags=Lifesteal|collectible=No}}
  +
  +
==Sources of Lifesteal==
  +
{{Wild format list}}
  +
===Lifesteal-generating cards===
  +
This section lists cards which generate cards that have the ability to Lifesteal.
  +
{{Card query|layout=image|format=Standard|customReferencedTags=Lifesteal-generating,Adventurer-generating|collectible=}}
  +
  +
===Lifesteal-granting cards===
  +
This section lists cards which grant the Lifesteal ability to other cards or to itself.
  +
{{Card query|layout=image|format=Standard|customReferencedTags=Lifesteal-granting|collectible=}}
   
  +
<!--
==Cards==
 
  +
==Related cards==
{{List cards|format=standard|ability=Lifesteal}}
 
  +
{{Wild format list}}
{{List cards/Upcoming|ability=Lifesteal}}
 
  +
{{Card query|layout=image|format=Standard,Wild|customReferencedTags=Lifesteal-related|collectible=}}
{{List cards/Wild|ability=Lifesteal}}
 
  +
-->
  +
==Achievements==
  +
{{Card article achievement|Lifesteal|category=Gameplay|relatedTo=Lifesteal}}
   
 
==Trivia==
 
==Trivia==
 
* Prior to the introduction of the Lifesteal keyword in [[Patch 9.0.0.20457]], if a Lifesteal card dealt damage while combined with [[Auchenai Soulpriest]] or [[Embrace the Shadow]], the converted Lifesteal healing would count as damage dealt by the Lifesteal card itself. This would cause the Lifesteal card's effect to trigger again and again, resulting in an infinite loop of damage until the controlling player's hero was killed. More precisely, the infinite loop was believed to stop once the hero had been in negative Health following three consecutive triggers or after 61 triggers, whichever happened first. In ''[[Knights of the Frozen Throne]]'', this interaction was changed to deal damage only once.<ref>{{cite web|url=https://www.reddit.com/r/hearthstone/comments/6lx282/|title=Auchenai Soulpriest and Lifesteal Synergy Update|date=2017-07-08|accessdate=2017-07-13}}</ref>
 
* Prior to the introduction of the Lifesteal keyword in [[Patch 9.0.0.20457]], if a Lifesteal card dealt damage while combined with [[Auchenai Soulpriest]] or [[Embrace the Shadow]], the converted Lifesteal healing would count as damage dealt by the Lifesteal card itself. This would cause the Lifesteal card's effect to trigger again and again, resulting in an infinite loop of damage until the controlling player's hero was killed. More precisely, the infinite loop was believed to stop once the hero had been in negative Health following three consecutive triggers or after 61 triggers, whichever happened first. In ''[[Knights of the Frozen Throne]]'', this interaction was changed to deal damage only once.<ref>{{cite web|url=https://www.reddit.com/r/hearthstone/comments/6lx282/|title=Auchenai Soulpriest and Lifesteal Synergy Update|date=2017-07-08|accessdate=2017-07-13}}</ref>
* When a Lifesteal effect restores health to the controlling player's hero, the healing is accompanied by a purple cloud-like visual effect identical to that of [[Drain Life]].
+
* When a Lifesteal effect restores health to the controlling player's hero, the healing is accompanied by a unified visual style.<!-- Clarification needed-->
 
* [[Holy Fire]], [[Drain Life]], and [[Tidal Surge]] were not changed into Lifesteal [[spell]]s with the release of ''Knights of the Frozen Throne'', as they always restore the same amount of Health to the controlling hero and changing them to Lifesteal would cause the healing to scale with [[Spell Damage]].<ref name="Puffin">{{Cite web|url=https://www.reddit.com/r/hearthstone/comments/6lx282/auchenai_soulpriest_and_lifesteal_synergy_update/djxjsbf/?context=3|title=Puffin on reddit|date=2017-07-08|accessdate=2017-07-26}}</ref><ref name="Drain Life">{{tw|https://twitter.com/bdbrode/status/888218363096211456|2017-07-21|Ben Brode}}</ref> In the case of Drain Life, Game Director [[Ben Brode]] has also expressed a reluctance to add a new keyword to the [[Basic]] set.<ref name="Drain Life"/>
 
* [[Holy Fire]], [[Drain Life]], and [[Tidal Surge]] were not changed into Lifesteal [[spell]]s with the release of ''Knights of the Frozen Throne'', as they always restore the same amount of Health to the controlling hero and changing them to Lifesteal would cause the healing to scale with [[Spell Damage]].<ref name="Puffin">{{Cite web|url=https://www.reddit.com/r/hearthstone/comments/6lx282/auchenai_soulpriest_and_lifesteal_synergy_update/djxjsbf/?context=3|title=Puffin on reddit|date=2017-07-08|accessdate=2017-07-26}}</ref><ref name="Drain Life">{{tw|https://twitter.com/bdbrode/status/888218363096211456|2017-07-21|Ben Brode}}</ref> In the case of Drain Life, Game Director [[Ben Brode]] has also expressed a reluctance to add a new keyword to the [[Basic]] set.<ref name="Drain Life"/>
  +
* Lifesteal is the second non-launch keyword to continue to appear on cards outside of the set it was introduced in, the first being [[Discover]]. It's also the first non-launch mechanic to later be given an official keyword.
   
 
==Patch changes==
 
==Patch changes==
Line 32: Line 59:
   
 
{{Card nav}}
 
{{Card nav}}
  +
[[Category:Evergreen keywords]]

Latest revision as of 01:09, 18 May 2023

Lifesteal
Damage dealt also heals your hero.
Lifesteal ss

A minion with Lifesteal

Lifesteal

Lifesteal icon

Lifesteal is an ability which causes damage dealt by a card to also restore that much Health to the controlling player's hero. Lifesteal minions on the battlefield are marked by a broken heart at the bottom of their portraits.

The Lifesteal mechanic was first introduced in Goblins vs Gnomes on the card Mistress of Pain (later renamed Goblins vs GnomesQueen of Pain). It was officially keyworded in Knights of the Frozen Throne. Prior to Patch 9.0.0.20457, Lifesteal was represented by the text "Damage dealt by this minion also heals your hero".

All classes have access to Lifesteal, but Demon Hunters, Warlocks and to a lesser extent Priests have more than other classes.

Notes

  • Whenever a Lifesteal card or Hero Power deals damage, it will restore the exact same amount of Health to its controlling hero too.
  • If a hero deals Lifesteal damage while also taking lethal damage, the Lifesteal heal will save the hero if it would be enough to restore them to 1 health or more (or, put another way, if the damage taken minus the Lifesteal heal is less than the hero's health).
    • For example, if a rogue with 5 health remaining equipped with a Kobolds & CatacombsKingsbane which has been granted Lifesteal (by Knights of the Frozen ThroneLeeching Poison) attacks Goblins vs GnomesDr. Boom, the rogue will survive if Kingsbane has at least 3 attack.
  • If LegacyBetrayal is cast upon a minion with Lifesteal, the Lifesteal effect will activate once for each minion hit.
  • If a Lifesteal card deals damage to a minion protected by Divine Shield, it will deal 0 damage and thus also restore 0 Health, while also removing the Divine Shield.[2]
  • As with all healing effects, if combined with LegacyAuchenai Soulpriest, Whispers of the Old GodsEmbrace the Shadow or Rastakhan's RumbleAuchenai Phantasm, Lifesteal cards will instead deal damage to the controlling hero. Because this damage is not counted as damage dealt by the Lifesteal card itself, however, the effect will not trigger a second time.

Cards with Lifesteal

This section lists cards which have the ability to Lifesteal or can gain the ability to Lifesteal when played.

Collectible

For Wild format listings, see Lifesteal/Wild format
Icon MercWorkshop
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki

Swipe left or right to see the cards.
CORE ICC 055
TTN 456
CORE BT 921
CORE DRG 229
CORE BT 801
TID 706
RLK 024
REV 957
ETC 356
RLK 730
ETC 329
ETC 522
RLK 220
CORE BOT 548
RLK 067
RLK 720
JAM 004
JAM 016
TSC 216
RLK 539
TTN 866
RLK 551
ETC 210
REV 906
JAM 030

Uncollectible

Icon MercWorkshop
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki

Swipe left or right to see the cards.
REV 957t
ETC 423t
TTN 719t7
RLK 211t
ETC 085t6
JAM 033t3
TTN 480t6
BT 304t
TSC 919t
TTN 458t
NX2 034t
REV 906t

Sources of Lifesteal

For Wild format listings, see Lifesteal/Wild format

Lifesteal-generating cards

This section lists cards which generate cards that have the ability to Lifesteal.

Icon MercWorkshop
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki

Swipe left or right to see the cards.
TTN 860
TTN 719
ETC 423
JAM 033t
JAM 033t4
JAM 033
JAM 033t2
TTN 751
REV 957
TSC 919
RLK 211
ETC 085
NX2 034
TTN 480
CORE BT 304
REV 906

Lifesteal-granting cards

This section lists cards which grant the Lifesteal ability to other cards or to itself.

Icon MercWorkshop
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki

Swipe left or right to see the cards.
TTN 060t4
TTN 429t3
TTN 719t7
RLK 209
ETC 325
ETC 398
JAM 027
RLK 923
JAM 027b
REV 961
ETC 329
TTN 458
CORE BOT 548
TTN 429
TTN 862
ETC 409

Achievements

CategoryNameDescriptionRewards
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 5 cards with Lifesteal.10 Achievement Point
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 15 cards with Lifesteal.10 Achievement Point
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 50 cards with Lifesteal.10 Achievement Point
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 150 cards with Lifesteal.10 Achievement Point
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsI Vant to Suck Your BloodPlay 500 cards with Lifesteal.20 Achievement Point
Achievement Category 2Achievement SubCategory 3 logoGameplay - Darkmoon Faire - PaladinSo Judgey…Restore 60 Health with Lifesteal weapons.10 Achievement Point
Achievement Category 2Achievement SubCategory 3 logoGameplay - Darkmoon Faire - PaladinSo Judgey…Restore 180 Health with Lifesteal weapons.20 Achievement Point
Achievement Category 2Achievement SubCategory 149 logoGameplay - Stormwind - PaladinDark Side of LightLifesteal 300 Health using Paladin cards.20 Achievement Point

Trivia

  • Prior to the introduction of the Lifesteal keyword in Patch 9.0.0.20457, if a Lifesteal card dealt damage while combined with LegacyAuchenai Soulpriest or Whispers of the Old GodsEmbrace the Shadow, the converted Lifesteal healing would count as damage dealt by the Lifesteal card itself. This would cause the Lifesteal card's effect to trigger again and again, resulting in an infinite loop of damage until the controlling player's hero was killed. More precisely, the infinite loop was believed to stop once the hero had been in negative Health following three consecutive triggers or after 61 triggers, whichever happened first. In Knights of the Frozen Throne, this interaction was changed to deal damage only once.[3]
  • When a Lifesteal effect restores health to the controlling player's hero, the healing is accompanied by a unified visual style.
  • LegacyHoly Fire, LegacyDrain Life, and Journey to Un'GoroTidal Surge were not changed into Lifesteal spells with the release of Knights of the Frozen Throne, as they always restore the same amount of Health to the controlling hero and changing them to Lifesteal would cause the healing to scale with Spell Damage.[2][4] In the case of Drain Life, Game Director Ben Brode has also expressed a reluctance to add a new keyword to the Basic set.[4]
  • Lifesteal is the second non-launch keyword to continue to appear on cards outside of the set it was introduced in, the first being Discover. It's also the first non-launch mechanic to later be given an official keyword.

Patch changes

  • Knights of the Frozen Throne logo Patch 9.0.0.20457 (2017-08-08): This effect is now named as Lifesteal. Lifesteal minions on the battlefield now have a unique icon at the bottom of their portraits.

References

 
  1. Matthew Place on Twitter. (2017-07-31). 
  2. 2.0 2.1 Puffin on reddit. (2017-07-08). Retrieved on 2017-07-26.
  3. Auchenai Soulpriest and Lifesteal Synergy Update. (2017-07-08). Retrieved on 2017-07-13.
  4. 4.0 4.1 Ben Brode on Twitter. (2017-07-21).