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The subject of this article is part of Saviors of Uldum's Tombs of Terror.
K'zrath, Plague Lord of Madness
Regular
latest?cb=20190917161703
Set:Saviors of UldumSaviors of Uldum
Type:Hero
Class:RogueRogue
Health:300 Health
Flavor text

The second plague is in the brain: Among these dunes, Madness reigns.

External links

Data pageHearthpwn

K'zrath, Plague Lord of Madness is the final boss in Chapter 2 of Tombs of Terror.

Hero Powers

Difficulty Phase 1 Phase 2 Phase 3
Normal
Systematic Betrayal
Evoke Panic
Murmurs of Mortality
Auto-cast Auto-cast Passive
Heroic
Systematic Betrayal
Evoke Panic
Murmurs of Mortality
Auto-cast Auto-cast Passive

Decks

This boss has 30 cards for each of three phases. When you move on to the next phase, K'zrath's deck changes and he topdecks three extra cards before his main deck. But if you continue a fight after defeat on the second or third phase, K'zrath won't have extra cards.

Normal

Phase 1 Phase 2 Phase 3
Class Card Quantity Class Card Quantity Class Card Quantity
Priest Rastakhan's RumbleSurrender to Madness 1 Priest NaxxramasDark Cultist 2 Priest Rastakhan's RumbleMass Hysteria 2
LegacyShadow Madness 2 Mean Streets of GadgetzanKabal Talonpriest 2 Kobolds & CatacombsPsychic Scream 1
Rastakhan's RumbleMass Hysteria 2 Rastakhan's RumbleSurrender to Madness 1 Rogue Saviors of UldumPlague of Madness 2
Rogue LegacyConceal 2 Rastakhan's RumbleMass Hysteria 1 LegacyFan of Knives 2
Saviors of UldumPlague of Madness 2 Goblins vs GnomesVol'jin 1 Whispers of the Old GodsBlade of C'Thun 2
Saviors of UldumClever Disguise 2 Kobolds & CatacombsPsychic Scream 2 Neutral Whispers of the Old GodsTentacle of N'Zoth 2
The Boomsday ProjectBlightnozzle Crawler 2 The Boomsday ProjectZerek's Cloning Gallery 1 Whispers of the Old GodsBeckoner of Evil 2
Whispers of the Old GodsBlade of C'Thun 2 Rogue Saviors of UldumPlague of Madness 2 NaxxramasUnstable Ghoul 2
Warlock Whispers of the Old GodsSpreading Madness 2 Whispers of the Old GodsThistle Tea 1 Whispers of the Old GodsDisciple of C'Thun 2
Neutral One Night in KarazhanRunic Egg 2 Whispers of the Old GodsBlade of C'Thun 2 Whispers of the Old GodsTwilight Elder 2
Mean Streets of GadgetzanDirty Rat 2 Warlock Whispers of the Old GodsSpreading Madness 2 Whispers of the Old GodsC'Thun's Chosen 2
Saviors of UldumSerpent Egg 2 Neutral Whispers of the Old GodsBeckoner of Evil 2 Whispers of the Old GodsTwin Emperor Vek'lor 1
Whispers of the Old GodsTwilight Geomancer 1 Whispers of the Old GodsDisciple of C'Thun 2 Whispers of the Old GodsDoomcaller 2
Whispers of the Old GodsTwilight Elder 2 Whispers of the Old GodsTwilight Elder 2 The WitchwoodSplitting Festeroot 2
Knights of the Frozen ThroneTicking Abomination 1 LegacyCult Master 2 Whispers of the Old GodsC'Thun 1
Whispers of the Old GodsCrazed Worshipper 2 LegacyTwilight Drake 2 Whispers of the Old GodsN'Zoth, the Corruptor 1
LegacySylvanas Windrunner 1 Whispers of the Old GodsTwin Emperor Vek'lor 1 Whispers of the Old GodsY'Shaarj, Rage Unbound 1
Whispers of the Old GodsDoomcaller 1 Whispers of the Old GodsYogg-Saron, Hope's End 1
Whispers of the Old GodsC'Thun 1 Extra cards

in 33-deck

Rastakhan's RumbleSurrender to Madness 1
Extra cards

in 33-deck

Rastakhan's RumbleMass Hysteria 1 The WitchwoodLady in White 1
Whispers of the Old GodsThistle Tea 1 Kobolds & CatacombsPsychic Scream 1
Whispers of the Old GodsDoomcaller 1

Heroic

Phase 1 Phase 2 Phase 3
Class Card Quantity Class Card Quantity Class Card Quantity
Priest LegacyShadow Madness 2 Priest LegacyShadow Madness 2 Rogue Saviors of UldumPlague of Madness 2
Rastakhan's RumbleMass Hysteria 2 Rogue Saviors of UldumPlague of Madness 3 Kobolds & CatacombsSonya Shadowdancer 1
Rogue Rise of ShadowsDaring Escape 2 Kobolds & CatacombsEvasion 2 Whispers of the Old GodsBlade of C'Thun 2
Saviors of UldumPlague of Madness 2 LegacySap 2 Neutral Whispers of the Old GodsBeckoner of Evil 2
LegacySap 2 Kobolds & CatacombsSudden Betrayal 2 Whispers of the Old GodsTwilight Geomancer 1
Whispers of the Old GodsShadowcaster 2 LegacyVanish 1 Whispers of the Old GodsDisciple of C'Thun 2
LegacyVanish 1 Whispers of the Old GodsBlade of C'Thun 2 Whispers of the Old GodsTwilight Elder 2
Whispers of the Old GodsBlade of C'Thun 2 Warlock Kobolds & CatacombsRin, the First Disciple 1 Whispers of the Old GodsC'Thun's Chosen 2
Neutral Whispers of the Old GodsBeckoner of Evil 2 Neutral Whispers of the Old GodsBeckoner of Evil 2 Whispers of the Old GodsCrazed Worshipper 2
Whispers of the Old GodsTwilight Geomancer 1 Whispers of the Old GodsTwilight Geomancer 1 Kobolds & CatacombsGreen Jelly 2
Whispers of the Old GodsDisciple of C'Thun 2 Whispers of the Old GodsDisciple of C'Thun 2 Rise of ShadowsEccentric Scribe 2
Whispers of the Old GodsTwilight Elder 2 Whispers of the Old GodsTwilight Elder 2 LegacyHogger 1
Whispers of the Old GodsC'Thun's Chosen 2 Whispers of the Old GodsC'Thun's Chosen 2 Goblins vs GnomesDr. Boom 1
Whispers of the Old GodsCrazed Worshipper 2 Whispers of the Old GodsCrazed Worshipper 2 Whispers of the Old GodsTwin Emperor Vek'lor 1
Whispers of the Old GodsTwin Emperor Vek'lor 1 Whispers of the Old GodsTwin Emperor Vek'lor 1 Saviors of UldumWrapped Golem 2
Whispers of the Old GodsDoomcaller 2 Whispers of the Old GodsDoomcaller 2 Whispers of the Old GodsDoomcaller 2
Whispers of the Old GodsC'Thun 1 Whispers of the Old GodsC'Thun 1 The WitchwoodSplitting Festeroot 2
Extra cards

in 33-deck

Rastakhan's RumbleSurrender to Madness 1 Whispers of the Old GodsC'Thun 1
Kobolds & CatacombsPsychic Scream 1 Extra cards

in 33-deck

Rastakhan's RumbleSurrender to Madness 1
The Boomsday ProjectZerek's Cloning Gallery 1 The WitchwoodLady in White 1
Kobolds & CatacombsPsychic Scream 1

Notes

  • As a Plague Lord boss:
    • If the player loses against a Plague Lord, its current Health will be its new maximum Health should the player encounter it again.
    • Plague Lord's Hero Power and deck depend on their current Health.
      • If it is between 201-300, it uses Phase 1's Hero Power and deck.
      • If it is between 101-200, it uses Phase 2's.
      • If it is below 100, it uses Phase 3's.
      • During the phase change, the Plague Lord will draw extra cards. Their deck is also completely replaced by a new one.
      • If its Health is "set" by Saviors of UldumFlex-plosion, its Hero Power and deck stay the same until it is damaged by any means.

Strategy

For Phase 1, it is important to plan out your plays a turn ahead. A good way to solve the problem of minions rotating is to pick cards during the run that generate 1/1s and other cards that on their own are poor, but has synergy with your deck. Combine this with the Saviors of UldumBand of Scarabs to make rotated minions significantly weaker and be willing to sacrifice the extra potential damage from the twist rather than betting on a large minion hitting what you need it to based on RNG. Survival is more important for both this and the next phase.

For Phase 2, placement of minions is critical. If you're lucky and the boss summons 1/1s then you can circumvent the loss of minions, while Divine Shield is invaluable to ensure that your minions live long enough to push through to Phase 3.

In Phase 3 you can be much more aggressive; don't worry about minions having their health reduced, because it only affects one minion, so its effectiveness is significantly reduced the more minions that you control. If you were lucky enough to get LOCUUUUSTS!!! treasure, then you can start to hammer the face, remember that it is not exclusively targeted towards minions, meaning that for 6 Mana you get 28 push damage if needs be. Combine this with Rocket Backpacks and you get huge burst damage and a good degree of board control, and as they're only 2/2s it is irrelevant if the health of one is reduced to one. Finley's Pith Helmet is another good counter to the Phase 3 Hero Power, as you can cycle health buffs to further render it irrelevant.

One problem that comes with the boss is the Whispers of the Old GodsC'Thun hanging over the match, which can easily get to 30/30, making LOCUUUUSTS!!! even more valuable as potentially it reduces the battlecry damage significantly, assuming no trading before the boss plays C'Thun. Another is that you can easily get overwhelmed if the boss casts Kobolds & CatacombsPsychic Scream when you have no cards in hand, so play conservatively, chipping damage down and controlling the board, while trying to maintain card advantage. Bubble Blower Hero Power is excellent for this, as it gives you one minion per turn for 1 Mana. If you manage to keep the board locked down then over successive turns you can easily build up card advantage.

Kobolds & CatacombsGlyph of Warding will give you a huge advantage in this fight because K'zrath won't be able to play the strongest cards in his deck (Old Gods) and it also neutralises Doomcaller's ability to shuffle Whispers of the Old GodsC'Thun into deck.

Overall, this boss required you to think ahead and make smart plays; make value trades when possible, if you can push face safely then do it, but don't be greedy, and make sure your hand has around six or seven cards to give you enough options. With a bit of luck and decent planning it is possible to defeat the boss in one sitting, though it certainly is somewhat RNG dependent.

Dialogue

Introduction

Reno Jackson
Your madness has no effect on me, because banana phlegm, farthing flymum..
Sir Finley
I shall not succumb to your madness! I do worry about Reno, however.
Elise Starseeker
I feel… confused. This creature is warping our minds!
Brann Bronzebeard
Madness! MADNESS! No, no - stay focused, Brann.
K'zrath, Plague Lord of Madness
Prepare to lose your minds!
Release your will. Succumb to the madness!
Your bravado masks your weakness, human. (vs. Reno Jackson)
Your companions look down on you, beast. (vs. Sir Finley)
Genius is just a gateway to madness, elf. (vs. Elise Starseeker)
Your companions are thieves, dwarf. (vs. Brann Bronzebeard)

Player's returning after defeat

K'zrath, Plague Lord of Madness
Phase 1
I am not your only enemy here.
Deceivers surround you...
Phase 2
Your purpose wanes with each strike!
Traitors fill your ranks.
Phase 3
You must be mad to keep coming back!
Watch as your minions betray you further!
Will you let them stab you in the back again?

Battle

Emote Response

K'zrath, Plague Lord of Madness
Beware. In just an instant, friend can turn foe.

Hero Power

K'zrath, Plague Lord of Madness
Saviors of UldumSystematic Betrayal
The nightmare twists and turns...
Welcome to your new reality.
Nothing is as it seems...
Your mind shatters, piece by piece...
Evoke Panic
THIS is madness!
Reason means nothing.
A seed of chaos in every heart...
What will break you?
Murmurs of Mortality triggers
Trust no one.
Heed the whispering voices...
Surrender to fear!
Tsol si dnim ruoy!
Em ot gnoleb uoy!

Idle

K'zrath, Plague Lord of Madness
Anyone who is not you is an enemy.
Friendship is only an illusion. It is easily shattered.
None have fought beside you without thinking of fighting against you.
I began as anxiety, turned to dread, grew into fright, and matured into madness.
Great minds are undone by the smallest questions.
Jealousy and paranoia are my playthings. Also crossword puzzles.

Phase changing

K'zrath, Plague Lord of Madness
Transition to Phase 2
Sanity is a precious thing to waste...
Transition to Phase 3
You will never recover from this!

Saviors of UldumTwist - Plague of Madness triggers

K'zrath, Plague Lord of Madness
The road to insanity is seldom smooth...
Your worst fears, realized!
You were right to worry...

Boss cards

K'zrath, Plague Lord of Madness
Saviors of UldumPlague of Madness
How quickly they turn...
I see my words are getting through to you...
Saviors of UldumClever Disguise
You can never tell...
Rastakhan's RumbleSurrender to Madness
Why not?
LegacyShadow Madness
No one is safe.
Whispers of the Old GodsSpreading Madness
Yes...
Saviors of UldumSahket Sapper
Dread the unknown.
Knights of the Frozen ThroneDevour Mind
Oh, did you need that?
LegacyMind Control
Idle minds are a Plague Lord's playthings...

Player's cards

K'zrath, Plague Lord of Madness
LegacyMind Vision
What you see may shock you...
Saviors of UldumMogu Cultist
Ah, cultists... so easy to mold to my purposes!
Saviors of UldumPlague of Madness
So you are beginning to understand...
Rastakhan's RumbleMass Hysteria
<low, menacing laugh>
Saviors of UldumBlatant Decoy
Appearances can be deceiving.

Death

K'zrath, Plague Lord of Madness
What have you done?

Defeat

K'zrath, Plague Lord of Madness
The cruelest betrayal is the one you bring upon yourself.
Lose your mind--lose it all...
Your "friends" would have done this to you anyway...

Reno Jackson

New Emote

Reno Jackson
Maragibo, safluses!
Hergling flur dianomomo.
Coconut… boot… kahoogling.
Ah, cowda hericken zar zar.
Elise Starseeker
Oh no… I think the madness has taken hold of Reno…

Lore

K'zrath is unique to Hearthstone. It is one of the five sources of plagues that Rafaam has unleashed into Uldum. K'zrath is the embodiment of the Saviors of UldumPlague of Madness.

Gallery

K'zrath, Plague Lord of Madness full

K'zrath, Plague Lord of Madness, full art

Patch changes

  • Saviors of Uldum logo Hotfix (2019-09-21): Fixed the issue causing Plague Lord persistent health fail to save.[1]
  • Saviors of Uldum logo Patch 15.2.0.33717 (2019-09-10): Added.

References

 
  1. Blizzard Entertainment (2019-09-21). Small Client Update: 15.2.2. Retrieved on 2019-09-01.
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