Set: | The Grand Tournament |
---|---|
Type: | Minion |
Class: | Neutral |
Rarity: | Legendary |
Cost: | 6 |
Attack: | 6 |
Health: | 3 |
Abilities: | Battlecry, Replace Hero Power |
Wiki tags: | Hero Power-related |
Artist: | Jomaro Kindred |
It's like putting racing stripes and a giant spoiler on your hero power.
Justicar Trueheart is a legendary neutral minion card, from the Grand Tournament set.
How to get
Justicar Trueheart can be obtained through The Grand Tournament card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Justicar Trueheart | 1600 | 400 |
Golden Justicar Trueheart | 3200 | 1600 |
Generated Hero Powers
Notes
- This card's Battlecry replaces your current basic Hero Power with the corresponding upgraded Hero Power (see Player Hero Powers for details). In particular:
- This card's effect only replaces one of the nine basic Hero Powers.[1] If the player has an alternative Hero Power or already has an upgraded Hero Power, this card will have no effect.[2]
- Example: Suppose a player with DIE, INSECT! uses that Hero Power and then plays Justicar Trueheart. Since DIE, INSECT! is not a basic Hero Power, Justicar Trueheart will have no effect: DIE, INSECT! will not be replaced nor refreshed for that turn.
- This effect will replace a basic Hero Power with its upgraded version even if it was not the Hero Power the player started the game with.
- Example: A hunter with the Armor Up! Hero Power obtained through Sir Finley Mrrgglton plays Justicar Trueheart. The Hero Power will be upgraded to Tank Up!, not Ballista Shot.
- As usual, replacing your Hero Power will refresh it, allowing the new Hero Power to be used on that same turn if mana allows.
- Example: A player with enough mana can use a basic Hero Power, play Justicar Trueheart and then use the upgraded Hero Power, all in one turn.[3]
- If Justicar Trueheart is golden, the new Hero Power will also be golden.[5] If Justicar Trueheart is non-golden, the new Hero Power will be non-golden if the old one was non-golden (even if the hero itself is golden) [6], and will be golden if the old one was golden.[verification requested]
- Ballista Shot
- The damage dealt by Ballista Shot can be increased as usual by Prophet Velen and Fallen Hero.
- Steamwheedle Sniper specifically modifies Ballista Shot, allowing it to target any character except for their own hero.
- Fireblast Rank 2
- The damage dealt by Fireblast Rank 2 can be increased as usual by Prophet Velen and Fallen Hero.
- Heal
- The Health restored by Heal can be doubled as usual by Prophet Velen.
- When used with Auchenai Soulpriest or Embrace the Shadow, Heal will instead deal 4 damage to target character. The damage dealt can also be increased as usual by Prophet Velen and Fallen Hero.
- Poisoned Daggers
- An equipped Poisoned Blade specifically modifies Poisoned Daggers, preventing it from equipping a Poisoned Dagger: instead, Poisoned Blade will trigger in the subsequent Inspire Phase granting +1 Attack to itself.[7]
- Totemic Slam
- Totemic Slam allows you to choose one of the four basic Totems that can be summoned by the basic Hero Power Totemic Call - Healing Totem, Stoneclaw Totem, Wrath of Air Totem and Searing Totem - and summons it.
- As with Totemic Call, Totems other than the four basic ones cannot be summoned by Totemic Slam. However, you can choose which basic Totem to summon, bypassing the randomness of Totemic Call.
- Unlike Totemic Call, Totemic Slam can be used to summon a basic Totem you already have on the board.[8]
- The selection interface for choosing which basic Totem to summon resembles that of Tracking, Choose One and Discover effects.
- Totemic Slam activate Combo effects.[9]
- Soul Tap
- Wilfred Fizzlebang's ongoing effect specifically modifies Soul Tap by making it also set the mana cost of cards it draws to 0.
Strategy
This is a strong card for control decks. By improving the base Hero Power for the rest of the match you can take advantage of the Hero Power it provides each turn after you play it. For Inspire decks this may improve further if they have Garrison Commander. The downside is you take a tempo loss by playing this card due to its 3 Health. More often than not, your enemy will have an easy time destroying it.
Specific examples include:
- Justicar Trueheart is very powerful in Control Warrior decks, where Tank Up! can render the warrior almost invincible, as well as enabling extremely powerful Shield Slams.
- The Silver Hand can be effective in paladin decks revolving around Silver Hand Recruit synergy, specifically Quartermaster and Warhorse Trainer. The threat of these combos will force your opponent to waste attacks and removal on multiple Recruits per turn, exerting great pressure on the board. Also, similar to Argent Squire, it exerts a tiny amount of pressure that is extremely difficult to deal with using a single card, exceptions include area of effect removal and minions with Taunt that have more than 1 Health.
- Priests can unlock Heal via Justicar Trueheart. This can greatly prolong the lives of both the priest's minions and the priest himself. Auchenai Soulpriest also becomes immensely strong to combo with Heal, providing 4 damage for just 2 mana a turn.
- Shamans can benefit from the flexibility Totemic Slam provides them, whether by drawing out the game further by summoning one Stoneclaw Totem after another or by summoning a Wrath of Air Totem when you're one damage short of killing a minion with a spell. However, it's much better to add Justicar Trueheart in a deck that utilizes Totem synergy heavily than one without.
- Justicar Trueheart is far less effective on other classes since your Hero Power isn't going to get that much value or have significant impact by the time you play her, even on Inspire decks.
Since this card is even and replaces your own starting hero power (assuming it is still the one you are using), it is currently the only guaranteed way to get your own class’s upgraded hero power for 1 mana if combined with Genn Greymane.
Quotes
- Summon
- Welcome to the Grand Tournament, Champion.
- Attack
- Disqualified.
Lore
- Justicar Mariel Trueheart is a human quest giver and starts the primary quest chain for questers wishing to participate in the Argent Tournament. She can be found in the western portion of the Argent Tournament Grounds inside the Argent Pavilion. Before the Coliseum was constructed she originally was standing on the floor; she now stands guard mounted on top of an Argent Charger.
Trueheart also directs players to the pavilion to begin their journey as jousters for faction.
Gallery
Patch changes
- Unknown patch between Patch 2.7.0.9166 and Patch 8.0.4.18792: Golden heroes used to always gain golden Hero Powers from Justicar Trueheart, even if Justicar Trueheart was not golden.[10] This was an exception to the usual rules for golden Hero Powers, and it may have been because the card conceptually "upgrades" the Hero Power. Now, if the hero is golden by its Hero Power is not, non-golden Justicar Trueheart gives a non-golden upgraded Hero Power.
Patch 3.0.0.9786 (2015-08-18): Added.
References
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Whirthun on Twitter. (2015-07-27).
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Tested by User:Elekim, 26th April 2017. I played a non-golden Justicar Trueheart with a golden paladin that has gained a non-golden Fireblast from Sir Finley, and get a non-golden Fireblast: Rank 2.
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Whirthun on Twitter. (2015-07-23).
- ↑ Disguised Toast on YouTube - YouTube. Retrieved on 2017-08-24.
- ↑ Whirhtun on Twitter. (2015-07-24).