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Gormok the Impaler is a legendary neutral minion card, from the Grand Tournament set.
How to get
Type | Source | Quality | Count |
---|---|---|---|
Card packs | Open one of these card packs: | Regular Golden | 1 (random) |
Crafting | Craft a Regular copy for 1600 | Regular | 1 |
Crafting | Craft a Golden copy for 3200 | Golden | 1 |
Notes
To edit these notes, go to Template:Gormok the Impaler notes.
- This minion's Battlecry requires 4 other minions already on the battlefield to activate.
Sounds[]
- Play
- ▶️
AT_122_GormokTheImpaler_Play.wav
<summon sound> - ▶️
Tournament_Beast_Play_Stinger.wav
<music stinger>
- Attack
- ▶️
AT_122_GormokTheImpaler_Attack.wav
<attack sound>
- Death
- ▶️
AT_122_GormokTheImpaler_Death.wav
<death sound>
Lore[]
Gormok the Impaler is a Magnataur, held captive for battle in the Trial of the Crusader.
This section uses content from Wowpedia.
- Magnataur are massive creatures that live in Northrend. They have the torso of a giant attached to the body of a mammoth; like the centaur and Keepers of the Grove, they are relatives of the demigod Cenarius. They are notoriously long-lived and rumored to engage in cannibalism when food is scarce. They are vicious, brutal, and uncaring; only the strongest and meanest survive. Despite their hostility towards all other races, they have become strangely tolerant of the arctic kobolds, who follow the magnataurs for safety and mutual benefit during hunts.
- Magnataur live in prides, much like lions: one or two dominant males and several females along with their offspring.
Trivia[]
- Gormok has a very strong relationship with the number 4, representing his mana cost, Health and Attack, as well as both the number of minions required to trigger his Battlecry and the damage dealt by it. No special reason is known for the repetition of the number.
Gallery[]
Patch changes
- Patch 3.0.0.9786 (2015-08-18):
- Added.