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Freeze

Freeze
Frozen characters lose their next attack.
A Frozen minion
A Frozen hero

Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed.

Frozen status only affects combat. Frozen heroes can take all other actions as usual, including using their Hero Power, playing cards, equipping weapons and commanding minions. Frozen characters will also still defend themselves if attacked. Silencing a Frozen character will remove the Frozen status.

Freeze effects are mostly limited to the mage and shaman classes.

StrategyEdit

Freeze effects are useful for stopping strong minions before they become a problem. Alternatively, they can be used to buy time to defeat the targets, or simply to reduce incoming damage by preventing attack this round, especially when using multi-target Freezes such as Frost Nova.

DurationEdit

Frozen characters are unable to attack, and will not thaw until the end of the turn on which they did not attack. The exact duration of the Frozen effect therefore varies depending on whether the character has already attacked that turn. Note that it does not matter whether or not the character is able to attack (such as if they have 0 Attack or the "Can't Attack" text), only whether or not they attacked. This behaviour can be significant when attacking with characters with Windfury, and in predicting vulnerability to Ice Lance. The game rule is therefore:

  • After a player ends their turn (just before the next player's Start of Turn Phase), un-Freeze all characters they control that are Frozen, don't have summoning sickness (or do have Charge) and have not attacked that turn.

This rule produces varying durations depending on circumstances:

  • For enemy characters on your turn, the result is very simple: if you Freeze an enemy character during your turn, it will thaw at the start of your next turn.
  • For friendly characters on your turn, it depends on whether or not they have attacked that turn.
    • If a friendly character gets Frozen before attacking, they will un-Freeze at the end of the turn. This includes characters which were unable to attack, such as a 0 Attack minion or hero.
    • If a friendly character gets Frozen after attacking, they will un-Freeze at the end of the next turn. This includes characters with Windfury who have only attacked once this turn.

Examples:

  • If a mage Freezes herself and ends the turn, she will immediately become un-Frozen.
  • If a player Freezes his own minion before it attacks and ends the turn, that minion will immediately become un-Frozen.
  • If a player Freezes his own minion with Windfury that has only attacked once so far this turn, and ends the turn, that minion will remain Frozen until the end of the player's next turn.[1]
  • If a player plays a Charge minion, Freezes it and ends the turn, that minion will immediately become un-Frozen.[2]
  • If a player plays a minion that does not have Charge, including Can't Attack minions such as Ancient Watcher and 0 Attack minions, Freezes it and ends the turn, that minion will remain Frozen. The next time the player ends their turn, the minion will finally un-Freeze. The reason it did not un-Freeze the first turn is because the minion had summoning sickness.[3]
  • If a player Freezes and takes control of an enemy minion (either order), it has summoning sickness, so it will remain Frozen until the end of that player's next turn. (If it had Charge, it will immediately become un-Frozen when ending turn.)

Current bugsEdit

  • If you Freeze a friendly, newly summoned (not played) minion and end your turn, it will immediately un-Freeze. (Because it has summoning sickness, it should not un-Freeze.)[4]

Cards with FreezeEdit

Freeze effects are mostly confined to mage cards.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Kazakus Potion None Spell Mage, Priest, Warlock 5
Kazakus Potion None Spell Mage, Priest, Warlock 10
Kazakus Potion None Spell Mage, Priest, Warlock 1
Frost Nova Free Spell Mage 3 Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frost Shock Free Spell Shaman 1 Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Frostbolt Free Spell Mage 2 Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Water Elemental Free Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Breath of Sindragosa Common Spell Mage 1 Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Brrrloc Common Minion Murloc Shaman 2 2 2 Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Cone of Cold Common Spell Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Freezing Potion Common Spell Mage 0 Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Frost Elemental Common Minion Elemental Any 6 5 5 Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Glacial Shard Common Minion Elemental Any 1 2 1 Battlecry: Freeze an enemy. Ice, ice, baby!
Hyldnir Frostrider Common Minion General Any 3 4 4 Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Avalanche Rare Spell Shaman 4 Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Blizzard Rare Spell Mage 6 Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Demented Frostcaller Rare Minion General Mage 4 2 4 After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Frozen Crusher Rare Minion Elemental Any 6 8 8 After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Ice Walker Rare Minion Elemental Mage 2 1 3 Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Voodoo Hexxer Rare Minion General Shaman 5 2 7 Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Cryostasis Epic Spell Shaman 2 Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Showing all 21 cards


Wild format

   This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Emergency Coolant None Spell Any 1 Freeze a minion. 
Ice Lance Common Spell Mage 1 Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Snowchugger Common Minion Mech Mage 2 2 3 Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Showing all 3 cards

Related cardsEdit

These cards have special - and often lethal - synergy with Frozen targets.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Coldwraith Common Minion General Mage 3 3 4 Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Cryomancer Common Minion General Mage 5 5 5 Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Shatter Common Spell Mage 2 Destroy a Frozen minion. What's cooler than being cool?
Ice Breaker Rare Weapon Shaman 3 1 3 Destroy any Frozen minion damaged by this. A great way to end a conversation.
Moorabi Legendary Minion General Shaman 6 4 4 Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Showing all 5 cards


Wild format

   This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ice Lance Common Spell Mage 1 Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Showing the only card

ReferencesEdit