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Warning: there is more than one data page for cards with this name.

Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Flame Imp(464933), Data:Cards/Flame Imp(475029), Data:Cards/Flame Imp(75934), Data:Cards/Flame Imp(85) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

As an example, if the correct data page is Data:Cards/Barrel(376), then this page would need {{Card infobox|datapage=Barrel(376)}} to ensure it finds the correct page.

Flame Imp
Regular
latest?cb=20210327080631
Gold
latest?cb=20210327090248
Set:ClassicClassic
Type:Minion
Minion type:Demon
Class:WarlockWarlock
Rarity:CommonCommon
Cost:1 Mana icon
Attack:3 Attack icon
Health:2 Health
Abilities:Battlecry, Deal damage
Artist:Alex Horley Orlandelli
Battlecry: Deal 3 damage to your hero.
Flavor text

Imps like being on fire. They just do.

External links

Data pagePlayHearthstoneHearthpwn

Flame Imp is a common warlock minion card, from the Classic set.

How to get

Flame Imp can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Flame Imp 40 5
Golden Flame Imp 400 50

Strategy

The cost of the Flame Imp's low mana cost is payed for with the players health. As a 1 mana 3/2 minion, the Flame Imp provides the warlock with a cheap alternative for early game pressure and burst. Consider the fact that you can drop this on turn 1 and on turn 2 you buff it with LegacyDemonfire to make it a 5/4, making for very good early pressure.

A staple pick for aggressive warlock decks, the Flame Imp is ideally played on turn 1, often alongside a LegacyVoidwalker, shielding it from attack. Flame Imp generally loses its value as the game progresses, as mana becomes more plentiful and Health generally less so.

It has great synergy with Goblins vs GnomesFloating Watcher, immediately giving the Watcher +2/2 due to his hero-damaging Battlecry.

Quotes

Summon
Yeah, I'll get right on it.
Attack
Is this really necessary?

Lore

Wowpedia iconThis section uses content from Wowpedia.
The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.

Trivia

Gallery

File:Flame Imp (art).jpg

Flame Imp, full art

Patch changes

  • Hearthstone logo Patch 1.0.0.4217 (Closed beta, 2013-12-10): Flame Imp’s Battlecry now deals 3 damage (up from 2).
  • Hearthstone logo Patch 1.0.0.3388 (Alpha, 2013-06-22): No longer has Stealth.
  • Previously: Stealth. Battlecry: Deal 2 damage to your hero. [3 Attack, 2 Health, 1 mana, Common][1]

References

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