Zul'jin

From Hearthstone Wiki
Jump to: navigation, search
Zul'jin
Zul'jin(90248).png
Zul'jin(90248) Gold.png
Set: Rastakhan's Rumble
Type: Hero card
Class: Hunter
Rarity: Legendary
Cost: 10
Armor: 5 Armor.png (Normal)
Abilities: Battlecry, Cast spell, Gain Armor, Replace Hero Power
Tags: Hero Power-related, Random
Artist: Alex Horley

Battlecry: Cast all spells you've played this game (targets chosen randomly).

If you can dodge an axe, you can dodge a ball.

See this card on Hearthpwn

For the boss of the same name, see Zul'jin (boss).

Zul'jin is a legendary hunter hero card, from the Rastakhan's Rumble set.

How to get[edit | edit source]

Zul'jin can be obtained through Rastakhan's Rumble card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Zul'jin 1600 400
Golden Zul'jin 3200 1600

Generated Hero Power[edit | edit source]

Berserker Throw(90249).png

Strategy[edit | edit source]

Zul'jin is a hero card where all the power is placed on its Battlecry. Its power rivals that of Yogg-Saron, although much less chaotic. Since it only plays spells that you have played - not to mention it's impossible to have the Battlecry prematurely end - you have much more control over the outcome. Zul'jin is a natural fit for Spell Hunter decks, effectively almost doubling the value of your deck. Even in other decks, being able to reuse cards that summons minions like Greater Emerald Spellstone and To My Side! and regaining every Secret that's been activated gives you a huge board swing. On the other hand, removal spells are a bit less reliable, since most of them can target friendly characters. To optimize Zul'jin's effect, your deck should have a balance of Secrets, minion generation, and removal. For example, you wouldn't want a board full of 1/1 Hounds from Unleash the Hounds to block two Animal Companions or risk Explosive Shot and Kill Command damaging yourself.

Another downside of Zul'jin's Battlecry is that when it's attempting to play a Secret that you already have a copy of, it'll reveal it to your opponent, helping your opponent to play around it if it is unknown to your opponent.

While his Hero Power, Berserker Throw, isn't too flashy, it's nevertheless a straight upgrade from Steady Shot since it can also target minions. That being said, if you plan on also running Deathstalker Rexxar, play Zul'jin first whenever possible.

Quotes[edit | edit source]

Summon
Here come da big axe!

Emotes[edit | edit source]

Zul'jin in Zul'Aman, as depicted by Glenn Rane on the Gods of Zul'Aman wallpaper.

Each hero has their own selection of audio and written emotes that are produced in response to specific events. For more information, see Emote.

Type Emote
Thanks You be too kind.
Well played That was good.
Greetings Ah, look who it is!
Mirror Greetings It's you. Get your eye checked.
Wow By de loa of my people!
Oops Dat be a mistake.
Threaten I gonna... AXE you a question!
Concede You win... but I never forget, never forgive!
Thinking [1] Hmmm...
Thinking [2] What I gonna do wit’ you?
Thinking [3] Dis gonna hurt...
Running out of time I gotta hurry!
Almost out of cards Imma need more cards...
Out of cards I'm all outta cards!

Lore[edit | edit source]

From Wowpedia:

Zul'jin (also spelled Zuljin) was the Warlord of the Amani forest trolls and chieftain of the Amani tribe since before the Second War. Zul'jin was a fierce enemy of the high elves, with whom he shared many years of conflict. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by Halduron Brightwing, in whose custody he lost an eye and an arm, which he never regenerated. Upon gaining his freedom, he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the reformed Horde. He was killed by Azerothian adventurers who raided Zul'Aman during the Invasion of Outland.
Zul'jin - styled as "Warlord Zul'jin" - used to be found as the final boss encounter of Zul'Aman in Ghostlands, the capital of the Amani tribe.

In Hearthstone lore, Zul'jin serves as the champion of Halazzi's Lynxes, the ferocious hunter team in Rastakhan's Rumble.

Warlord Zul’jin is reckless, bitter, and has a chip on his shoulder that’s even bigger than his blade. He is more than willing to unleash the primal power of Halazzi the Lynx loa upon his competitors, but he’s got a special knack for the mystical side of the hunt.[1]
Rikkar sympathized with Zul’jin. They had a surprising amount in common: they were both passionate, indomitable, and hungry for victory that always seemed just out of reach. Zul’jin never gave up fighting for the Amani empire, no matter how bad the odds. Or losing major pieces of his anatomy. If Zul’jin could keep fighting with one eye and one arm, how could Rikkar give up now, with two eyes and two whole arms?[2]

Gallery[edit | edit source]

Zul'jin, full art
Zul'jin in World of Warcraft.

Patch changes[edit | edit source]

References[edit | edit source]

  1. Daxxarri (2018-11-21). A New Challenger Approaches - Part 2. Retrieved on 2018-11-21.
  2. Daxxarri (2018-11-26). A New Challenger Approaches - Part 3. Retrieved on 2018-11-26.