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You might be looking for one of these cards: Zul'jin (boss).

Zul'jin is a legendary hunter hero card, from the Rastakhan's Rumble set.

How to get

TypeSourceQualityCount
Card packsOpen one of these card packs:
Rastakhan's Rumble Pack
Wild Pack
Golden Wild
Regular
Golden
1 (random)
CraftingCraft a Regular copy for 1600 DustRegular1
CraftingCraft a Golden copy for 3200 DustGolden1

Ban lists

Zul'jin is in these ban lists:

  • Hero cards - Hero cards cannot be drafted in Arena.
  • Duels ban list - These cards cannot be put into deck, cannot appear in card buckets and cannot be generated randomly in Duels games.

Related cards

TRL 065h
Tied Hero Power

Sounds

TypeTranscript
Play▶️Here come da big axe!
Attack▶️<attack sound>
Death▶️<death sound>
Emote: Greetings▶️Ah, look who it is!
Emote: Well Played▶️That was good.
Emote: Oops▶️Dat be a mistake.
Emote: Threaten▶️I gonna... AXE you a question!
Emote: Thanks▶️You be too kind.
Concede▶️You win... but I never forget, never forgive!
Running out of time▶️I gotta hurry!
Thinking▶️Hmmm…
Thinking▶️Dis gonna hurt…
Thinking▶️What I gonna do wit’ you?
Almost out of cards▶️Imma need more cards...
Out of cards▶️I'm all outta cards!
Emote: Wow▶️By de loa of my people!
Emote: Greetings [Mirror]▶️It's you. Get your eye checked.

Lore

Wowpedia iconThis section uses content from Wowpedia.

Zul'jin (also spelled Zuljin) was the Warlord of the Amani forest trolls and chieftain of the Amani tribe since before the Second War. Zul'jin was a fierce enemy of the high elves, with whom he shared many years of conflict. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by Halduron Brightwing, in whose custody he lost an eye and an arm, which he never regenerated. Upon gaining his freedom, he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the reformed Horde. He was killed by Azerothian adventurers who raided Zul'Aman during the Invasion of Outland.

Zul'jin - styled as "Warlord Zul'jin" - used to be found as the final boss encounter of Zul'Aman in Ghostlands, the capital of the Amani tribe.

In Hearthstone

In Hearthstone lore, Zul'jin serves as the champion of Halazzi's Lynxes, the ferocious hunter team in Rastakhan's Rumble. Warlord Zul’jin is reckless, bitter, and has a chip on his shoulder that’s even bigger than his blade. He is more than willing to unleash the primal power of Halazzi the Lynx loa upon his competitors, but he’s got a special knack for the mystical side of the hunt.[1]

Rastakhan's RumbleRikkar sympathized with Zul’jin. They had a surprising amount in common: they were both passionate, indomitable, and hungry for victory that always seemed just out of reach. Zul’jin never gave up fighting for the Amani empire, no matter how bad the odds. Or losing major pieces of his anatomy. If Zul’jin could keep fighting with one eye and one arm, how could Rikkar give up now, with two eyes and two whole arms?[2]

Trivia

  • During development, one early version of Zul'jin was a 5-mana hero card with the Battlecry effect of equipping a weapon from the player's deck, intended to represent Zul'jin being a berserker. His Hero Power allowed him to deal 1 damage to any character, but the damage dealt would permanently increase by 1 whenever the player's hero took damage. According to Peter Whalen, this version of Zul'jin was partially intended to counter Odd Paladin decks but ended up being fairly extreme and never made it to the final design stage of the card design process. The team tried a couple of different versions of this Hero Power, such as making it so that damage taken only buffed the next Hero Power usage rather than all future ones or making it so that the Hero Power would simply get stronger each time the player used it. However, every iteration had the issue of creating a feeling that, as soon as a player played Zul'jin, the rest of the game would revolve around whether or not they could get it up to enough damage to kill their opponent, which made for fairly unfun gameplay. Thus, the team pivoted to a completely different version of the card that placed most of its power in the Battlecry instead. At the time, one of the other cards in the set was a 10-mana Legendary minion with the Battlecry "Cast all spells you've played this game". One of the problems with the card was that — being a minion — it couldn't be used in a Spell Hunter deck, but when the Battlecry effect was moved to Zul'jin it "just worked". To counteract the pretty extreme Battlecry, Zul'jin's Hero Power was designed to be fairly mundane and essentially just a tweaked version of LegacySteady Shot.[3]
  • The final version of Zul'jin was specifically designed to work well with Spell Hunter decks, since Rastakhan's Rumble is the expansion in which Kobolds & Catacombs and most of the Spell Hunter core cards have their "last hurrah" before rotating to Wild format and the team wanted the set's hunter hero card to make sense in that context.[3]
  • Zul'jin's flavor text is a reference to a scene in the 2004 sports comedy film Dodgeball, where coach Patches O'Houlihan tells his team, "If you can dodge a wrench, you can dodge a ball," before proceeding to violently throw wrenches at them.
  • Gallery

    Patch changes

    External links

  • PlayHearthstone
  • HSReplay.net
  • Hearthpwn
  • References[]

     
    1. Daxxarri (2018-11-21). A New Challenger Approaches - Part 2. Retrieved on 2018-11-21.
    2. Daxxarri (2018-11-26). A New Challenger Approaches - Part 3. Retrieved on 2018-11-26.
    3. 3.0 3.1 Cam Shea (2019-02-04). Hearthstone's Peter Whalen on Designing Zul'jin and Moving Away From Infinite Late Game Value. IGN. Retrieved on 2019-02-05.
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