From Hearthstone Wiki
Jump to: navigation, search
Ysera(495) Gold.png
Set: Classic
Type: Minion
Subtype: Dragon
Rarity: Legendary
Cost: 9
Attack: 4
Health: 12
Abilities: Generate
Tags: Dragon-generating, Random, Spell-generating, Triggered effect
Artist: Gabor Szikszai

At the end of your turn, add a Dream Card to your hand.

Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?

See this card on Hearthpwn

Ysera is a Legendary neutral minion card from the Classic set. It generates a Dream Card for the controlling player at the end of each of their turns.

How to get[edit | edit source]

Ysera can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Ysera 1600 400
Golden Ysera 3200 1600

Notes[edit | edit source]

  • Ysera Awakens will not deal damage to any Ysera on the battlefield, including enemy and Silenced ones (of course, any Ysera that has been transformed to something else does not count as "Ysera" anymore, and will therefore suffer the damage).
  • Despite the fact that Ysera's Dream Cards use the green card frames, Dream Cards are considered neutral for gameplay purposes. Because of this, they will not increase the durability of Spectral Cutlass when played, nor will they be played by Tess Greymane.

Strategy[edit | edit source]

Ysera is used for both its stats and its utility. The fact that it has 12 health makes it very hard to kill, and having exactly 4 attack allows it to avoid Shadow Word: Pain and Shadow Word: Death, as well as Big Game Hunter. At the end of your turn, it gives you one of 5 powerful and mana-efficient Dream Cards. This ability to create above curve cards can make Ysera a game finisher, as if she lives more than two turns you will gain an almost insurmountable advantage. Against aggro match ups Ysera might be too slow to save you, however control decks hate seeing this card, especially if they don't have an answer to it.

The downsides of Ysera are her high cost, which usually prevents you from playing her until later turns (druids with cards like Innervate and Wild Growth can sometimes get around this), and the unpredictability of her Dream Card generation, which will sometimes see the player repeatedly gaining cards they do not wish to use, while the one/s they are seeking elude them.

Dream Cards[edit | edit source]

There are 5 possible Dream Cards. As long as Ysera is alive and not silenced, the controlling player will receive one of the following cards at the end of each of their turns. This gives each card a 20% chance of being drawn each time. Aside from possible interruptions by Secrets, this should also guarantee that Ysera provides at least one Dream Card even if destroyed the turn after she is summoned. Notes and strategy for each Dream Card are given below.

Dream[edit | edit source]


A 0-mana minion return effect which can be used either defensively or offensively. It can be used to remove a high-damage minion from your opponent's board, pushing that creature's damage back a turn (unless it has Charge), or removing a creature with taunt to be able to attack your opponent directly during that turn. Alternately, it can be used to remove one of your own minions, such as one that is heavily damaged so that it can be reintroduced into the game at full health (eg. to keep a Taunt creature alive longer, or nullify a player's attempt to whittle Ysera down).

Offensively, if you have a Charge minion already in play, you can use Dream to remove it from the board after it has been used to attack, allowing you to place it back down and attack immediately for a second time. It could also be used to reuse a Battlecry minion that is already in play to get its effects for a second time.

Dream also synergizes with Nightmare, allowing a minion buffed with Nightmare to be reused later, and can also be used to save a minion under similar effects, such as Corruption.

Emerald Drake[edit | edit source]

Emerald Drake(534).png

Emerald Drake is the second-most powerful minion available for 4 mana, having 2 more Attack than the epic Pit Lord (and with no drawbacks on its use) and one less Health than Flamewreathed Faceless (but without 2 Overload). It is useful for getting another high-Attack minion into play to assist in quickly burning your opponent down. Its status as a "Dragon" also synergizes with many powerful cards in dragon-themed decks.

Laughing Sister[edit | edit source]

Laughing Sister(116).png

The advantage of the Laughing Sister is the "elusive" ability - shared with the Faerie Dragon, Bearshark, Air Elemental and Arcane Nullifier X-21 - meaning it cannot be targeted by spells or Hero Powers. This usually leads the opponent to attack using their hero or minions, thus weakening themselves or their own defenses by reducing a minion to low health or sacrificing one completely. Additionally, it is one of the sturdiest minions that can be summoned for 3 mana, with its health matched only by Blackwing Technician while holding a Dragon, the rare Felguard/Injured Blademaster/Deathlord and legendary King Mukla, but without any drawbacks.

Nightmare[edit | edit source]


Nightmare can be used either offensively or defensively. Seeing as the minion it gets used on will be destroyed at the start of your next turn, it could either be used to buff up a defensive minion (such as one with Taunt) to help you survive for another round, or it could be used in an offensive manner, buffing up the damage of a creature to turn the game around or as the extra points of damage to give you a win. Comboing with a minion with Windfury, such as an enraged Raging Worgen, can be devastating. Due to the destroy effect, it can also be combined with Freeze effects such as Ice Lance or Frost Elemental to safely remove large threats from the board. Combining it with a return character card such as Dream will also save the minion from destruction after attacking with it.

Nightmare can be used in powerful combo with Kel'Thuzad. The minion buffed with +5/+5 dies at the start of your next turn, which often leads the enemy player to ignore it completely (even skipping attack entirely if the buffed minion has Taunt), while it leaves you with enough time to summon Kel'Thuzad the following turn, so that the buffed minion is resurrected at the end of that turn. Note that if Nightmare was used on Ysera itself or other minions with effects that activate at the end of your turn (such as Ragnaros the Firelord), such effects will not trigger the turn that they are resurrected by Kel'Thuzad.

Note that if a minion affected by Nightmare is stolen, they will still trigger to die at the start of the caster of Nightmare's turn. (Before Patch (WotOG patch), it would trigger at the start of the newest controller's turn regardless of number of steals.) [1]

Nightmare can be applied to get the most use of a minion that is going to die anyway — for example, if it is under a similar delayed destroy effect such as Corruption, or about to be rammed into an enemy minion that would otherwise destroy it.

Ysera Awakens[edit | edit source]

Ysera Awakens(235).png

Ysera Awakens will damage every minion on the board, as well as both heroes.

Because of Ysera's high mana cost and low board immediate board impact, this is often the best and most mana-efficient card to receive against aggressive decks, being better than Hellfire and functionally similar to Felfire Potion, Ysera Awakens is able to clear the board most of the time. Even against control matchups, this can be a reliable finisher, often comboing with Malygos or Prophet Velen to increase the damage even more.

Ysera Awakens can be comboed with a heal such as Healing Touch, Lay on Hands or Holy Light to wreak havoc on your opponent while leaving your own hero unscathed. You could also combo it with Holy Fire to deal 10 damage and still leave your hero undamaged.

Druids can combo Ysera Awakens with Soul of the Forest. Upon activating Ysera Awakens you will destroy the majority of minions on the board, which will activate your minions' Deathrattle, thus retaining board control while eliminating your opponent's.

Quotes[edit | edit source]

I dream and the world trembles.
I shall bring you rest.

Lore[edit | edit source]

From Wowpedia:

Ysera is the Aspect of Green Dragons, and is the gatekeeper of the Emerald Dream.
Ysera is green, and her skin glitters with countless emeralds for scales. Her physical form is ghostly, ethereal, like watching a living dream or vision. The Emerald Dream is a place where all living beings dream when sleeping. It is a place of where sentient beings have dreams of hope, and faith for a better tomorrow. From the Emerald Dream, Ysera can observe all lesser races. Her eyes are always closed, although you can see her pupils move constantly below her eyelids as if watching many dreams at once.

Gallery[edit | edit source]

Ysera, full art

Patch changes[edit | edit source]

  • Blackrock Mountain logo.png Patch (2015-03-31): Text now reads "At the end of your turn, add a Dream Card to your hand." instead of "At the end of your turn, draw a Dream Card." No change to the card's effect.
  • Patch (2013-12-10): Visual effect: Ysera now summons her Dream cards directly from the Emerald Dream!
  • Previously: At the end of your turn, draw a Dream Card. [4 attack, 12 health, 9 mana, Legendary]

References[edit | edit source]