Xatma, Plague Lord of Death

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Saviors of Uldum logo.png The subject of this article is part of the
Saviors of Uldum's Tombs of Terror.


Xatma, Plague Lord of Death
Regular

Xatma, Plague Lord of Death(92604).png

Set: Saviors of Uldum
Type: Hero
Class: Priest
Health: 300
Artist: Unknown artist

The third plague rests in final breath: You face the
ancient Lord of Death!

See this card on Hearthpwn

Xatma, Plague Lord of Death is the final boss in Chapter 3 of Tombs of Terror.

Hero Powers[edit | edit source]

Difficulty Phase 1 Phase 2 Phase 3
Normal
Foreboding Fate(92607).png
Death's Embrace(92608).png
Death's Gaze(92609).png
Passive Auto-cast
Heroic
Foreboding Fate(92607).png
Death's Embrace(92608).png
Death's Gaze(92610).png
Passive Auto-cast

Special cards[edit | edit source]

Untimely Demise(92611).png

Decks[edit | edit source]

This boss has 30 cards for each of three phases. During the phase change, Xatma's deck changes and he draws three extra cards before his main deck. But if a fight continues after defeat in the second or third phase, Xatma won't have extra cards in the second or third phase respectively.

Normal[edit | edit source]

Phase 1 Phase 2 Phase 3
Class Card Quantity Class Card Quantity Class Card Quantity
Hunter Webspinner 2 Priest Dead Ringer 2 Priest Embalming Ritual 2
Corpse Widow 2 Shadow Visions 2 Psychopomp 2
Priest Dead Ringer 2 Dark Cultist 2 Entomb 2
Grandmummy 2 Convincing Infiltrator 2 Catrina Muerte 1
Shadow Word: Death 2 Obsidian Statue 2 Plague of Death 2
Twilight's Call 2 Plague of Death 2 Rogue Shadow of Death 2
Shifting Shade 1 Rogue Shadow of Death 2 Neutral Murmy 2
Plague of Death 1 Neutral Bloodmage Thalnos 1 Bloodmage Thalnos 1
Rogue Shadow of Death 2 Cursed Disciple 2 Acolyte of Pain 2
Neutral Undertaker 2 Abomination 2 Clockwork Automaton 2
Kobold Sandtrooper 1 Feugen 1 Feugen 1
Deathlord 2 Leeroy Jenkins 1 Mortuary Machine 2
Infested Goblin 2 Sludge Belcher 2 Stalagg 1
Polluted Hoarder 2 Stalagg 1 Wasteland Assassin 2
Feugen 1 Sylvanas Windrunner 1 Sylvanas Windrunner 1
Stalagg 1 Da Undatakah 1 Dr. Boom 1
Sylvanas Windrunner 1 Octosari 1 Wrapped Golem 2
The Beast 1 Sneed's Old Shredder 2 Violet Wurm 1
Hakkar, the Soulflayer 1 The Lich King 1 N'Zoth, the Corruptor 1
N'Zoth, the Corruptor 1 Extra cards

in 33-deck

Sylvanas Windrunner 1
Extra cards

in 33-deck

Sylvanas Windrunner 1 Plague of Death 1
Plague of Death 1 Hakkar, the Soulflayer 1
Hakkar, the Soulflayer 1

Heroic[edit | edit source]

Phase 1 Phase 2 Phase 3
Class Card Quantity Class Card Quantity Class Card Quantity
Druid Hadronox 1 Druid Hadronox 1 Hutner Nine Lives 2
Hunter Feign Death 2 Hunter Nine Lives 2 Spider Bomb 2
Nine Lives 2 Priest Twilight's Call 2 Priest Mirage Caller 2
Spider Bomb 1 Convincing Infiltrator 2 Twilight's Call 2
Seeping Oozeling 1 Reckless Experimenter 1 Convincing Infiltrator 1
Paladin Mechano-Egg 1 Coffin Crasher 2 Coffin Crasher 2
Priest Grandmummy 1 Catrina Muerte 1 Obsidian Statue 2
Shadowy Figure 1 Obsidian Statue 2 Plague of Death 2
Twilight's Call 2 Plague of Death 2 Zerek's Cloning Gallery 1
Convincing Infiltrator 2 Rogue Roll the Bones 2 Neutral SN1P-SN4P 1
Coffin Crasher 2 Shadow of Death 2 Baron Rivendare 1
Obsidian Statue 2 Neutral Baron Rivendare 1 Replicating Menace 2
Plague of Death 2 Feugen 1 Leeroy Jenkins 1
Rogue Roll the Bones 2 Stalagg 1 Eccentric Scribe 1
Warlock Expired Merchant 1 Mechanical Whelp 2 Mad Summoner 2
Neutral Sylvanas Windrunner 1 Sylvanas Windrunner 1 Sylvanas Windrunner 1
Da Undatakah 1 Kel'Thuzad 1 Wrapped Golem 2
Anubisath Warbringer 1 Sneed's Old Shredder 1 Octosari 1
N'Zoth, the Corruptor 1 The Lich King 1 N'Zoth, the Corruptor 1
Anubisath Warbringer 1 Extra cards

in 33-deck

Sylvanas Windrunner 1
N'Zoth, the Corruptor 1 Plague of Death 1
Extra cards

in 33-deck

Sylvanas Windrunner 1 Hakkar, the Soulflayer 1
Plague of Death 1
Hakkar, the Soulflayer 1

Notes[edit | edit source]

  • As a Plague Lord boss:
    • If the player loses against a Plague Lord, its current Health will be its new maximum Health should the player encounter it again.
    • Plague Lord's Hero Power and deck depend on their current Health.
      • If it is between 201-300, it uses Phase 1's Hero Power and deck.
      • If it is between 101-200, it uses Phase 2's.
      • If it is below 100, it uses Phase 3's.
      • During the phase change, the Plague Lord will draw extra cards. Their deck is also completely replaced by a new one.
      • If its Health is "set" by Flex-plosion, its Hero Power and deck stay the same until it is damaged by any means.
      • If a phase change occurs while drawing Corrupted Blood (from Hakkar, the Soulflayer), then the whole deck will still be replaced in the very moment the life of the Plague Lord drops below 100/200, but for each Corrupted Blood drawn until that point, 2 copies will be placed into the new deck. Hence any strategy of killing a Plague Lord involving Hakkar, the Soulflayer should try to maximize the number of Corrupted Bloods the Plague Lord draws that turn. Example: If a Plague Lord has only bloods in his deck, but starts his turn with 102 health, then one blood is drawn, then the deck is replaced, the hand is refilled and finally 2 new bloods will be placed into the remaining deck. If the Plague Lord has say 16 bloods and 120 health at the start of his turn, then he will draw 7 of the 16 bloods, shift to the new phase, replace his deck, refill his hand and finally 14 new bloods are placed into the remaining deck.
  • If Death's Gaze kills a minion, it will always add only one copy of Untimely Demise to Xatma's hand, regardless of the number of minions killed.

Strategy[edit | edit source]

Xatma is the strongest of the first four Plague Lords. This is due not only to his decks, but also to the hero powers, which exert the most pressure on all three phases compared to the other three Plague Lords. Xatma tries to activate as many Deathrattles as possible and then begins to resurrect them. A huge quantity of Taunts, removals (including Deathrattle minions) and Lifesteal make face-rush tactics useless regardless of the phase - this will not only give the boss an easy opportunity to take the board, but also to restore the damage received. Therefore, during walkthrough of Chapter 3, focus on building a swarm deck (which will slightly help compensate for the advantage of Xatma in starting mana) and looking for cards that generate resources rather than having big stats. This will allow to deal much more damage to the boss than with aggressive play. This is also due to the fact that most of the player's minions will be dying quickly from its Deathrattles or Plague of Death.

Despite the fact that the twist of Chapter 3 is synergistic with Deathrattles, Eternal Tomb will not cause much harm in this battle. At first, in most cases random generated minions will be much weaker than most of the minions in Xatma's decks. At second, they significantly spoil the graveyard for the future Hadronox, N'Zoth, the Corruptor, Catrina Muerte, Twilight's Call and Nine Lives. The most desirable random Deathrattle is Lucentbark. If this minion appears, kill it as many times as possible to fill Xatma's table with dormant minions that will be almost impossible to awaken, as well as to reduce the effect of resurrecting cards (this can be most easily done during the second phase). The more sleeping Lucentbarks there are on the Xatma's board, the more boss will be limited in playing minions, which will allow to easily control the board.

Note that Xatma won't be holding Plague of Death in a hand even if he has 2 or more minions in play against the player's strong full board. Also while playing in Normal mode during Phase 3 you can safely forget about boss' N'Zoth, the Corruptor and Hakkar, the Soulflayer because of auto-cast of third hero power that cost (1).


The most useful passives and treasures in this encounter:

1) Glyph of Warding blocks such dangerous cards as Hakkar, the Soulflayer and N'Zoth, the Corruptor. Furthermore, it rather slows Xatma's tempo which is very important not only at the very beginning of battle.

2) Rocket Backpacks give a huge value in all three phases, not only countering hero powers (eliminating the targets for Deathrattle activation, killing the weakest minions and adjusting to AoE respectively), but also protecting from damage to your face.

3) If you have a lot of minions for 1-2 mana you will be able to easily trade with Band of Bees.

4) Lucky Spade (powerful with Bubble Blower) / Elixir of Vigor (preferably combined with Elixir of Vim). Xatma will easily outlast most of your resources so it's very important for you to be able to generate them as much as possible not hoping for your deck only.

5) Phaoris' Blade (preferably with First Aid Kit or other decent healing) / Truesilver Lance. Xatma doesn't have weapon removals and most of his minions have a low attack so your infinite weapon allows to kill the dangerous enemy minions relatively safely before playing your owns.

6) Runaway Gyrocopter / Addarah / Scales of Justice. Xatma has several N'Zoth, the Corruptors and Hardonoxs to refill his board, so consistently having a card that can help you deal with it can be a useful asset. Addarah will reduce the graveyard for resurrecting cards and Scales of Justice not only that but also win you a little time and fill a graveyard for Catrina Muerte. Both signature treasures are preferable to use in the most dangerous moments.

7) Ancient Reflections. With how often Xatma can keep your board small/empty and keep his own full, this treasure can turn things around if you copy some of his best Deathrattles (most notably Sylvanas Windrunner). However, it won't be useful during Phase 3.[1]


His first hero power is the strongest as it allows him to trigger any his Deathrattles multiple times for 0 mana. The most unpleasant minions during this phase are Sylvanas Windrunner and Stalagg with Feugen. The best way to play around Sylvana is to save the most valuable minions for later play and make sure that by turn 4-6 you have a removal in your hand to get rid of Sylvana immediately. In general, it doesn't matter what kind of Deathrattle minion Xatma is playing, kill it as quickly as possible, otherwise it will easily snowball you with constant and free getting value from Deathrattles no matter how strong they are. Also, this hero power is very good target for copying with Stolen Titan Secrets treasure.


In the second phase you have to slightly change your tactics by killing Xatma's minions so that you can get as much use out of his hero power as possible. During this phase the boss tries to trade more than kill your minions without losing his owns. Your task is to destroy the weakest minions first to make it easier to kill the rest. Since the hero power is an aura (like effect of Frost Lich Jaina or Crystal Core), giving Silence on a minion before the first death will not affect the activation of Reborn. Thus you need to play carefully, so that you do not constantly lose your creatures from semi-infinite Deathrattles or Plague of Death, and thus make sure that not only the boss benefits from his hero power. For example, you can firstly kill a minion with Battlecry, such as N'Zoth or Da Undatakah, weak Deathrattle minions (Bloodmage Thalnos, Dead Ringer, Dark Cultist). Such minion as Octosari is preferable to kill no more than once per turn at all for huge milling of Xatma.

Also, as mentioned above, the other most desirable goal in the second phase is Lucentbark, which can appear from the Eternal Tomb. The only difficulty in his repeated destroing is rare free space on Xatma's board for summoning the second Lucentbark, so filling the boss' table with dormant minions wouldn't be quick.


The third phase is the easiest in this battle. The hero power can help you control the table again, giving you the choice of either not giving the boss Death and Decay with the different animation at all or bringing Xatma's minions closer to removing. Since Xatma always gets only one copy of Untimely Demise regardless of the number of minions killed, it doesn't make sense to constantly spending the resources (playing a lot of cards from a hand or to keep your minions on the table as long as possible) to prevent a not too dangerous AoE. Excessive board control can hurt you more than help.

Dialogue[edit | edit source]

Introduction[edit | edit source]

Reno Jackson
A plague of... DEATH!? Aren't you kinda skipping a few steps?
Sir Finley
You seem the unpleasant type. Death, I presume?
Elise Starseeker
The League of Explorers has faced death before - I do not fear you!
Brann Bronzebeard
So yer the Plague Lord of Death? Not. Impressed.
Xatma, Plague Lord of Death
Death's embrace awaits...
Nothing can stop death...
Treasures will not save you. (vs. Reno Jackson)
The Light cannot drown out death. (vs. Sir Finley)
All of your knowledge… wasted. (vs. Elise Starseeker)
The titans cannot hear you, dwarf. (vs. Brann Bronzebeard)

Player's returning after defeat

Xatma, Plague Lord of Death
Phase 1
The shadow of your demise looms.
Its pursuit will never cease.
Phase 2
You will find no salvation.
You cannot escape.
Phase 3
The end awaits.
Your time is running out.
Death itself cannot be stopped. You shall see.

Battle[edit | edit source]

Emote Response

Xatma, Plague Lord of Death
Keep talking...

Hero Power

Xatma, Plague Lord of Death
Foreboding Fate
Death and rebirth are one.
Let it pour over you.
Life is a fickle thing.
Rise from your grave!
Your extermination is imminent.
Death's Embrace triggers
It is coming for you.
So it shall be.
The end is inevitable.
Unrelenting. All consuming.
Death's Gaze
Do you feel the chill of death?
It will not be avoided.
The cold darkness consumes all.
The end of times. How quaint.
This tomb will not contain me.

Idle

Xatma, Plague Lord of Death
Death waits... this time.
Do you know how hard it is to make friends?
Don't fall asleep...
I suppose you have a little bit of time...
It does get tiresome being so. non-corporeal.
It is getting darker in here, it's not just you.

Phase changing

Xatma, Plague Lord of Death
Transition to Phase 2
This will be your downfall.
Transition to Phase 3
Your extinction is forthcoming.

Twist - Plague of Death triggers

Xatma, Plague Lord of Death
Death is unstoppable...
Nothing living escapes this tomb...
Come deeper into the darkness...

Boss cards

Xatma, Plague Lord of Death
Untimely Demise
This will be YOUR tomb!
Forbidden Words
Death comes for the strong, too.
Shadow Word: Pain
The meek will fall.
Shadow Word: Death
Simple and direct.
Psychopomp
Worshippers of death itself… they will do nicely.
Shadow of Death
Into the shadows of death itself...
Plague of Death
The darkness overtakes.
This charade ends now.
DOOM!
It is time.

Player's cards

Xatma, Plague Lord of Death
Burgle
Stealing from death - how poetic!
Shadow Word: Death
Is that your favorite word too?
Sylvanas Windrunner
This one has seen a LOT of death... very interesting.
The Lich King
The Lich King sought mastery over death… but could not escape.
Plague of Death
Oooh, you're coming around on it.

Death

Xatma, Plague Lord of Death
Curious...

Defeat

Xatma, Plague Lord of Death
It is your nature to fight death. And lose.
You challenge death itself and hope to prevail?
Your light is expiring...

Lore[edit | edit source]

Xatma is unique to Hearthstone. It is one of the five sources of plagues that Rafaam has unleashed into Uldum. Xatma is the embodiment of the Plague of Death.

Gallery[edit | edit source]

Xatma, Plague Lord of Death, full art

Patch changes[edit | edit source]

  • Saviors of Uldum logo.png Hotfix (2019-09-21): Fixed the issue causing Plague Lord presistent health fail to save.[2]
  • Saviors of Uldum logo.png Patch 15.2.0.33717 (2019-09-10): Added.

References[edit | edit source]