Witch's Apprentice

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Witch's Apprentice
Regular
Witch's Apprentice(89354).png
Scroll rightSwipe left to see other versions
Gold
Witch's Apprentice(89354) Gold.png
Set: The Witchwood
Type: Minion
Subtype: Beast
Class: Shaman
Rarity: Common
Cost: 1
Attack: 0
Health: 1
Abilities: Battlecry, Generate, Taunt
Tags: Class-related, Random, Spell-generating
Artist: Sam Hogg

Taunt
Battlecry: Add a random Shaman spell to your hand.

Is she a frog that became a witch, or a witch that became a frog?

See this card on Hearthpwn

Witch's Apprentice is a common shaman minion card, from the The Witchwood set.

How to get[edit | edit source]

Witch's Apprentice can be obtained through The Witchwood card packs, or through crafting.

Card Crafting cost Disenchanting
Witch's Apprentice 40 5
Golden Witch's Apprentice 400 50

Strategy[edit | edit source]

Please add any available information to this section.

Possible spells[edit | edit source]

The below table lists all collectible Shaman spells in Standard format, representing the range of possible spells generated by Witch's Apprentice. For Wild format listings, see Shaman/Wild format.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Lightning Bloom Common 0
Gain 2 Mana Crystals this turn only.
Overload: (2) Curiously, this plant never blooms in the same place twice.
Mutate Common Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Totemic Surge Common Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Primordial Studies Common 1
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Revolve Common Shaman 1
Transform all minions into random ones with the same Cost. "Please don't ride the carousel for thirty minutes after eating. After the carousel eats, I mean."
Explosive Evolution Common Shaman 2
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Invocation of Frost Common Shaman 2
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Soul of the Murloc Common Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Serpentshrine Portal Common Shaman 3
Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1) This is why you never flush a three-cost minion.
Stormstrike Common Shaman 3
Deal 3 damage to a minion. Give your hero +3 Attack this turn. When your phone is at 5%.
Totemic Reflection Common Shaman 3
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
Tidal Wave Common Shaman 8
Lifesteal
Deal 3 damage to all minions. "Hang Four, mon!"
Eye of the Storm Common Shaman 10
Summon three 5/6 Elementals with Taunt.
Overload: (3) If that's the eye, I would hate to see the rest of the storm.
Storm's Wrath Rare Shaman 1
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Molten Blast Rare Shaman 2
Deal 2 damage. Summon that many 1/1 Elementals. Well, how would YOU celebrate after finals week?!
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Breath Rare Shaman 3
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Dunk Tank Rare Shaman 4
Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions. "When I said bring a tank to the dungeon, this is not what I had in mind!"
Torrent Rare Shaman 4
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Vivid Spores Rare Shaman 4
Give your minions "Deathrattle: Resummon this minion." Hey man, I just feel like... death is just a construct of our imaginations, ya know?
Hagatha's Scheme Rare Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Earthquake Rare Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Devolving Missiles Epic 1
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Deathmatch Pavilion Epic Shaman 2
Summon a 3/2 Duelist. If your hero attacked this turn, summon another. Worth it for the stuffed toy at the end.
Witch's Brew Epic Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Plague of Murlocs Epic Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Dragon's Pack Epic Shaman 5
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Runic Carvings Epic 6
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush
Corrupt the Waters Legendary Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Showing all 43 cards


Quotes[edit | edit source]

Summon
THAT didn't go as... <croak>
Attack
Oh ribbit, ribbit, ribbit!
Death
Croaaak...

Lore[edit | edit source]

The Witch's Apprentice was originally an apprentice to Hagatha the Witch but was turned into a frog when "things went a little bit wrong".[1]

Trivia[edit | edit source]

  • According to Senior Game Designer Peter Whalen, Witch's Apprentice is an example of a card where, as soon as the developers received the card art, they knew what the card's stats were going to be — a 0/1 Taunt minion, mirroring the Frog created by Hex — leaving them to figure out a card effect that made sense in the context.[1]

Gallery[edit | edit source]

Witch's Apprentice, full art
Concept art

Patch changes[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 The Witchwood Card Reveal Livestream - Twitch (29:15). (2018-03-26). Retrieved on 2018-03-26.