Whispers of the Old Gods card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|A Light in the Darkness||Common||Spell||Paladin||2|
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Has +2 Attack while damaged. I berserk, therefore I am.
|Beckoner of Evil||Common||Minion||General||Any||2||2||3|
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Battlecry: Summon a 1/1 Ooze with Taunt. Bile actually makes for surprisingly sturdy fins.
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is). He gave her a promise ring and everything.
Carrion, my wayward grub.
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Battlecry: Give your C'Thun +3/+3 (wherever it is). There's a whole gradient of Arakkoa! This one is on the darker side.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
After you summon a minion, gain +1 Attack. Democracy in action!
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Often excluded from dinner parties. To be fair, he is very boaring.
Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Spell Damage +2 You no take tentacle!
Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Overload: (2) He's on fire! Boomshakalaka!
Windfury They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
|Mark of Y'Shaarj||Common||Spell||Druid||2|
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
|N'Zoth's First Mate||Common||Minion||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
|On the Hunt||Common||Spell||Hunter||1|
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
|Power Word: Tentacles||Common||Spell||Priest||5|
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Destroy a Frozen minion. What's cooler than being cool?
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
|Spawn of N'Zoth||Common||Minion||General||Any||3||2||2|
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Taunt Yeah, I think we can agree that killing the squirming tentacle first is a good idea.
|Stand Against Darkness||Common||Spell||Paladin||5|
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
|Tentacle of N'Zoth||Common||Minion||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
|Usher of Souls||Common||Minion||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
|Blood To Ichor||Rare||Spell||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
|Disciple of C'Thun||Rare||Minion||General||Any||3||2||1|
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is). C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
|Eater of Secrets||Rare||Minion||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Discover a Deathrattle card. Don't stop believing there's something below.
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
|Master of Evolution||Rare||Minion||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
|Servant of Yogg-Saron||Rare||Minion||General||Mage||5||5||4|
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
|Shadow Word: Horror||Rare||Spell||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
Battlecry: Give your C'Thun +2/+2 (wherever it is). Just before he comes into play, there is an AWESOME training montage with C'thun.
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
|Steward of Darkshire||Rare||Minion||General||Paladin||3||3||3|
Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.
|Thing from Below||Rare||Minion||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4|
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.
|Blood of The Ancient One||Epic||Minion||General||Any||9||9||9|
If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
|Call of the Wild||Epic||Spell||Hunter||9|
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Taunt. Battlecry: Gain +1 Health for each enemy minion. What are the qualifications for being a 'Horror?' Just how horrible do you have to be?
Battlecry: Swap stats with a friendly minion. People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
|Embrace the Shadow||Epic||Spell||Priest||2|
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
|Giant Sand Worm||Epic||Minion||Beast||Hunter||8||8||8|
Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
|Hammer of Twilight||Epic||Weapon||Shaman||5||4||2|
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
At the start of your turn, double this minion's Attack. I like it because it scales.
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
|Tentacles for Arms||Epic||Weapon||Warrior||5||2||2|
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
At the start of your turn, set this minion's Attack to 7. Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
|Wisps of the Old Gods||Epic||Spell||Druid||7|
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Deathrattle: Put all Dragons from your hand into the battlefield. To his credit, Deathwing really took to heart the feedback he was receiving that he needed to be "more of a team player".
|Hallazeal the Ascended||Legendary||Minion||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Battlecry: Summon a 1/1 copy of each of your other minions. His whole job is yelling "Yogg-Saron comin'!"
|Hogger, Doom of Elwynn||Legendary||Minion||General||Any||7||6||6|
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. When C'thun went to sleep, he checked under his bed for Hogger.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
|Mukla, Tyrant of the Vale||Legendary||Minion||Beast||Any||6||5||5|
Battlecry: Add 2 Bananas to your hand. Pro tip: DO NOT BOGART THE BANANAS.
|N'Zoth, the Corruptor||Legendary||Minion||General||Any||10||5||7|
Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
|Nat, the Darkfisher||Legendary||Minion||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: Trigger a friendly minion's Deathrattle. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
|Soggoth the Slitherer||Legendary||Minion||General||Any||9||5||9|
Can't be targeted by spells or Hero Powers. Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction.
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
|Twin Emperor Vek'lor||Legendary||Minion||General||Any||7||4||6|
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor. Do they make decisions based on age? "I'm two minutes older therefore we burn this village."
|Xaril, Poisoned Mind||Legendary||Minion||General||Rogue||4||3||2|
Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
|Y'Shaarj, Rage Unbound||Legendary||Minion||General||Any||10||10||10|
At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.
|Yogg-Saron, Hope's End||Legendary||Minion||General||Any||10||7||5|
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly). I spell your doom... Y-O-U-R D-O-O-M!
|Showing all 133 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Return a friendly minion to your hand. It costs (2) less.
Give a minion +3 Attack.
|Devotion of the Blade||None||Enchantment||Any|
Attack set to 7.
Give a friendly minion Stealth until your next turn.
Deal 2 damage.
Draw a card.
|Power of Faith||None||Enchantment||Any|
|Power of the People||None||Enchantment||Warlock|
|Secrets of the Cult||None||Enchantment||Any|
|Silver Hand Murloc||None||Minion||Murloc||Paladin||1||1||1|
|The Tidal Hand||None||Hero Power||Paladin||2|
Summon a 1/1 Silver Hand Murloc.
|The Ancient One||Epic||Minion||General||Any||9||30||30|
|Twin Emperor Vek'nilash||Legendary||Minion||General||Any||7||4||6|
|Showing all 31 cards|
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