Weapon

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Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.

Classes[edit | edit source]

Rogues, paladins and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Blood Razor Common Warrior 4 2 2
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Candleshot Common Hunter 1 1 3
Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Overlord's Whip Common Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Woodcutter's Axe Common Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Ice Breaker Rare Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Molten Blade Rare Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Obsidian Shard Rare Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Shadowblade Rare Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Unidentified Maul Rare Paladin 3 2 2
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Vinecleaver Rare Paladin 7 4 3
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Bladed Gauntlet Epic Warrior 2 0 2
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Light's Sorrow Epic Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Spectral Cutlass Epic Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Sul'thraze Epic Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Supercollider Epic Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Dragon Soul Legendary Priest 3 0 3
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Kingsbane Legendary Rogue 1 1 3
Deathrattle: Shuffle this into your deck. It keeps any enchantments. But it has a soft spot for emperors.
Rhok'delar Legendary Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Skull of the Man'ari Legendary Warlock 5 0 3
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
The Runespear Legendary Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Val'anyr Legendary Paladin 6 4 2
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Woecleaver Legendary Warrior 8 3 3
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
Showing all 43 cards
Arcanite Reaper(182).png
Assassin's Blade(433).png
Fiery War Axe(632).png
Light's Justice(250).png
Truesilver Champion(293).png
Blood Razor(61815).png
Bloodclaw(90265).png
Candleshot(76994).png
Headhunter's Hatchet(90281).png
Overlord's Whip(90211).png
Serrated Tooth(90271).png
Stormforged Axe(152).png
Woodcutter's Axe(89383).png
Eaglehorn Bow(363).png
Farraki Battleaxe(90215).png
Ice Breaker(61813).png
Likkim(90198).png
Molten Blade(55496).png
Necrium Blade(89872).png
Obsidian Shard(55587).png
Perdition's Blade(82).png
Shadowblade(62838).png
Silver Sword(89409).png
Unidentified Maul(76886).png
Vinecleaver(55581).png
Bladed Gauntlet(76969).png
Doomhammer(172).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Light's Sorrow(61833).png
Spectral Cutlass(89391).png
Sul'thraze(90146).png
Supercollider(89811).png
Sword of Justice(567).png
Aluneth(73321).png
Dragon Soul(73322).png
Kingsbane(76967).png
Rhok'delar(76976).png
Skull of the Man'ari(76930).png
The Runespear(76869).png
Twig of the World Tree(76878).png
Val'anyr(76949).png
Woecleaver(76975).png

Uncollectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Ashbringer None Paladin 5 5 3
 
Frostmourne None Death Knight 7 5 3
Deathrattle: Summon every minion killed by this weapon. 
Gearblade None Warrior 2 2 3
 
Grave Vengeance None Paladin 5 5 3
 
Shadowmourne None Warrior 8 4 3
Also damages the minions next to whomever your hero attacks. 
Spiked Shield None Warrior 6 5 2
 
Sulfuras None Warrior 3 4 2
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Wicked Knife Free Rogue 1 1 2
 
Battle Axe Common Warrior 1 2 2
 
Blood Fury Common Warlock 3 3 8
 
Heavy Axe Common Warrior 1 1 3
 
Blessed Maul Rare Paladin 3 2 2
Battlecry: Give your minions +1 Attack. 
Champion's Maul Rare Paladin 3 2 2
Battlecry: Summon two 1/1 Silver Hand Recruits. 
Purifier's Maul Rare Paladin 3 2 2
Battlecry: Give your minions Divine Shield
Sacred Maul Rare Paladin 3 2 2
Battlecry: Give your minions Taunt
Showing all 15 cards
Ashbringer(53).png
Frostmourne(63047).png
Gearblade(89950).png
Grave Vengeance(62916).png
Shadowmourne(63097).png
Spiked Shield(76941).png
Sulfuras(55531).png
Wicked Knife(183).png
Battle Axe(403).png
Blood Fury(669).png
Heavy Axe(583).png
Blessed Maul(76890).png
Champion's Maul(76889).png
Purifier's Maul(76887).png
Sacred Maul(76888).png


Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dagger Mastery None Hero Power Rogue 2
Hero Power
Equip a 1/2 Dagger. 
Poisoned Daggers None Hero Power Rogue 2
Hero Power
Equip a 2/2 Weapon. 
Arathi Weaponsmith Common Minion General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Spiked Shield Common Spell Warrior 6
Gain 5 Armor. Equip a 5/2 weapon. 
Stolen Steel Common Spell Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Arfus Legendary Minion Beast Any 4 2 2
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Fire Plume's Heart Legendary Spell Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Scourgelord Garrosh Legendary Hero card Warrior 8
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
The Lich King Legendary Minion General Any 8 8 8
Taunt
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Uther of the Ebon Blade Legendary Hero card Paladin 9
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
Showing all 13 cards
Dagger Mastery(201).png
Poisoned Daggers(22487).png
Arathi Weaponsmith(504).png
Spiked Shield(76940).png
Stolen Steel(90294).png
Upgrade!(638).png
Arfus(62923).png
Fire Plume's Heart(55523).png
Lord Jaraxxus(482).png
Scourgelord Garrosh(62927).png
The Lich King(62922).png
Tirion Fordring(391).png
Uther of the Ebon Blade(62906).png

Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Cavern Shinyfinder Common Minion General Rogue 2 3 1
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Corrosive Sludge Common Minion General Any 5 5 5
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Grave Shambler Common Minion Elemental Any 4 4 4
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Leeching Poison Common Spell Rogue 2
Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Toxicologist Common Minion General Any 2 2 2
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Lesser Mithril Spellstone Rare Spell Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Mithril Spellstone Rare Spell Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Molten Blade Rare Weapon Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Phantom Freebooter Rare Minion Pirate Any 4 3 3
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Raiding Party Rare Spell Rogue 3
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Runeforge Haunter Rare Minion General Rogue 4 5 3
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Doomerang Epic Spell Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Furnacefire Colossus Epic Minion General Any 6 6 6
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Gluttonous Ooze Epic Minion General Any 3 3 3
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Rummaging Kobold Epic Minion General Any 3 1 3
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Showing all 32 cards
Acidic Swamp Ooze(74).png
Deadly Poison(87).png
Bloodsail Raider(637).png
Cavern Shinyfinder(76984).png
Corrosive Sludge(77002).png
Cutthroat Buccaneer(89460).png
Dread Corsair(261).png
Forge of Souls(62917).png
Grave Shambler(62950).png
Leeching Poison(61821).png
Southsea Deckhand(103).png
Spiteful Smith(627).png
Toxicologist(89923).png
Blade Flurry(244).png
Bloodsail Corsair(453).png
Bloodscalp Strategist(90231).png
Ebon Dragonsmith(76992).png
Envenom Weapon(55588).png
Lesser Mithril Spellstone(76872).png
Mithril Spellstone(76871).png
Molten Blade(55496).png
Phantom Freebooter(62858).png
Raiding Party(90185).png
Runeforge Haunter(62865).png
Upgrade!(638).png
Deadly Arsenal(89384).png
Doomerang(62940).png
Furnacefire Colossus(62924).png
Gluttonous Ooze(55488).png
Rummaging Kobold(76879).png
Captain Greenskin(267).png
Harrison Jones(602).png

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12).