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Weapon screenshot

Hero SkinsGarrosh Hellscream ready to attack using an equipped LegacyFiery War Axe

For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power LegacyDagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal. Unlike spells or Hero Powers that grant Attack to the hero, the Attack of weapons persists, allowing the player to pay their Mana cost in advance and benefit from the weapon later, and unlike minions, enemy weapons can only be taken off the board with specific counters such as LegacyAcidic Swamp Ooze.

Notes[]

Weapon sheathed screenshot

A sheathed weapon. Note the Durability is still visible.

For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as LegacyMisdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of LegacyAcidic Swamp Ooze and LegacyHarrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as LegacyShapeshift and LegacyHeroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Goblins vs GnomesSeal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • On golden weapon cards, class is indicated by the color of the vertical band running down the center of the card.

Classes[]

Rogues, paladins, demon hunters, death knights and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain LegacyBlood Fury through LegacyLord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards or mechanics that allow them access to other classes' cards. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Whispers of the Old GodsMalkorok's Battlecry, or LegacyTirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Goblins vs GnomesBlingtron 3000, One Night in KarazhanMedivh, the Guardian, and Knights of the Frozen ThroneThe Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them. Since then, further Legendary weapons have occasionally been added, such as Descent of DragonsAncharrr and Galakrond's AwakeningThe Fist of Ra-den. Scholomance Academy featured the first ever collectible neutral weapon, Scholomance AcademySphere of Sapience.

United in Stormwind gave most classes 0 attack weapons that trigger when certain things happen. They're the first Mage, Warlock, and Priest weapons that were not Legendary.

Weapon cards[]

For Wild format listings, see Weapon/Wild format

Collectible[]

Collectible weapons can be collected by players and added to decks.


Swipe left or right to see the cards.
RLK 516
NX2 025
CORE LOOT 222
ETC 312
TTN 736
REV 917
ETC 521
ETC 084
JAM 015
CORE GIL 653
CORE BT 921
ETC 423
TSC 913
ETC 317
TSC 070
REV 933
ETC 813
REV 509
ETC 518
RLK 710
RLK 012
TSC 086
TTN 467
ETC 405
ETC 832
ETC 520
RLK 740
RLK 214
TTN 725
ETC 388
CORE CS2 097
TSC 915
CORE EX1 567
RLK 067
RLK 828
JAM 011
TTN 088
CORE BT 271
RLK 086

Uncollectible[]

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.


Swipe left or right to see the cards.
ETC 078t
TSC 937t2
ETC 078t2
REV 940t
TTN 060t
CS2 082
JAM 015t4
JAM 015t3
JAM 015t2
JAM 015t
TSC 641tc
EX1 323w
REV 933t
DMF 521t
REV 360t4
TSC 913t
TTN 092t
RLK 600t
EX1 383t
TTN 060t1
REV 316t
TTN 060t2

Cards that generate weapons[]

For Wild format listings, see Weapon/Wild format

Swipe left or right to see the cards.
TSC 937t3
TSC 937t
HERO 03bp
ETC 098t
TSC 913
CORE GVG 061
REV 360t2
REV 006
TTN 751
TTN 714
RLK 600
CORE DMF 521
ETC 078
REV 940
TSC 641
TTN 092
REV 316
CORE EX1 383
CORE EX1 323

Related cards[]

For Wild format listings, see Weapon/Wild format

Swipe left or right to see the cards.
TTN 092t2
TTN 092t1
TTN 092t3
TTN 415t
ETC 102
RLK 214t
CORE AT 029
CORE CS2 074
CORE NEW1 018
ETC 717t
CS3 022
TSC 939
ETC 717
ETC 418
TSC 942
ETC 075
CORE SW 072
MAW 029
CORE NEW1 022
JAM 035
ETC 400
ETC 026
TSC 943
TTN 092
TTN 415
JAM 016
TSC 917

Trivia[]

  • In March 2020, Chadd Nervig commented on Twitter that the Hearthstone team was considering making changes to weapon frames so that their classes would be more visually obvious.[2] This was finalized in Patch 18.0 when all weapons received new borders.

Gallery[]

Card frames
Dual-class frames
History

Patch changes[]

References[]

 
  1. Ben Brode on Twitter. (2014-11-12). 
  2. Chadd Nervig on Twitter. (2020-03-22). 


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