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Weapon

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Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards, the least common of the four card types. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.

Classes[edit | edit source]

Rogues, paladins and warriors have the largest range of weapons and are generally considered to have the greatest weapon-synergy, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle.

Despite not having any weapons of their own, priests have substantial access to opponents' weapons through copy effects such as Mind Vision and Thoughtsteal. With access to powerful additional mind control effects such as Mind Control and Cabal Shadow Priest, the priest is a substantially weapon-capable class when playing against a suitable opponent.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Arcanite Reaper Free Warrior 5 5 2 No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4 Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Fiery War Axe Free Warrior 2 3 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Light's Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Fool's Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Spirit Claws Common Shaman 2 1 3 Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3 Overload: (1) Yo, that's a nice axe.
Blood Razor Rare Warrior 4 2 2 Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Ice Breaker Rare Shaman 3 1 3 Destroy any Frozen minion damaged by this. A great way to end a conversation.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Molten Blade Rare Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Obsidian Shard Rare Rogue 4 3 3 Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Shadowblade Rare Rogue 3 3 2 Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Vinecleaver Rare Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Light's Sorrow Epic Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Showing all 27 cards
Arcanite Reaper(182).png
Assassin's Blade(433).png
Fiery War Axe(632).png
Light's Justice(250).png
Truesilver Champion(293).png
Fool's Bane(42041).png
Spirit Claws(42042).png
Stormforged Axe(152).png
Blood Razor(61815).png
Eaglehorn Bow(363).png
Ice Breaker(61813).png
Jade Claws(49724).png
Molten Blade(55496).png
Obsidian Shard(55587).png
Perdition's Blade(82).png
Rallying Blade(35246).png
Shadowblade(62838).png
Vinecleaver(55581).png
Brass Knuckles(49680).png
Doomhammer(172).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Hammer of Twilight(33163).png
Light's Sorrow(61833).png
Piranha Launcher(49618).png
Sword of Justice(567).png
Tentacles for Arms(33140).png


Uncollectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Atiesh None Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability. 
Frostmourne None Death Knight 7 5 3 Deathrattle: Summon every minion killed by this weapon. 
Shadowmourne None Warrior 8 4 3 Also damages the minions next to whomever your hero attacks. 
Sharp Fork None Rogue 3 3 2
Wicked Knife Free Rogue 1 1 2
Battle Axe Common Warrior 1 2 2
Blood Fury Common Warlock 3 3 8
Heavy Axe Common Warrior 1 1 3
Rusty Hook Common Warrior 1 1 3
Ashbringer Legendary Paladin 5 5 3
Grave Vengeance Legendary Paladin 5 5 3
Sulfuras Legendary Warrior 3 4 2 Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Showing all 12 cards
Atiesh(42209).png
Frostmourne(63047).png
Shadowmourne(63097).png
Sharp Fork(42207).png
Wicked Knife(183).png
Battle Axe(403).png
Blood Fury(669).png
Heavy Axe(583).png
Rusty Hook(35285).png
Ashbringer(53).png
Grave Vengeance(62916).png
Sulfuras(55531).png


Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dagger Mastery None Hero Power Rogue 2 Hero Power
Equip a 1/2 Dagger. 
Arathi Weaponsmith Common Minion General Warrior 4 3 3 Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Deadly Fork Common Minion General Rogue 3 3 2 Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
N'Zoth's First Mate Common Minion Pirate Warrior 1 1 1 Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Arfus Legendary Minion Beast Any 4 2 2 Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Fire Plume's Heart Legendary Spell Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15 Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Malkorok Legendary Minion General Warrior 7 6 5 Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Medivh, the Guardian Legendary Minion General Any 8 7 7 Battlecry:Equip Atiesh, Greatstaff of the Guardian. If you think the party's great now, just wait 'til he invites the orcs over!
The Lich King Legendary Minion General Any 8 8 8 Taunt
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 12 cards
Dagger Mastery(201).png
Arathi Weaponsmith(504).png
Deadly Fork(42057).png
N'Zoth's First Mate(33132).png
Upgrade!(638).png
Arfus(62923).png
Fire Plume's Heart(55523).png
Lord Jaraxxus(482).png
Malkorok(35207).png
Medivh, the Guardian(42036).png
The Lich King(62922).png
Tirion Fordring(391).png

Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Free Minion General Any 2 3 2 Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Deadly Poison Free Spell Rogue 1 Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Forge of Souls Common Spell Warrior 2 Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Grave Shambler Common Minion Elemental Any 4 4 4 Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Leeching Poison Common Spell Rogue 2 Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Naga Corsair Common Minion Pirate Any 4 5 4 Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Southsea Deckhand Common Minion Pirate Any 1 2 1 Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Southsea Squidface Common Minion Pirate Rogue 4 4 4 Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Spiteful Smith Common Minion General Any 5 4 6 Enrage: Your weapon has +2 Attack. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Toxic Sewer Ooze Common Minion General Any 3 4 3 Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Blackwater Pirate Rare Minion Pirate Any 4 2 5 Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Bloodsail Corsair Rare Minion Pirate Any 1 1 2 Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4 Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Envenom Weapon Rare Spell Rogue 3 Give your weapon PoisonousLike Deadly Poison, but deadlier.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Molten Blade Rare Weapon Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Phantom Freebooter Rare Minion Pirate Any 4 3 3 Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Runeforge Haunter Rare Minion General Rogue 4 5 3 During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Doomerang Epic Spell Rogue 1 Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Furnacefire Colossus Epic Minion General Any 6 6 6 Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Gluttonous Ooze Epic Minion General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5 Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Captain Greenskin Legendary Minion Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4 Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!
Showing all 30 cards
Acidic Swamp Ooze(74).png
Deadly Poison(87).png
Bloodsail Raider(637).png
Dread Corsair(261).png
Forge of Souls(62917).png
Grave Shambler(62950).png
Leeching Poison(61821).png
Naga Corsair(49730).png
Southsea Deckhand(103).png
Southsea Squidface(35241).png
Spiteful Smith(627).png
Toxic Sewer Ooze(49701).png
Blackwater Pirate(35203).png
Blade Flurry(244).png
Bloodsail Corsair(453).png
Bloodsail Cultist(35204).png
Envenom Weapon(55588).png
Grimestreet Pawnbroker(49668).png
Molten Blade(55496).png
Phantom Freebooter(62858).png
Runeforge Haunter(62865).png
Small-Time Buccaneer(49759).png
Upgrade!(638).png
Doomerang(62940).png
Furnacefire Colossus(62924).png
Gluttonous Ooze(55488).png
Luckydo Buccaneer(49754).png
Captain Greenskin(267).png
Harrison Jones(602).png
Hobart Grapplehammer(49729).png

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12).