Weapon

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Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.

Classes[edit | edit source]

Rogues, paladins, demon hunters, and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them. Since then, further Legendary weapons have occasionally been added, such as Ancharrr and The Fist of Ra-den.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Aldrachi Warblades Free Demon Hunter 3 2 2
Lifesteal The ancient Aldrachi were the greatest warriors in the universe. Imagine their power if they'd put the handle at the END of the blade.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Umberwing Common Demon Hunter 2 1 2
Battlecry: Summon two 1/1 Felwings. Demon Hunters refer to these glaives as "the ol’ flappy-attackys."
Desert Spear Common Hunter 3 1 3
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Hooked Scimitar Common Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Ritual Chopper Rare Warrior 2 1 2
Battlecry: Invoke Galakrond. Chop chop, Galakrond!
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Livewire Lance Epic Warrior 3 2 2
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Stormhammer Epic Hunter 3 3 2
Doesn't lose Durability while you control a Dragon. It brings the storm before the calm.
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Underlight Angling Rod Epic Paladin 3 3 2
After your Hero attacks, add a random Murloc to your hand. "I said I wanted the ASHbringer not FISHbringer!"
Splitting Axe Epic Shaman 4 3 2
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Waggle Pick Epic Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Wrenchcalibur Epic Warrior 4 3 2
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Boggspine Knuckles Epic Shaman 5 4 2
After your hero attacks, transform your minions into random ones that cost (1) more. I would NOT want to put my hand in there. It's... SQUISHY.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Warglavies of Azzinoth Epic Demon Hunter 5 3 4
After attacking a minion, your hero may attack again. The blades glow green from things unseen, dark dreams whirling in the felfire gleam.
Flamereaper Epic Demon Hunter 7 4 3
Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps.
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Ancharrr Legendary Warrior 3 2 2
After your hero attacks, draw a Pirate from your deck. The problem with anchors is they often end up sinking to the bottom of your deck.
Bulwark of Azzinoth Legendary Warrior 3 1 4
Whenever your hero would take damage, this loses 1 Durability instead. This plate turned shield you shall wield, praying its powers fel will serve you well.
The Fist of Ra-den Legendary Shaman 4 1 4
After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability. The mighty Ra-den was known as the Keeper of Storms. Unfortunately, he could not keep his fist.
Showing all 30 cards
Light's Justice(250).png
Mysterious Blade(90644).png
Ritual Chopper(151389).png
Stormforged Axe(152).png
Umberwing(210675).png
Aldrachi Warblades(210669).png
Ancharrr(151352).png
Bulwark of Azzinoth(210672).png
Desert Spear(90775).png
Eaglehorn Bow(363).png
Fiery War Axe(632).png
Hooked Scimitar(90746).png
Livewire Lance(90766).png
Perdition's Blade(82).png
Stormhammer(151367).png
Sword of Justice(567).png
Underlight Angling Rod(210711).png
Splitting Axe(90744).png
The Fist of Ra-den(184668).png
Truesilver Champion(293).png
Waggle Pick(90631).png
Wrenchcalibur(90572).png
Arcanite Reaper(182).png
Assassin's Blade(433).png
Boggspine Knuckles(210706).png
Doomhammer(172).png
Warglavies of Azzinoth(210690).png
Flamereaper(210663).png
Gladiator's Longbow(278).png
Gorehowl(96).png


Uncollectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Overdue Justice None Paladin 1 1 4
 
Plagued Knife None Rogue 1 2 2
Poisonous 
Poisoned Dagger None Rogue 1 2 2
 
Mirage Blade None Rogue 2 3 2
Your hero is Immune while attacking. 
Thori'dal, the Stars' Fury None Hunter 3 2 3
After your hero attacks, gain Spell Damage +2 this turn. 
Ashbringer None Paladin 5 5 3
 
Dragon Claw None Any 5 5 2
 
Wicked Knife Free Rogue 1 1 2
 
Battle Axe Common Warrior 1 2 2
 
Heavy Axe Common Warrior 1 1 3
 
Blood Fury Common Warlock 3 3 8
 
Showing all 11 cards
Battle Axe(403).png
Heavy Axe(583).png
Plagued Knife(90717).png
Poisoned Dagger(22488).png
Wicked Knife(183).png
Mirage Blade(90800).png
Blood Fury(669).png
Thori'dal, the Stars' Fury(91001).png
Ashbringer(53).png
Dragon Claw(151490).png


Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancient Blades None Hero Power Rogue 2
Hero Power
Equip a 3/2 Blade with Immune while attacking. 
Dagger Mastery None Hero Power Rogue 2
Hero Power
Equip a 1/2 Dagger. 
Poisoned Daggers None Hero Power Rogue 2
Hero Power
Equip a 2/2 Weapon. 
Imprisoned Gan'arg Common Minion Demon Warrior 1 2 2
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Hunter's Pack Common Spell Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Arathi Weaponsmith Common Minion General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Libram of Justice Common Spell Paladin 6
Equip a 1/4 weapon. Change the Health of all enemy minions to 1. Proper justice. Throw the book at him!
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Lightforged Zealot Rare Minion General Paladin 4 4 2
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Galakrond, Azeroth's End Legendary Hero card Priest 7
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Shaman 7
Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Warlock 7
Battlecry: Summon 4 random Demons. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Warrior 7
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw. 
Galakrond, Azeroth's End Legendary Hero card Rogue 7
Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw. 
Vereesa Windrunner Legendary Minion General Hunter 7 5 6
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Showing all 17 cards
Imprisoned Gan'arg(210849).png
Upgrade!(638).png
Ancient Blades(90799).png
Dagger Mastery(201).png
Poisoned Daggers(22487).png
Hunter's Pack(90737).png
Arathi Weaponsmith(504).png
Lightforged Zealot(151418).png
Libram of Justice(210755).png
Galakrond, Azeroth's End(151547).png
Galakrond, Azeroth's End(151537).png
Galakrond, Azeroth's End(151532).png
Galakrond, Azeroth's End(151545).png
Galakrond, Azeroth's End(151535).png
Vereesa Windrunner(90593).png
Tirion Fordring(391).png
Lord Jaraxxus(482).png


Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Corsair Cache Rare Spell Warrior 2
Draw a weapon.
Give it +1/+1. Where's a corsair's favorite place to hide treasure? Under their deck!
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Hoard Pillager Rare Minion Pirate Any 4 4 2
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Kobold Stickyfinger Epic Minion Pirate Any 5 4 4
Battlecry: Steal your opponent's weapon. He no take candle. He take sword.
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Showing all 14 cards
Bloodsail Corsair(453).png
Deadly Poison(87).png
Southsea Deckhand(103).png
Upgrade!(638).png
Acidic Swamp Ooze(74).png
Bloodsail Raider(637).png
Corsair Cache(210795).png
Blade Flurry(244).png
Dread Corsair(261).png
Hoard Pillager(151428).png
Captain Greenskin(267).png
Harrison Jones(602).png
Kobold Stickyfinger(151354).png
Spiteful Smith(627).png


References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12).