Weapon
- For the equip ability, see Equip
Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.
While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.
Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.
Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.
Contents
Notes[edit | edit source]
- For information on attacking in general, see Attack.
- Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
- While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
- If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
- Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
- As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
- Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
- Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
- Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.
Classes[edit | edit source]
Rogues, paladins and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.
All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King.
Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them.
Weapon cards[edit | edit source]
Collectible[edit | edit source]
- For Wild format listings, see Weapon/Wild format
Collectible weapons can be collected by players and added to decks.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light's Justice | Free | Paladin | 1 | 1 | 4 | Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him. | |||||||||||||
Fiery War Axe | Free | Warrior | 3 | 3 | 2 | During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe. | |||||||||||||
Truesilver Champion | Free | Paladin | 4 | 4 | 2 | Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.) | |||||||||||||
Arcanite Reaper | Free | Warrior | 5 | 5 | 2 | No… actually you should fear the Reaper. | |||||||||||||
Assassin's Blade | Free | Rogue | 5 | 3 | 4 | Guaranteed to have been owned by a real assassin. Certificate of authenticity included. | |||||||||||||
Bloodclaw | Common | Paladin | 1 | 2 | 2 | Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse. | |||||||||||||
Serrated Tooth | Common | Rogue | 1 | 1 | 3 | Deathrattle: Give your minions Rush. The tooth hurts, don’t it? | |||||||||||||
Headhunter's Hatchet | Common | Hunter | 2 | 2 | 2 | Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool. | |||||||||||||
Stormforged Axe | Common | Shaman | 2 | 2 | 3 | Overload: (1) Yo, that's a nice axe. | |||||||||||||
Woodcutter's Axe | Common | Warrior | 2 | 2 | 2 | Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok. | |||||||||||||
Desert Spear | Common | Hunter | 3 | 1 | 3 | After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon. | |||||||||||||
Hooked Scimitar | Common | Rogue | 3 | 2 | 2 | Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar! | |||||||||||||
Overlord's Whip | Common | Warrior | 3 | 2 | 4 | After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..." | |||||||||||||
Likkim | Rare | Shaman | 2 | 1 | 3 | Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!" | |||||||||||||
Mysterious Blade | Rare | Paladin | 2 | 2 | 2 | Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt. | |||||||||||||
Ritual Chopper | Rare | Warrior | 2 | 1 | 2 | Battlecry: Invoke Galakrond. Chop chop, Galakrond! | |||||||||||||
Eaglehorn Bow | Rare | Hunter | 3 | 3 | 2 | Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy. | |||||||||||||
Necrium Blade | Rare | Rogue | 3 | 3 | 2 | Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle. | |||||||||||||
Perdition's Blade | Rare | Rogue | 3 | 2 | 2 | Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop. | |||||||||||||
Farraki Battleaxe | Rare | Paladin | 5 | 3 | 3 | Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes. | |||||||||||||
Silver Sword | Rare | Paladin | 8 | 3 | 4 | After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY! | |||||||||||||
Livewire Lance | Epic | Warrior | 3 | 2 | 2 | After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders. | |||||||||||||
Stormhammer | Epic | Hunter | 3 | 3 | 2 | Doesn't lose Durability while you control a Dragon. It brings the storm before the calm. | |||||||||||||
Sword of Justice | Epic | Paladin | 3 | 1 | 5 | After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef! | |||||||||||||
Spectral Cutlass | Epic | Rogue | 4 | 2 | 2 | Lifesteal Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato! | |||||||||||||
Splitting Axe | Epic | Shaman | 4 | 3 | 2 | Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee." | |||||||||||||
Waggle Pick | Epic | Rogue | 4 | 4 | 2 | Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle. | |||||||||||||
Wrenchcalibur | Epic | Warrior | 4 | 3 | 2 | After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab. | |||||||||||||
Doomhammer | Epic | Shaman | 5 | 2 | 8 | Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence. | |||||||||||||
Supercollider | Epic | Warrior | 5 | 1 | 3 | After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD! | |||||||||||||
Sul'thraze | Epic | Warrior | 6 | 4 | 4 | Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight." | |||||||||||||
Gladiator's Longbow | Epic | Hunter | 7 | 5 | 2 | Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets. | |||||||||||||
Gorehowl | Epic | Warrior | 7 | 7 | 1 | Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery! | |||||||||||||
Ancharrr | Legendary | Warrior | 3 | 2 | 3 | After your hero attacks, draw a Pirate from your deck. The problem with anchors is they often end up sinking to the bottom of your deck. | |||||||||||||
Showing all 34 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Weapon/Wild format
Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plagued Knife | None | Rogue | 1 | 2 | 2 | Poisonous | |||||||||||||
Poisoned Dagger | None | Rogue | 1 | 2 | 2 | ||||||||||||||
Gearblade | None | Warrior | 2 | 2 | 3 | ||||||||||||||
Mirage Blade | None | Rogue | 2 | 3 | 2 | Your hero is Immune while attacking. | |||||||||||||
Thori'dal, the Stars' Fury | None | Hunter | 3 | 2 | 3 | After your hero attacks, gain Spell Damage +2 this turn. | |||||||||||||
Ashbringer | None | Paladin | 5 | 5 | 3 | ||||||||||||||
Dragon Claw | None | Any | 5 | 5 | 2 | ||||||||||||||
Wicked Knife | Free | Rogue | 1 | 1 | 2 | ||||||||||||||
Battle Axe | Common | Warrior | 1 | 2 | 2 | ||||||||||||||
Heavy Axe | Common | Warrior | 1 | 1 | 3 | ||||||||||||||
Blood Fury | Common | Warlock | 3 | 3 | 8 | ||||||||||||||
Showing all 11 cards |
Cards that generate weapons[edit | edit source]
- For Wild format listings, see Weapon/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ancient Blades | None | Hero Power | Rogue | 2 | Hero Power Equip a 3/2 Blade with Immune while attacking. | ||||||||||||||
Dagger Mastery | None | Hero Power | Rogue | 2 | Hero Power Equip a 1/2 Dagger. | ||||||||||||||
Poisoned Daggers | None | Hero Power | Rogue | 2 | Hero Power Equip a 2/2 Weapon. | ||||||||||||||
Stolen Steel | Common | Spell | Rogue | 2 | Discover a weapon (from another class). Because Thrall wouldn't lend me Doomhammer. | ||||||||||||||
Hunter's Pack | Common | Spell | Hunter | 3 | Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap! | ||||||||||||||
Arathi Weaponsmith | Common | Minion | General | Warrior | 4 | 3 | 3 | Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only! | |||||||||||
Upgrade! | Rare | Spell | Warrior | 1 | If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Priest | 7 | Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Warlock | 7 | Battlecry: Summon 4 random Demons. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Warrior | 7 | Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Shaman | 7 | Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Rogue | 7 | Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw. | ||||||||||||||
Vereesa Windrunner | Legendary | Minion | General | Hunter | 7 | 5 | 6 | Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal. | |||||||||||
Tirion Fordring | Legendary | Minion | General | Paladin | 8 | 6 | 6 | Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist. | |||||||||||
Lord Jaraxxus | Legendary | Minion | Demon | Warlock | 9 | 3 | 15 | Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!" | |||||||||||
Showing all 15 cards |
Related cards[edit | edit source]
- For Wild format listings, see Weapon/Wild format
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deadly Poison | Free | Spell | Rogue | 1 | Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that. | ||||||||||||||
Acidic Swamp Ooze | Free | Minion | General | Any | 2 | 3 | 2 | Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask. | |||||||||||
Southsea Deckhand | Common | Minion | Pirate | Any | 1 | 2 | 1 | Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking". | |||||||||||
Bloodsail Raider | Common | Minion | Pirate | Any | 2 | 2 | 3 | Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'." | |||||||||||
Toxicologist | Common | Minion | General | Any | 2 | 2 | 2 | Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake. | |||||||||||
Cutthroat Buccaneer | Common | Minion | Pirate | Rogue | 3 | 2 | 4 | Combo: Give your weapon +1 Attack. In life he worked as a sword swallower. | |||||||||||
Dread Corsair | Common | Minion | Pirate | Any | 4 | 3 | 3 | Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord." | |||||||||||
Spiteful Smith | Common | Minion | General | Any | 5 | 4 | 6 | Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer. | |||||||||||
Bloodsail Corsair | Rare | Minion | Pirate | Any | 1 | 1 | 2 | Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code". | |||||||||||
Upgrade! | Rare | Spell | Warrior | 1 | If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP. | ||||||||||||||
Bloodscalp Strategist | Rare | Minion | General | Hunter | 3 | 2 | 4 | Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy. | |||||||||||
Blade Flurry | Rare | Spell | Rogue | 4 | Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer | ||||||||||||||
Hoard Pillager | Rare | Minion | Pirate | Any | 4 | 4 | 2 | Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again! | |||||||||||
Lightforged Zealot | Rare | Minion | General | Paladin | 4 | 4 | 2 | Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club. | |||||||||||
Raiding Party | Rare | Spell | Rogue | 4 | Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies! | ||||||||||||||
Kobold Stickyfinger | Epic | Minion | Pirate | Any | 5 | 4 | 4 | Battlecry: Steal your opponent's weapon. He no take candle. He take sword. | |||||||||||
Deadly Arsenal | Epic | Spell | Warrior | 6 | Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl. | ||||||||||||||
Captain Greenskin | Legendary | Minion | Pirate | Any | 5 | 5 | 4 | Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids! | |||||||||||
Harrison Jones | Legendary | Minion | General | Any | 5 | 5 | 4 | Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!” | |||||||||||
Showing all 19 cards |
References[edit | edit source]
- ↑ Ben Brode on Twitter. (2014-11-12).
Cards | ||
---|---|---|
By type | ||
By class | ||
By minion type | ||
By ability | ||
By effect type | ||
By card set | Standard | |
Wild | ||
By rarity |