Weapon

From Hearthstone Wiki
Jump to: navigation, search
Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack.
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.

Classes[edit | edit source]

Rogues, paladins and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King.

Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Woodcutter's Axe Common Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Desert Spear Common Hunter 3 1 3
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Hooked Scimitar Common Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Overlord's Whip Common Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Livewire Lance Epic Warrior 3 2 2
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Spectral Cutlass Epic Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Splitting Axe Epic Shaman 4 3 2
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Waggle Pick Epic Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Wrenchcalibur Epic Warrior 4 3 2
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Supercollider Epic Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Sul'thraze Epic Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Showing all 31 cards
Bloodclaw(90265).png
Light's Justice(250).png
Serrated Tooth(90271).png
Headhunter's Hatchet(90281).png
Likkim(90198).png
Mysterious Blade(90644).png
Stormforged Axe(152).png
Woodcutter's Axe(89383).png
Desert Spear(90775).png
Eaglehorn Bow(363).png
Fiery War Axe(632).png
Hooked Scimitar(90746).png
Livewire Lance(90766).png
Necrium Blade(89872).png
Overlord's Whip(90211).png
Perdition's Blade(82).png
Sword of Justice(567).png
Spectral Cutlass(89391).png
Splitting Axe(90744).png
Truesilver Champion(293).png
Waggle Pick(90631).png
Wrenchcalibur(90572).png
Arcanite Reaper(182).png
Assassin's Blade(433).png
Doomhammer(172).png
Farraki Battleaxe(90215).png
Supercollider(89811).png
Sul'thraze(90146).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Silver Sword(89409).png

Uncollectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Plagued Knife None Rogue 1 2 2
Poisonous 
Poisoned Dagger None Rogue 1 2 2
 
Gearblade None Warrior 2 2 3
 
Mirage Blade None Rogue 2 3 2
Your hero is Immune while attacking. 
Thori'dal, the Stars' Fury None Hunter 3 2 3
After your hero attacks, gain Spell Damage +2 this turn. 
Ashbringer None Paladin 5 5 3
 
Wicked Knife Free Rogue 1 1 2
 
Battle Axe Common Warrior 1 2 2
 
Heavy Axe Common Warrior 1 1 3
 
Blood Fury Common Warlock 3 3 8
 
Showing all 10 cards
Battle Axe(403).png
Heavy Axe(583).png
Plagued Knife(90717).png
Poisoned Dagger(22488).png
Wicked Knife(183).png
Gearblade(89950).png
Mirage Blade(90800).png
Blood Fury(669).png
Thori'dal, the Stars' Fury.png
Ashbringer(53).png


Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancient Blades None Hero Power Rogue 2
Hero Power
Equip a 3/2 Blade with Immune while attacking. 
Dagger Mastery None Hero Power Rogue 2
Hero Power
Equip a 1/2 Dagger. 
Poisoned Daggers None Hero Power Rogue 2
Hero Power
Equip a 2/2 Weapon. 
Stolen Steel Common Spell Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Hunter's Pack Common Spell Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Arathi Weaponsmith Common Minion General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Vereesa Windrunner Legendary Minion General Hunter 7 5 6
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Showing all 10 cards
Upgrade!(638).png
Ancient Blades(90799).png
Dagger Mastery(201).png
Poisoned Daggers(22487).png
Stolen Steel(90294).png
Hunter's Pack(90737).png
Arathi Weaponsmith(504).png
Vereesa Windrunner(90593).png
Tirion Fordring(391).png
Lord Jaraxxus(482).png

Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Toxicologist Common Minion General Any 2 2 2
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Showing all 16 cards
Bloodsail Corsair(453).png
Deadly Poison(87).png
Southsea Deckhand(103).png
Upgrade!(638).png
Acidic Swamp Ooze(74).png
Bloodsail Raider(637).png
Toxicologist(89923).png
Bloodscalp Strategist(90231).png
Cutthroat Buccaneer(89460).png
Blade Flurry(244).png
Dread Corsair(261).png
Raiding Party(90185).png
Captain Greenskin(267).png
Harrison Jones(602).png
Spiteful Smith(627).png
Deadly Arsenal(89384).png

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12).