|Tags:||Damage-related, Triggered effect|
Freeze any character damaged by this minion.
Don't summon a water elemental at a party. It'll dampen the mood.
Other versions[edit | edit source]
How to get[edit | edit source]
Two copies of Water Elemental are a reward for raising a mage to level 8.
Core set[edit | edit source]
Two copies of regular Water Elemental (Core) are obtained for raising mage to level ?.
Two copies of golden Water Elemental (Core) are obtained for winning 100 games as mage.
Summoned by[edit | edit source]
As well as being collected in decks, this card can also be summoned by the following cards.
Notes[edit | edit source]
- As usual, on-damage triggers like this one will not trigger if the damage is prevented (such as by Divine Shield, Ice Block or Immune effects).
Strategy[edit | edit source]
The Water Elemental has fantastic stats for a 4-cost minion, and comes with a powerful effect: it creates a Freeze effect on any character it damages, causing the target to miss their next opportunity to attack. This includes both minions and heroes, making the Water Elemental quite effective for preventing weapon-using classes from putting their weapons to good use.
Lore[edit | edit source]
Water elementals are beings of concentrated water that mages have taken upon summoning from the Elemental Planes. They are then bound to the mage's will and can be controlled to attack foes and perform tasks.
In World of Warcraft, Water Elementals can be summoned by Frost mages as permanent pets. They assist the mage in combat by dealing damage to foes with their Waterbolt attack, as well as using their Freeze ability to root targets and open up combos with spells like Ice Lance.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "The Hunt for Illidan" series, for the card Water Elemental.