Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Destroy a damaged enemy minion. It's okay, he deserved it.
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Discover a Rush minion. Your next one costs (1) less. It's a quick read.
Discover a Lackey, Mech, or Dragon. Discover the meaning of squad goals.
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
|I Know a Guy||Common||Warrior||1|
Discover a Taunt minion. Well… a guy who knows a guy.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
|Shield of Honor||Common||1|
Give a damaged minion +3 Attack and Divine Shield. "Sir, this shield would've been more helpful last turn!"
|Sword and Board||Common||Warrior||1|
Deal 2 damage to a minion. Gain 2 Armor. Stab and Slab. Charge and Targe. Slash and Bash. You get the idea.
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Give your Taunt minions +2/+2. The best offense is a good defense.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
|Forge of Souls||Common||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
|Dr. Boom's Scheme||Common||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Draw 2 cards.
Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
|Blood To Ichor||Rare||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
|Into the Fray||Rare||Warrior||1|
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Draw a weapon.
Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck!
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Destroy a damaged minion. Combo: Destroy any minion. "Give me your lunch money, or the sandwich gets it!"
|Protect the King!||Rare||Warrior||3|
For each enemy minion, summon a 1/1 Pawn with Taunt. Form ranks! Everyone into the King's Tuskarr Defense!
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
|Plague of Wrath||Rare||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
|Gather Your Party||Rare||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Summon a minion from your deck. Give it Taunt and Divine Shield. "Remember, graduates—you carry a heavy weight on your shoulders now."
|Lesser Mithril Spellstone||Rare||Warrior||7|
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
|Bring It On!||Epic||Warrior||2|
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
|Dead Man's Hand||Epic||Warrior||2|
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
|Sleep with the Fishes||Epic||Warrior||2|
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Deal 1 damage to all minions. Repeat until one dies. Dear minions: Woosh, woosh, woosh, woosh, woosh.
Best regards, Bladestorm
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Summon copies of your damaged minions. Being hurt can make you another person.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
|Fire Plume's Heart||Legendary||Warrior||1|
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
|Hack the System||Legendary||Warrior||1|
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
|Showing all 67 cards|
The following spells are generated by other warrior cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Description|
|Choose Your Path||None||Warrior||1|
Discover a card.
Casts When Drawn
You take 10 damage.
Gain 5 Armor. Summon a 5/5 Golem.
Gain 5 Armor. Deal 5 damage.
Gain 5 Armor. Equip a 5/2 weapon.
|Tower Shield +10||Common||Warrior||6|
Gain 5 Armor. Gain 10 more Armor.
|Greater Mithril Spellstone||Rare||Warrior||7|
Summon three 5/5 Mithril Golems.
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)
|Showing all 8 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
|N'Zoth's First Mate||Common||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Battlecry: Discover a Taunt minion. Some people just aren't cut out to be supervillain material.
Taunt Happy to defend any public offender!
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT!
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Taunt Fierce monkey. That funky monkey.
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Reborn Life-separation anxiety syndrome.
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
|Spirit of the Rhino||Rare||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Battlecry: Give a minion Taunt. Come at me, bro.
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Taunt. Deathrattle: Gain Armor equal to this minion's Attack. Abuse, reuse, recycle.
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does.
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
After you play a Rush minion, summon a copy with 1 Health remaining. "Here's the plan: you go left, I go right, and the wounded guy takes the hit."
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
|Scion of Ruin||Epic||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions. Alexei Barov stayed at Scholomance despite leasing it to Kel’Thuzad. He says it’s for "supervision."
Deathrattle: Shuffle 'Kargath Prime' into your deck. He rules the Shattered Hand orc clan with an iron... bladefist.
|War Master Voone||Legendary||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Whenever this attacks, give your weapon +1/+1. He is not a medical doctor.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
|Akali, the Rhino||Legendary||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Deathwing, Mad Aspect||Legendary||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). Once crafted a gauntlet out of earwax and pure ambition.
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Deathrattle: Resummon this with -1/-1. He looks bad now, but he was pretty handsome in his 20/20s.
|The Boom Reaver||Legendary||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
|Showing all 95 cards|
The following minions are generated by other warrior cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Rush. Whenever this attacks and kills a minion, gain 10 Armor.
|Showing all 11 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Fiery War Axe||Free||Warrior||3||3||2|
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
No… actually you should fear the Reaper.
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Battlecry: Invoke Galakrond. Chop chop, Galakrond!
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Spellburst: Also damages adjacent minions this turn. Die. Die. Die.
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. For the most discerning of hall monitors.
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
|Tentacles for Arms||Epic||Warrior||5||2||2|
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
After your hero attacks, draw a Pirate from your deck. The problem with anchors is they often end up sinking to the bottom of your deck.
|Bulwark of Azzinoth||Legendary||Warrior||3||1||4|
Whenever your hero would take damage, this loses 1 Durability instead. This plate turned shield you shall wield, praying its powers fel will serve you well.
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
|Showing all 25 cards|
Uncollectible[edit | edit source]
The following weapons are generated by other warrior cards and effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'
Also damages the minions next to whomever your hero attacks.
|Showing all 7 cards|