Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
|Call of the Void||Common||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
|Curse of Rafaam||Common||Warlock||2|
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
|Curse of Weakness||Rare||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
|Fist of Jaraxxus||Rare||Warlock||4|
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
|Lesser Amethyst Spellstone||Rare||Warlock||4|
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
|Bane of Doom||Epic||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
|Showing all 54 cards|
The following spells are generated by other warlock cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Description|
While this is in your hand, take 2 damage at the start of your turn.
Open a permanent portal that summons 3/2 Imps.
|The Final Seal||None||Warlock||5|
Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand.
|The First Seal||None||Warlock||5|
Summon a 2/2 Demon. Add 'The Second Seal' to your hand.
|The Fourth Seal||None||Warlock||5|
Summon a 5/5 Demon. Add 'The Final Seal' to your hand.
|The Second Seal||None||Warlock||5|
Summon a 3/3 Demon. Add 'The Third Seal' to your hand.
|The Third Seal||None||Warlock||5|
Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand.
Replace your hand with random Demons.
|Grasp the Future||Free||Warlock||4|
Draw 2 cards.
They cost (2) less.
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)
|Greater Amethyst Spellstone||Rare||Warlock||4|
Lifesteal. Deal 7 damage to a minion.
|Showing all 14 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Battlecry: Discard a random card. Warlocks have it pretty good.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
|Blood Troll Sapper||Common||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
After you summon a minion, gain +1 Attack. Democracy in action!
Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them.
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
|Imp Gang Boss||Common||Demon||Warlock||3||2||4|
Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
|Usher of Souls||Common||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Deathrattle: Put a random Demon from your hand into the battlefield. "Void! Here, void! Here, buddy!"
Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers.
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
|Mistress of Pain||Rare||Demon||Warlock||2||1||4|
Lifesteal Her sister is the Mistress of Pane who sells windows and shower doors.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
If you discard this minion, summon it. From the secret research labs of the Swiss Army.
|Spirit of the Bat||Rare||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Tiny Knight of Evil||Rare||Demon||Warlock||2||3||2|
Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Deathrattle: At the end of the turn, summon a Dreadsteed. Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
After you summon a minion, deal 5 damage to your Hero. Get the ingredients wrong on ONE healing potion and they take your license. What a world!
Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
|High Priestess Jeklik||Legendary||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
|Hir'eek, the Bat||Legendary||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
|Krul the Unshackled||Legendary||Demon||Warlock||9||7||9|
Battlecry: If your deck has no duplicates, summon all Demons from your hand. Spicklefizz pondered his life choices as he looked at the chain around his neck. "Become a warlock," they said. "You get to enslave demons," they said.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Your other Demons have +2/+2. Your hero is Immune. Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.
|Rin, the First Disciple||Legendary||General||Warlock||6||3||6|
Deathrattle: Add 'The First Seal' to your hand. Signed and sealed, she delivers oblivion.
Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.
*He's pretty sure this is going to work out.
|Showing all 77 cards|
Uncollectible[edit | edit source]
The following minions are generated by other warlock cards and effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Azari, the Devourer||None||Demon||Warlock||10||10||10|
Battlecry: Destroy your opponent's deck.
At the end of your turn, summon two 3/2 Imps.
Battlecry: Discard a random minion. Deathrattle: Summon it.
You are out of demons! At least there are always imps...
|Showing all 25 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Skull of the Man'ari||Legendary||Warlock||5||0||3|
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
|Showing all 2 cards|
Rise of Shadows
The below cards are planned for release with Rise of Shadows, coming April 9, 2019.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Summon 1 1/1 Imp
(Upgrades each turn!)
Battlecry: Replace your hand and deck with Legendary minions.
|Showing all 2 cards|