Warlock

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The Warlock icon.png Warlock is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Gul'dan and Nemsy Necrofizzle.

Heroes[edit | edit source]

Gul'dan is the default hero for warlocks. Players who have unlocked the Nemsy Necrofizzle alternate hero may choose to play as her instead when using any warlock deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Gul'dan(618).png Nemsy Necrofizzle.png

Background[edit | edit source]

Main article: Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.

These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.[1]

Hero Power[edit | edit source]

Life Tap(20).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The warlock Hero Power is Life Tap, allowing them to sacrifice 2 Health (and 2 mana) in order to draw a card. While this may seem like an unworthy trade, the ability to gain card advantage is very strong, and Life Tap is widely considered one of the strongest Hero Powers in the game. It can be very effective for both early game and late game decks, allowing Handlocks to quickly build a large hand of cards, or an aggressive Zoolock to consistently flood the board with cheaper minions.

Replacement Hero Powers[edit | edit source]

INFERNO!(83).png
Siphon Life(62935).png
Soul Tap(22494).png

The legendary warlock card Lord Jaraxxus causes the hero to be replaced by Lord Jaraxxus, bringing with him a new Hero Power: INFERNO!. This extremely powerful Hero Power summons a 6/6 Infernal for just 2 mana. The ability to create such a powerful minion each and every turn without consuming cards generally guarantees a victory for the player, unless the opponent can defeat them before they can muster their forces. Hero card Bloodreaver Gul'dan give user Siphon Life. Justicar Trueheart's Battlecry improved base hero power to Soul Tap

Strategy and gameplay[edit | edit source]

Many newer players may find themselves initially turned off from the warlock as the class makes heavy use of "self-abuse" mechanics in order to gain card advantage and summon more minions. Warlock cards generally offer a lower mana cost and higher power than their neutral and other class counterparts, but will come at an alternative price.

This style of play is most evident in their Hero Power Life Tap, which deals 2 damage to the player's own hero in addition to the standard 2 mana cost. However, the ability to draw cards on demand is well worth the higher cost, ensuring the warlock always has something to play.

The warlock features a variety of Demon-class minions, many of whom offer greater power but will drain the warlock's resources in exchange. The Flame Imp and Pit Lord require a portion of the warlock's health on play, but are vastly stronger than other minions of their mana cost. The Felguard is a cheaper defensive minion but lowers mana, while the Void Terror can be a huge threat but requires the sacrifice of up to 2 of the warlock's other minions.

This reckless nature extends to warlock spells as well. Shadowflame is an effective board clear at the cost of one of your own minions, while Power Overwhelming can turn a minion into a kamikaze powerhouse. On an even more destructive level, Hellfire and Twisting Nether can wipe out both sides of the board. Cards such as Sacrificial Pact, Drain Life and Siphon Soul grant further board control while recouping smaller life loss.

Other warlock-specific cards require the hero to discard their other cards to be put into play. Soulfire, Succubus and Doomguard all feature a very low mana cost for their power. A notable strategy to get around this downside is to continually play cards until only these remain, effectively negating the discard effect. Playing around discard effects is a key mechanic of the warlock class.

Due to the warlock's "self-abuse" mechanics, a strategy involving Lord Jaraxxus can be used to heal your hero back to 15 hp when your health has dropped too low. This strategy is employed by many warlocks so your opponent may be expecting it. Although it is a powerful card that may turn the tide of a game, it is best not to play Lord Jaraxxus too early in case your opponent has been hiding large amounts of burst damage in his hand.

The warlock's Life Tap is useful for gaining card count advantages without wasting spots in your deck with draw cards. This ability is what makes warlock succesful as an aggro class, and quite possibly the only class with a competitive zoo deck. These early game rush decks often utilize low cost cards with penalties like Blood Imp as well as efficient, high-quality neutral sticky minions to counter their best counter, AoEs. Especially in conjunction with heavy Life Tap usage, aggressive warlocks are relatively easy for opponent's to finish after they've run out of resources.

Warlocks are also considered a suitable class for late game, as their life tap allows them to consistently draw the cards they need to survive, until expensive and powerful cards can be put into play. With a large amount of card draw at their disposal it is also easy for them to create combos which can create strong monsters such as Void Terror. Although many cards inflict self-harm, other warlock cards can offset this by healing the warlock such as Drain Life and Sacrificial Pact. Molten Giants were very effective in warlock decks with their self-harming nature before their nerf, and could be played for little or no mana late into the game. Still most powerful when used by warlocks, Molten Giants have been replaced by Mountain Giants and Twilight Drakes.

Common deck types[edit | edit source]

The warlock can use a wide variety of deck archetypes to great effect.

A highly popular deck is the Zoolock, named because of its focus on low mana-cost, high 'value' minions. Zoolocks aim to seize board control in the early and mid-game with effective minion trading, creating an insurmountable advantage before the opponent's larger minions can even be played. Life Tap is critical in ensuring the warlock has a continual supply of minions and can refill the board in case of removal. Infamous for its power and efficiency, the Zoolock is a common choice at all skill levels. Its low crafting cost also makes the deck perhaps the easiest competitive choice for many new players.

The introduction of Malchezaar's Imp with One Night in Karazhan has given rise to the Discardlock, a discard effect synergy-oriented version of the traditional Zoolock, negating the drawbacks of cards like Soulfire and Doomguard and even turning them to positives through cards like Silverware Golem.

Another strategy is the Handlock, intentionally putting the player at risk to use devastating minions. Once again Life Tap plays a key role in this deck, where the extra cards enable the Mountain Giant and Twilight Drake. These large minions, when combined with the Taunt-granting battlecries of Defender of Argus and Sunfury Protector, can wrench board control back into the Handlock's grasp. From there, the warlock can safely look for finisher combos such as Leeroy Jenkins and Power Overwhelming.

Warlock is also probably the best class for decks built around Reno Jackson, since Life Tap makes it possible to reliably draw Reno early, which is crucial for crushing aggro decks.

Counters[edit | edit source]

  • A highly offensive deck can be very effective to the generally suicidal mechanics of the warlock; generally to counteract the self-harm caused by the warlock spells and hero ability the warlock will have Siphon Soul, Drain Life, different neutral cards and Taunt minions. An offensive deck can hit the warlock after every Life Tap for devastating results.
  • Silence or other crowd control is going to be very useful against the powerful warlock minions.
  • If you have the ability to drop the warlock below 15 HP, be careful because they may be holding Lord Jaraxxus in their hand and can easily reset any damage that sends them below 15 HP that doesn't kill them.

Spells[edit | edit source]

For Wild format listings, see Warlock/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
The Final Seal None Warlock 5 Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand. 
The First Seal None Warlock 5 Summon a 2/2 Demon. Add 'The Second Seal' to your hand. 
The Fourth Seal None Warlock 5 Summon a 5/5 Demon. Add 'The Final Seal' to your hand. 
The Second Seal None Warlock 5 Summon a 3/3 Demon. Add 'The Third Seal' to your hand. 
The Third Seal None Warlock 5 Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. 
Corruption Free Warlock 1 Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Drain Life Free Warlock 3 Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Hellfire Free Warlock 4 Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Mortal Coil Free Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Sacrificial Pact Free Warlock 0 Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shadow Bolt Free Warlock 3 Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Soulfire Free Warlock 1 Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Blastcrystal Potion Common Warlock 4 Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Dark Pact Common Warlock 1 Destroy a friendly minion. Restore 8 Health to your hero. "Don't worry about the fine print. Just sign here."
Demonfire Common Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Drain Soul Common Warlock 2 Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Kara Kazham! Common Warlock 5 Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Sense Demons Common Warlock 3 Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Bloodfury Potion Rare Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Corrupting Mist Rare Warlock 2 Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Defile Rare Warlock 2 Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Feeding Time Rare Warlock 5 Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Felfire Potion Rare Warlock 6 Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Forbidden Ritual Rare Warlock 0 Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Lesser Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Shadowflame Rare Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul Rare Warlock 6 Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spreading Madness Rare Warlock 3 Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Unwilling Sacrifice Rare Warlock 3 Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Bane of Doom Epic Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Bloodbloom Epic Warlock 2 The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Cataclysm Epic Warlock 4 Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
DOOM! Epic Warlock 10 Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Renounce Darkness Epic Warlock 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Treachery Epic Warlock 3 Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Twisting Nether Epic Warlock 8 Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Lakkari Sacrifice Legendary Warlock 1 Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Showing all 37 cards
The Final Seal(73343).png
The First Seal(73338).png
The Fourth Seal(73342).png
The Second Seal(73339).png
The Third Seal(73340).png
Corruption(252).png
Drain Life(332).png
Hellfire(122).png
Mortal Coil(43).png
Sacrificial Pact(348).png
Shadow Bolt(647).png
Soulfire(529).png
Blastcrystal Potion(49741).png
Dark Pact(76977).png
Demonfire(452).png
Drain Soul(62928).png
Kara Kazham!(42033).png
Sense Demons(327).png
Bloodfury Potion(49698).png
Corrupting Mist(55493).png
Defile(62840).png
Feeding Time(55589).png
Felfire Potion(49699).png
Forbidden Ritual(35217).png
Lesser Amethyst Spellstone(76924).png
Shadowflame(673).png
Siphon Soul(573).png
Spreading Madness(33169).png
Unwilling Sacrifice(62873).png
Bane of Doom(670).png
Bloodbloom(55594).png
Cataclysm(76918).png
DOOM!(33129).png
Renounce Darkness(33136).png
Treachery(62875).png
Twisting Nether(398).png
Lakkari Sacrifice(55447).png


Uncollectible

For Wild format listings, see Warlock/Wild format

The following spells are generated by other warlock cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Kazakus Potion None Mage, Priest, Warlock 10
Kazakus Potion None Mage, Priest, Warlock 5
Kazakus Potion None Mage, Priest, Warlock 1
Nether Portal None Warlock 5 Open a permanent portal that summons 3/2 Imps. 
Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Greater Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 7 damage to a minion. 
Showing all 6 cards
Kazakus Potion(49804).png
Kazakus Potion(49803).png
Kazakus Potion(49798).png
Nether Portal(55448).png
Amethyst Spellstone(76927).png
Greater Amethyst Spellstone(76928).png

Minions[edit | edit source]

For Wild format listings, see Warlock/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Dread Infernal Free Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Succubus Free Demon Warlock 2 4 3 Battlecry: Discard a random card. Warlocks have it pretty good.
Voidwalker Free Demon Warlock 1 1 3 Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Abyssal Enforcer Common Demon Warlock 7 6 6 Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
Blood Imp Common Demon Warlock 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Crystalweaver Common General Warlock 4 5 4 Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Darkshire Councilman Common General Warlock 3 1 5 After you summon a minion, gain +1 Attack. Democracy in action!
Flame Imp Common Demon Warlock 1 3 2 Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Howlfiend Common Demon Warlock 3 3 6 Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Kabal Chemist Common General Mage, Priest, Warlock 4 3 3 Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Kobold Librarian Common General Warlock 1 2 1 Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Lakkari Felhound Common Demon Warlock 4 3 8 Taunt
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
Malchezaar's Imp Common Demon Warlock 1 1 3 Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Possessed Villager Common General Warlock 1 1 1 Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Ravenous Pterrordax Common Beast Warlock 4 4 4 Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Sanguine Reveler Common General Warlock 1 1 1 Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Summoning Portal Common General Warlock 4 0 4 Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Tar Lurker Common Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Usher of Souls Common General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Vulgar Homunculus Common Demon Warlock 2 2 4 Taunt
Battlecry:
Deal 2 damage to your hero. Fortunately he has an even number of fingers.
Cruel Dinomancer Rare General Warlock 6 5 5 Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Darkshire Librarian Rare General Warlock 2 3 2 Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Despicable Dreadlord Rare Demon Warlock 5 4 5 At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Doomguard Rare Demon Warlock 5 5 7 Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Felguard Rare Demon Warlock 3 3 5 Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Hooked Reaver Rare Demon Warlock 4 4 4 Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Kabal Courier Rare General Mage, Priest, Warlock 3 2 2 Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Possessed Lackey Rare General Warlock 5 2 2 Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Seadevil Stinger Rare Murloc Warlock 4 4 2 Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Silverware Golem Rare General Warlock 3 3 3 If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Void Terror Rare Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Chittering Tunneler Epic Beast Warlock 3 3 3 Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Gnomeferatu Epic General Warlock 2 2 3 Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Kabal Trafficker Epic General Warlock 6 6 6 At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Pit Lord Epic Demon Warlock 4 5 6 Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Unlicensed Apothecary Epic Demon Warlock 3 5 5 After you summon a minion, deal 5 damage to your Hero. Get the ingredients wrong on ONE healing potion and they take your license. What a world!
Voidlord Epic Demon Warlock 9 3 9 Taunt
Deathrattle:
Summon three 1/3 Demons with TauntNever let it hold your checkbook.
Blood-Queen Lana'thel Legendary General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Cho'gall Legendary General Warlock 7 7 7 Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Clutchmother Zavas Legendary Beast Warlock 2 2 2 Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Kazakus Legendary General Mage, Priest, Warlock 4 3 3 Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Krul the Unshackled Legendary Demon Warlock 9 7 9 Battlecry: If your deck has no duplicates, summon all Demons from your hand. Spicklefizz pondered his life choices as he looked at the chain around his neck. "Become a warlock," they said. "You get to enslave demons," they said.
Lord Jaraxxus Legendary Demon Warlock 9 3 15 Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Rin, the First Disciple Legendary General Warlock 6 3 6 Taunt.
Deathrattle:
Add 'The First Seal' to your hand. Signed and sealed, she delivers oblivion.
Showing all 44 cards
Dread Infernal(36).png
Succubus(208).png
Voidwalker(340).png
Abyssal Enforcer(49691).png
Blood Imp(196).png
Crystalweaver(49750).png
Darkshire Councilman(35224).png
Flame Imp(85).png
Howlfiend(62894).png
Kabal Chemist(49690).png
Kobold Librarian(76926).png
Lakkari Felhound(55449).png
Malchezaar's Imp(42027).png
Possessed Villager(33171).png
Ravenous Pterrordax(55510).png
Sanguine Reveler(62835).png
Summoning Portal(566).png
Tar Lurker(55578).png
Usher of Souls(35242).png
Vulgar Homunculus(76925).png
Cruel Dinomancer(55569).png
Darkshire Librarian(35221).png
Despicable Dreadlord(62903).png
Doomguard(507).png
Felguard(236).png
Hooked Reaver(77010).png
Kabal Courier(49621).png
Possessed Lackey(76948).png
Seadevil Stinger(49695).png
Silverware Golem(42037).png
Void Terror(119).png
Chittering Tunneler(55571).png
Gnomeferatu(62852).png
Kabal Trafficker(49742).png
Pit Lord(402).png
Unlicensed Apothecary(49747).png
Voidlord(76913).png
Blood-Queen Lana'thel(61814).png
Cho'gall(35303).png
Clutchmother Zavas(55464).png
Kazakus(49622).png
Krul the Unshackled(49744).png
Lord Jaraxxus(482).png
Rin, the First Disciple(73326).png

Uncollectible[edit | edit source]

For Wild format listings, see Warlock/Wild format

The following minions are generated by other warlock cards and effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Azari, the Devourer None Demon Warlock 10 10 10
Broom None General Warlock 2 2 2
Candle None General Warlock 1 1 1
Felhunter None Demon Warlock 2 2 2
Felhunter None Demon Warlock 3 3 3
Felhunter None Demon Warlock 4 4 4
Felhunter None Demon Warlock 5 5 5
Felhunter None Demon Warlock 6 6 6
Icky Tentacle None General Warlock 1 1 1
Kabal Demon None Demon Mage, Priest, Warlock 8 8 8
Kabal Demon None Demon Mage, Priest, Warlock 5 5 5
Kabal Demon None Demon Mage, Priest, Warlock 2 2 2
Nether Imp None Demon Warlock 2 3 2
Nether Portal None General Warlock At the end of your turn, summon two 3/2 Imps. 
Pterrordax None Beast Warlock 1 1 1
Shadowbeast None General Warlock 1 1 1
Sheep None Beast Mage, Priest, Warlock 1 1 1
Teapot None General Warlock 3 3 3
Infernal Common Demon Warlock 6 6 6
Worthless Imp Common Demon Warlock 1 1 1 You are out of demons! At least there are always imps... 
Showing all 20 cards
Azari, the Devourer(73328).png
Broom(42199).png
Candle(42198).png
Felhunter(73348).png
Felhunter(73350).png
Felhunter(73352).png
Felhunter(73354).png
Felhunter(73355).png
Icky Tentacle(35300).png
Kabal Demon(49792).png
Kabal Demon(49791).png
Kabal Demon(49793).png
Nether Imp(55459).png
Nether Portal(55460).png
Pterrordax(55603).png
Shadowbeast(35326).png
Sheep(49794).png
Teapot(42200).png
Infernal(121).png
Worthless Imp(230).png

Weapons[edit | edit source]

For Wild format listings, see Warlock/Wild format

Warlocks cannot normally use weapons, but playing Lord Jaraxxus will grant them the weapon Blood Fury. This weapon is uncollectible, and cannot otherwise be acquired.

Name / Desc Rarity Class Cost Atk HP Description
Blood Fury Common Warlock 3 3 8
Skull of the Man'ari Legendary Warlock 5 0 3 At the start of your turn, summon a Demon from your hand. Don't trust the skull.
Showing all 2 cards
Blood Fury(669).png
Skull of the Man'ari(76930).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All warlocks start with the following class cards.

Drain Life(332).png
Hellfire(122).png
Shadow Bolt(647).png
Succubus(208).png
Voidwalker(340).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Corruption(252).png

Level 2
Mortal Coil(43).png

Level 4
Soulfire(529).png

Level 6
Sacrificial Pact(348).png

Level 8
Dread Infernal(36).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Sacrificial Pact(348) Gold.png

Level 15/20
Dread Infernal(36) Gold.png

Level 23/26
Soulfire(529) Gold.png

Level 28/30
Corruption(252) Gold.png

Level 32/34
Voidwalker(340) Gold.png

Level 36/38
Succubus(208) Gold.png

Level 40/42
Mortal Coil(43) Gold.png

Level 43/44
Drain Life(332) Gold.png

Level 45/46
Shadow Bolt(647) Gold.png

Level 47/48
Hellfire(122) Gold.png

Level 49/50
Boulderfist Ogre(60) Gold.png

Level 51/52
Grimscale Oracle(510) Gold.png

Level 53/54
Ogre Magi(659) Gold.png

Level 55/56
Gurubashi Berserker(624) Gold.png

Level 57/58
Kobold Geomancer(479) Gold.png

Level 59/60

Trivia[edit | edit source]

  • In August 2016 Ben Brode stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."[2]

References[edit | edit source]