Venture Co. Mercenary
|Abilities:||Increment attribute, Modify cost|
Your minions cost (3) more.
No Job is too big. No fee is too big.
How to get[edit | edit source]
|Venture Co. Mercenary||40||5|
|Golden Venture Co. Mercenary||400||50|
Strategy[edit | edit source]
With only a 5 mana cost to play, Venture Co. Mercenary is somewhat cheap for its stats which are comparable to a 6 or 7 mana minion. However, its trade-off effect will quickly outpace its low mana cost, so try to get this minion off the board as soon as possible by either trading it with your opponent's minions or using cards that remove it from play like Power Overwhelming. Alternatively, you can Silence your own minion to get rid of the effect, providing a cheap 7/6.
If you see your opponent playing this card, it is best to try to keep it on the field as long as possible to hinder your opponent's ability to play minions. But with its high attack, it's recommended to lower its damage first with spells like Humility, use Freeze effects to prevent it from attacking, or use small Taunt minions to prevent it from attacking the target your opponent wants it to hit.
Quotes[edit | edit source]
- y-y-you gotta be kiddin' me!
- Heh, how 'you doin'?!
- Not good! Not good! Agony...
Lore[edit | edit source]
In World of Warcraft, the Venture Company is a powerful goblin organization, specializing in mining, forestry and trading. While ostensibly a respectable and industrious organization, in practice the Venture Co. is well-known for its shady dealings, as well its ruthlessness in removing anything and anyone that stands in the way of its never-ending pursuit of profit.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "War of the Elements" series, for the card Baxxel Geartooth.
- The artwork for Venture Co. Mercenary and Devilsaur originate from the same picture.
- This card's flavor text "No Job is too big. No fee is too big." is taken from Ghostbusters.