|Abilities:||Deal damage, Deathrattle, Taunt|
|Tags:||Area of effect|
Taunt. Deathrattle: Deal 1 damage to all minions.
Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
To see the Battlegrounds minion, see Unstable Ghoul (Battlegrounds)
How to get[edit | edit source]
|Golden Unstable Ghoul||400||50|
Strategy[edit | edit source]
Unstable Ghoul is a very effective card against "Zoo" or "Token" decks, or in any situation where the opponent has a lot of weaker minions on the board - and the controlling player hopefully does not. Unstable Ghoul is the little brother of the Abomination.
Unstable Ghoul's 1 Attack is sufficient to trade against many 1 and 2 mana minions, while its 3 Health can sometimes allow it to survive more than one attack. Its main strength however is its Deathrattle, allowing it to clear the board of weak minions or seriously weaken others. In situations where the opponent has several weak minions on the board, Unstable Ghoul can halt their momentum as well as causing them a substantial card disadvantage. For this reason, the Ghoul is usually best used near the beginning of the game, although it can still be effective later on.
With fewer or only high Health minions on the board, the Ghoul's usefulness is seriously reduced. However, its Deathrattle can still serve to add 1 to its Attack, allowing it to trade with a single 3/2. If the Ghoul were to acquire Poisonous by any means, it would clear the entire board on death.
Like the Abomination, this card is usually best used when the controlling player does not stand to have their own minions damaged by its Deathrattle. However, Enrage minions and on-damage minions like Acolyte of Pain can combine very well with the Ghoul. Dragon Egg can also be a useful recipient of its Deathrattle.
When playing against this card, the main concern is the number of minions damaged or lost upon its death. If timed correctly, the Ghoul can thwart a strong early game, forcing the player to sacrifice minions in order to remove it. The best counters for the Ghoul are Silences and Transformations, although it must be seriously considered whether to expend these valuable effects on such a small minion. In many cases the better option is to minimise losses and trade as efficiently as you can before then repopulating the board.
Lore[edit | edit source]
- Ghouls act as the shock troops for the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
- Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath.
- Only the Scourge and a few other necromancers know the secret of creating ghouls. Rumors say that zombies transform into ghouls when they make the transcendence to "true undeath", perhaps reclaiming a small portion of their former intelligence in the process. However, death knights have raised ghouls to their will to fight along side them as well. It is likely they know the secret to raise the dead to their command as well.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Icecrown" series, for the card Mark of Undeath.
- This card has different artwork in China, due to the regulations about depicting bones and death.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.5224 (2014-07-22): Added.