This page lists cards with card art that is currently uncategorised. This may be because of uncertainty over what is represented, or because a category does not yet exist for the type of subject depicted, usually because there are not sufficient members to justify the creation of such a category at this time.
Note that cards often feature several subjects, and may still be marked as uncategorised even if several other subjects in the art have been categorised.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Amara, Warden of Hope||None||Minion||General||Priest||5||8||8|
Battlecry: Set your hero's Health to 40.
Return an enemy minion to your opponent's hand. It costs (2) more.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Costs (1) less for each card you've drawn.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Give your Taunt minions +2/+2. The best offense is a good defense.
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Overload: (1) What happens when you glue a buncha totems together.
Your Secrets cost (0). She's practically GIVING your secrets away!
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
|Keeper of Uldaman||Common||Minion||General||Paladin||4||3||4|
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Taunt One head is a morning person. The other head hates morning people.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
|Spirit of the Dead||Rare||Minion||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
Can't attack. Why do its eyes seem to follow you as you walk by?
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
|Mana Tide Totem||Rare||Minion||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Free From Amber||Rare||Spell||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Costs (1) less for each other minion on the battlefield. See? Giant.
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
When your opponent draws 3 Candles, this awakens!
|Patches the Pirate||Legendary||Minion||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|The Glass Knight||Legendary||Minion||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
|Bwonsamdi, the Dead||Legendary||Minion||General||Priest||7||7||7|
Battlecry: Draw 1-Cost minions from your deck until your hand is full. Everyone's dying to meet him.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Deathrattle: Replace your hero with Ragnaros, the Firelord. You thought Executus turned you into Ragnaros, but really Ragnaros was in you the whole time.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
|Showing all 63 cards|