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Triggered effect

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The lightning bolt icon, explicitly indicating a triggered effect

Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as well as some boss Hero Powers.

Triggered effects include named abilities such as Battlecry and Deathrattle, as well as unnamed effects such as those of Cult Master, Sword of Justice and Ragnaros the Firelord. All Secrets are triggered effects. Many triggered effects must first be put into play in order to become active - such as by playing the minion, equipping the weapon, or casting the Secret - while others activate when the card itself is drawn, discarded or put into play. Different types of triggered effect often share common rules for their activation.

Since the most common types of triggers are represented by keywords such as Battlecry, the term triggered effect is sometimes used more specifically to refer to those not indicated by a keyword, but instead described explicitly in their card text. Such effects are usually - but not always - denoted when in play by a small lightning bolt icon, a flask with venom (Poisonous), or a broken heart (Lifesteal) at the bottom of the card's portrait or icon, and can usually be activated any number of times, but only while in play. Any ability that states "at the end of your turn" or "at the start of your turn" is a triggered effect, as are most that state "when" or "whenever".

Notes[edit | edit source]

Main article: Advanced rulebook

The interactions and timing of multiple triggered effects are some of the most complex rules in the game. This section is only a summary:

  • When multiple triggered effects activate at once, such as at the end of a player's turn, the effects will activate in the order in which the minions were summoned, with the minions summoned first activating their triggered effects first. Any deaths resulting from the triggers then resolve at once, followed by consequences from those deaths. However, there are exceptions to this rule.
  • Triggered effects which trigger from playing cards or casting spells may take place before or after the card takes effect, depending on the trigger. For example, activating Leader of the Pack with a Violet Teacher active will cause her to summon a fresh Violet Apprentice, who will then benefit from the Leader of the Pack buff,[1] while playing Inner Rage on a 3/1 Wild Pyromancer will destroy the minion before it can activate its effect.
  • For notes on individual types of triggered effects, see the appropriate sections.

Advanced[edit | edit source]

  • Triggered effects require the card not to have been destroyed. However, the game only checks to destroy minions with 0 or negative Health when an event phase ends. This means that a minion can be triggered during the same phase in which it is destroyed, regardless of the order in which the events take place. For example, if three enemy Explosive Sheep are killed by your Flamestrike while you have an Acolyte of Pain on the board, the Acolyte will trigger three times (despite his Health reaching 0 after the first Exploding Sheep's Deathrattle) since he cannot completely die while the Sheep Deathrattles are still being handled. Once all simultaneous effects have resolved, the game will then check for any minions at 0 or lower Health, notice the Acolyte and destroy it. Conversely, Cult Master cannot trigger from the death of a friendly minion killed at the same time as the Cult Master itself, since by the time the game checks for triggers from the deaths, the Cult Master has also been destroyed.

Cards[edit | edit source]

For Wild format listings, see Triggered effect/Wild format

Below are listed all cards which possess or grant triggered effects, divided by the type of trigger.

Using Hero Powers[edit | edit source]

Most effects which are triggered by using Hero Powers are denoted by the Inspire keyword. For more details on that effect, see Inspire. Certain other triggered effects are not marked as Inspire effects, but are activated by the use of Hero Powers.

No results

Card-playing[edit | edit source]

Card-playing triggered effects only activate when a card of the correct type is played directly from the hand. Cards brought into play through summon or put into battlefield effects will not activate these effects.

Card-playing triggered effects activate immediately after the card is played, before it takes effect.

Any card type[edit | edit source]

Sherazin, Seed(55458).png
Unbound Elemental(51).png
Keening Banshee(62954).png
Questing Adventurer(157).png
Hidden Wisdom(89448).png
Rat Trap(89388).png
Spectral Cutlass(89391).png
Illidan Stormrage(203).png

Spell-casting[edit | edit source]

Whenever[edit | edit source]

'When' and 'Whenever' effects trigger from the attempt to cast the spell, before any of the spell's effects apply, and even triggers if Counterspell prevents it:

Arcane Artificer(76908).png
Mana Wyrm(263).png
Vex Crow(89365).png
Gadgetzan Auctioneer(131).png
Mana Addict(67).png
Mana Bind(55489).png
Test Subject(89911).png
Violet Teacher(523).png
Primalfin Champion(55565).png
Archmage Antonidas(220).png
Lorewalker Cho(456).png
Lyra the Sunshard(55545).png
After[edit | edit source]

'After' effects trigger from the spell fully resolving:

Wild Pyromancer(25).png
Dragon Soul(73322).png
Open the Waygate(55551).png
Professor Putricide(61819).png
The Last Kaleidosaur(55512).png

Playing a minion from the hand[edit | edit source]

These effects trigger only when the minion is played directly from the hand. For effects which trigger from any form of minion summoning, see Minion summoning, below.

That minion[edit | edit source]

Effects which activate when the minion itself is played from the hand are denoted by specific keywords. By far the most common is Battlecry, followed by the druid keyword Choose One and the rogue keyword Combo. All three abilities cause a special effect to activate when the minion is played from the hand, although some require certain conditions to be met.

The list of such minions is too extensive to list here - see individual pages for complete lists:

Another minion

Animated Berserker(62834).png
Frozen Clone(62895).png
Mirror Entity(569).png
Explosive Runes(76906).png
Dragoncaller Alanna(76960).png
Fire Plume's Heart(55523).png
Harbinger Celestia(89909).png
Ixlid, Fungal Lord(76947).png
Swamp King Dred(55454).png
The Caverns Below(55481).png
The Marsh Queen(55497).png

Secret-playing[edit | edit source]


Minion summoning[edit | edit source]

Minion summoning triggered effects may activate at various points during the summoning sequence of events. They may occur before auras are applied to the minion; after auras are applied to the minion, but before any Battlecries are activated; after Battlecries have taken place, but before the minion summoning has resolved; or once the minion summoning has resolved. In some cases they may sometimes activate later in the summoning process, if they did not activate at the proper point.

Note that these effects are triggered by any eligible minion being summoned, even if they are not played from the hand, such as through Summon or put into battlefield effects. Hero powers, Deathrattles, Battlecries and Secrets can all trigger these effects. If the summoned minion has a Battlecry, this will take place prior to the activation of any triggered effects or Secrets.[2]

Whenever you summon[edit | edit source]

Starving Buzzard(101).png
Murloc Tidecaller(420).png
Awaken the Makers(52588).png

After you summon[edit | edit source]

Crypt Lord(62860).png
Knife Juggler(422).png
Sword of Justice(567).png
Jungle Giants(55538).png
Unite the Murlocs(55470).png

Attacking[edit | edit source]

Attacking triggered effects activate before the intended combat actually takes place, although those based on surviving an attack do not trigger until afterwards. For triggers which activate when attacking and killing a minion, see Attacking and killing.

Hero attacks[edit | edit source]

Truesilver Champion(293).png
Hench-Clan Thug(89456).png
Silver Sword(89409).png
The Runespear(76869).png

Minion attacks[edit | edit source]

Blessing of Wisdom(100).png
Cave Hydra(76981).png
Freezing Trap(99).png
Wretched Tiller(62946).png
Feral Gibberer(76864).png
Frozen Crusher(55560).png
Vicious Fledgling(55584).png

Any attack[edit | edit source]

Autodefense Matrix(89817).png
Explosive Trap(344).png
Ice Barrier(672).png
Noble Sacrifice(158).png
Sudden Betrayal(76865).png
Venomstrike Trap(62837).png
Wandering Monster(73332).png
Snake Trap(210).png

Character damage[edit | edit source]

Damage-triggered effects activate immediately after damage is received, but before any deaths are resolved. On-damage triggers that cause healing can prevent a fatally damaged character from dying, as the game will not check for deaths until the end of the current phase is reached, and all simultaneous effects have been resolved.

Taking minion damage[edit | edit source]

This minion[edit | edit source]
Gurubashi Berserker(624).png
Acolyte of Pain(428).png
Eternium Rover(89851).png
Night Howler(62919).png
Val'kyr Soulclaimer(62853).png
Wild Pyromancer(25).png
Bittertide Hydra(55570).png
Blackhowl Gunspire(89374).png
Dragon Soul(73322).png
Open the Waygate(55551).png
Professor Putricide(61819).png
The Last Kaleidosaur(55512).png
Friendly minions[edit | edit source]
Another minion[edit | edit source]

No results

Any minion[edit | edit source]
Frothing Berserker(69).png

Taking hero damage[edit | edit source]

Eye for an Eye(206).png

Dealing damage[edit | edit source]

Various effects activate in response to dealing damage, either by the minion or by the player. Poison effects are a type of triggered destroy effect which display a vial of bubbling poison in place of the usual lightning bolt icon, and use atypical phrasing in their card text.

Water Elemental(274).png
Chillblade Champion(58721).png
Giant Wasp(55525).png
Stubborn Gastropod(55532).png
Emperor Cobra(625).png
Envenom Weapon(55588).png
Ice Breaker(61813).png
Voodoo Hexxer(61826).png
Patient Assassin(14).png
Blood-Queen Lana'thel(61814).png

Healing[edit | edit source]

Healing-triggered effects activate immediately after healing is granted.

Northshire Cleric(600).png
The Glass Knight(89411).png

Minion death[edit | edit source]

Death-triggered effects activate only after the death has fully resolved, and the minion or weapon removed from play. All types of death-triggered effects, including Deathrattles, triggered effects and Secrets are queued together from oldest to newest played, with no special priority.

That minion[edit | edit source]

Effects which trigger from the death of the minion itself are Deathrattles - see that page for details.

Frozen Champion(61823).png
Mana Treant(55494).png
Master Chest(73351).png
Splitting Sapling(89420).png
Blood Razor(61815).png
Bone Baron(62939).png
Cursed Disciple(76990).png
Dead Ringer(89819).png
Deranged Doctor(89466).png
Drygulch Jailor(73329).png
Gilded Gargoyle(77005).png
Goblin Bomb(89850).png
Harvest Golem(386).png
Hoarding Dragon(76912).png
Igneous Elemental(55559).png
Leper Gnome(513).png
Loot Hoarder(395).png
Lost Spirit(89472).png
Plated Beetle(76995).png
Rotten Applebaum(89347).png
Sated Threshadon(55534).png
Shimmering Tempest(55561).png
Silver Vanguard(76884).png
Soul of the Forest(311).png
Swamp Dragon Egg(89449).png
Tortollan Shellraiser(55446).png
Violet Wurm(77012).png
Volatile Elemental(55550).png
Witchwood Imp(89468).png
Woodcutter's Axe(89383).png
Arrogant Crusader(62930).png
Bellringer Sentry(89410).png
Blightnozzle Crawler(89841).png
Bone Drake(62899).png
Coffin Crasher(89368).png
Corpse Raiser(62866).png
Cruel Dinomancer(55569).png
Crystalline Oracle(55461).png
Cursed Castaway(89376).png
Cybertech Chip(89843).png
Devilsaur Egg(55567).png
Direhorn Hatchling(55524).png
Exploding Bloatbat(62942).png
Greedy Sprite(76972).png
Grizzled Guardian(76894).png
Kobold Illusionist(73331).png
Mechanical Whelp(89852).png
Mountainfire Armor(61818).png
Necrium Blade(89872).png
Possessed Lackey(76948).png
Raptor Hatchling(55502).png
Savannah Highmane(8).png
Shallow Gravedigger(58720).png
Spark Drill(89928).png
Spider Bomb(89807).png
Spikeridged Steed(55516).png
Test Subject(89911).png
Ticking Abomination(61811).png
Void Analyst(89886).png
Abominable Bowman(61829).png
Astral Tiger(76982).png
Carnivorous Cube(73325).png
Giant Anaconda(55546).png
Meat Wagon(62849).png
Obsidian Statue(62870).png
Primalfin Champion(55565).png
Rattling Rascal(62893).png
Splitting Festeroot(89419).png
Voodoo Doll(89404).png
Bloodmage Thalnos(525).png
Cairne Bloodhoof(498).png
Dr. Morrigan(89890).png
Kathrena Winterwisp(76873).png
Rin, the First Disciple(73326).png
Sherazin, Corpse Flower(55457).png
The Beast(179).png
Tirion Fordring(391).png
Twig of the World Tree(76878).png
Zerek, Master Cloner(89863).png

Another minion[edit | edit source]

Cheat Death(76866).png
Cult Master(140).png
Flesheating Ghoul(610).png
Necrotic Geist(62850).png
Scavenging Hyena(279).png
Carrion Drake(89440).png
Floop's Glorious Gloop(89898).png
Sonya Shadowdancer(76907).png

End of turn[edit | edit source]

Most end of turn effects activate at the end of the controlling player's turn, but some activate at the end of the current turn, or at the end of each turn.

The game only queues end of turn triggers once, at the start of the end of turn phase. For example, if during the end of turn phase Kel'Thuzad resurrects a minion which has an end of turn triggered effect, that effect will not be activated that turn, since the minion was not in play when the end of turn phase started.

End of your turn[edit | edit source]

These effects activate at the end of the turns belonging to the controlling player.

Nether Portal(55460).png
Healing Totem(275).png
Benevolent Djinn(76892).png
Blood Imp(196).png
Cobalt Scalebane(62851).png
Green Jelly(77007).png
Shadow Ascendant(62882).png
Despicable Dreadlord(62903).png
Ethereal Arcanist(125).png
Forest Guide(89362).png
Imp Master(178).png
Mana Tide Totem(613).png
Master Swordsmith(584).png
Primalfin Totem(55596).png
Shrieking Shroom(77018).png
Young Priestess(123).png
Dreampetal Florist(89880).png
Grand Archivist(76909).png
Worgen Abomination(89412).png
Baron Geddon(539).png
Geosculptor Yip(76929).png
The Lich King(62922).png
The Soularium(89881).png

End of each turn[edit | edit source]

These effects activate at the end of each turn, whether belonging to the controlling player or their opponent.


End of the turn[edit | edit source]

These effects activate at the end of the turn after they are put into play. This is largely the same as effects that activate at the end of each turn, but only happens once.

Shadow Madness(442).png
Goblin Prank(89937).png
Flark's Boom-Zooka(89918).png

Related cards[edit | edit source]

These effects are related to end of turn effects.

Drakkari Enchanter(62929).png

Start of turn[edit | edit source]

Start of turn effects take effect at the very start of the turn, before any cards have been drawn. Almost all take place only on the controlling player's turn, but some happen at the start of each turn, or the start of the opponent's turn.

Start of your turn[edit | edit source]

These effects activate at the start of the turns belonging to the controlling player.

Shifting Scroll(77017).png
Toothy Chest(77016).png
Blood Witch(89396).png
Corrupting Mist(55493).png
Curse of Weakness(89434).png
Kobold Barbarian(76979).png
Molten Blade(55496).png
Embrace Darkness(62857).png
Nat Pagle(19).png
Skull of the Man'ari(76930).png

Drawing a card[edit | edit source]

Effects that activate when the card itself is drawn are known as on-draw effects.

Darkness Candle(76988).png
Scroll of Wonder(76943).png
Spider Ambush!(76915).png
Deck of Wonders(76942).png
Fal'dorei Strider(76914).png
Curio Collector(89451).png
Archmage Arugal(89424).png
The Darkness(77150).png

Discarding a card[edit | edit source]

Effects that activate when the card itself is discarded are known as on-discard effects.

Clutchmother Zavas(55464).png

Discarding another card

These effects activate when other cards are discarded.

Lakkari Sacrifice(55447).png

Revealing a Secret[edit | edit source]

Eaglehorn Bow(363).png

Equipping a weapon[edit | edit source]

No results

Gaining Armor[edit | edit source]

No results

Overloading Mana Crystals[edit | edit source]

No results

Miscellaneous[edit | edit source]

No results

The Boomsday Project

The below cards are planned for release with The Boomsday Project, coming August 7, 2018.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Missile Launcher Rare Minion Mech Any 6 4 4
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Security Rover Rare Minion Mech Warrior 6 2 5
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Holomancer Epic Minion General Any 5 3 3
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Supercollider Epic Weapon Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Showing all 4 cards
Missile Launcher(89857).png
Security Rover(89876).png

Patch changes[edit | edit source]

  • Patch (2014-03-11): Minions that have been blessed by Blessing of Wisdom now show the trigger “lightning bolt”. Talk about a bright idea!

References[edit | edit source]

Promotional Content