Totem

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Totems are a type of minion, most of them being exclusive to shamans.

The four uncollectible Totems that can summoned through the shaman Hero Power Totemic Call - Healing Totem, Wrath of Air Totem, Searing Totem and Stoneclaw Totem - are usually referred to as the "basic" Totems. They can be summoned also by the upgraded Hero Power Totemic Slam and by a few other effects that explicitly refer to them in their text (Tuskarr Totemic, Wicked Witchdoctor). Other totems are collectible minion cards which can be included in decks and played from the hand just like other minions.

Most Totems play specific, dedicated roles. All Totems except Nightmare Amalgam, Searing Totem, Totem Golem have 0 Attack and so cannot attack, although minions such as Flametongue Totem can grant them the ability to do so.

For a discussion of shaman Totem summoning tactics, see Totemic Call.

Totem cards[edit | edit source]

Collectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Flametongue Totem Free Totem Shaman 3 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
EVIL Totem Common Totem Shaman 2 0 2
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Serpent Ward Rare Totem Any 2 0 2
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Mana Tide Totem Rare Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Showing all 4 cards
EVIL Totem(90695).png
Serpent Ward(90289).png
Flametongue Totem(390).png
Mana Tide Totem(613).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Totem Golem Common Totem Shaman 2 3 4
Overload: (1) What happens when you glue a buncha totems together.
Primalfin Totem Rare Totem Shaman 2 0 3
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Vitality Totem Rare Totem Shaman 2 0 3
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Showing all 3 cards
Primalfin Totem(55596).png
Totem Golem(22265).png
Vitality Totem(12259).png

Uncollectible[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Healing Totem Free Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Searing Totem Free Totem Shaman 1 1 1
 
Stoneclaw Totem Free Totem Shaman 1 0 2
Taunt 
Wrath of Air Totem Free Totem Shaman 1 0 2
Spell Damage +1 
Showing all 4 cards
Healing Totem(275).png
Searing Totem(98).png
Stoneclaw Totem(298).png
Wrath of Air Totem(365).png


Cards that generate Totems[edit | edit source]

These cards bring new Totems into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Totemic Call None Hero Power Shaman 2
Hero Power
Summon a random Totem. 
Totemic Slam None Hero Power Shaman 2
Hero Power
Summon a Totem of your choice. 
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Hench-Clan Hag Epic Minion General Any 4 3 3
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Showing all 4 cards
Totemic Smash(90216).png
Totemic Call(316).png
Totemic Slam(22489).png
Hench-Clan Hag(90620).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Kobold Hermit Common Minion General Shaman 2 1 1
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Tuskarr Totemic Common Minion General Shaman 3 3 2
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Wicked Witchdoctor Common Minion General Shaman 4 3 4
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Primal Talismans Rare Spell Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Showing all 4 cards
Kobold Hermit(76922).png
Primal Talismans(76923).png
Tuskarr Totemic(22270).png
Wicked Witchdoctor(42047).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Totemic Might Free Spell Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Totemic Surge Common Spell Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Splitting Axe Epic Weapon Shaman 4 3 2
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Totem Cruncher Epic Minion Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Showing all 4 cards
Totemic Might(367).png
Totemic Surge(90833).png
Splitting Axe(90744).png
Totem Cruncher(89414).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Draenei Totemcarver Rare Minion General Shaman 4 4 4
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Thing from Below Rare Minion General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Windshear Stormcaller Epic Minion General Shaman 5 5 5
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Showing all 5 cards
Primal Fusion(35234).png
Draenei Totemcarver(22269).png
Thunder Bluff Valiant(22271).png
Windshear Stormcaller(76921).png
Thing from Below(33159).png

Lore[edit | edit source]

Totems are unique tools used by shamans to interact with the elements, and create magical effects in the surrounding area. Totems are notable for their immobility and area of effect. Once a totem is put down, it cannot be moved, but a new totem can always be summoned to replace it. Each totem corresponds with one of four elements (Earth, Fire, Water, Wind) and only one of each elemental type can be used at a time.

Each shamanic race uses its own designs for its totems. For example, tauren use simple carven wooden totems, while goblin shamans use mechanical totems with complex moving parts. Totems are used to interact with the elements, to call upon them for assistance and invoke a specific effect.

Trivia[edit | edit source]

  • While the implementations of totems in Hearthstone and World of Warcraft differ somewhat, there are many similarities. Totemic Call's limit of one of each type of totem matches that of the WoW shaman, while the four totems summoned by the ability each represent one of the elements: Healing Totem for water, Searing Totem for fire, Stoneclaw Totem for earth, and Wrath of Air Totem for air. The endless nature of shamans' totem summoning is also reflected in the constant supply of fresh totems from the hero power, and each of the totems in Hearthstone also matches a specific totem from WoW.