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This content is only for Solo Adventures.
Solo Adventures
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.
You might be looking for one of these cards: Mercenaries/Toki, Time-Tinker, Toki, Time-Tinker, Toki, Time-Tinker (hero card).


Toki, Time-Tinker is a hero one can pick for a Monster Hunt run.

Hero Powers[]

Temporal Loop

Tactics[]

Here are some points that Temporal Loop (Toki's Hero Power) do and not do:

DO

  1. Creating a second chance for RNG cards (Deck of Wonders, Unstable Portal, Arcane Missles, etc)to hopefully give you a better (or worse) result. Don't be greedy on RNG!
  2. Testing secrets. When you pop an enemy secret and that can be avoided by another play, Toki's hero power offers you another chance, so you can play around with secrets.
  3. Scout the opponent's hand. With the help of cards like Dirty Rat, and Treasure cards like Spyglass and The WitchwoodImpetuous Companion, Toki can get information about the opponent's hand without actually spending cards or mana. Best used when the plan for the turn doesn't involve RNG, or when it's a throwaway timeline anyway.
  4. Fix misplays. For those who BM or misclick :) (Note that if you die you can't get rewind back to the start of your turn)
  5. Take Mean Streets of GadgetzanAuctionmaster Beardo whenever you can. If RNG doesn't go your way, play him and a low-mana spell, then rewind. This can go on forever.
  6. Even though card draw doesn't change card order, use them on non-RNG turn to know which cards you will get next.

DON'T DO

  1. End of turn effects can't be affected by Temporal Loop, since it's already end of your turn where you can't make any move. This includes Ragnaros, Shrieking Shroom, etc)
  2. It does not affect your card draw. The cards are already set at the start of the game, which can't be affected unless you or the opponent are shifting cards in your deck, and the loop does not affect the order of the cards, which means you will get the same card draw if you rewind your turn right at the start of your turn.

POSSIBLE COMBOS:

  1. Passive The WitchwoodDouble Time (which comes up pretty often) + Chaos Bundle, finish Journey to Un'GoroOpen the Waygate to get Journey to Un'GoroTime Warp, which will give you 2 extra turn if you play Journey to Un'GoroTime Warp as the first spell of the turn. Journey to Un'GoroPrimordial Glyph as first spell also gives 2 spells to fuel Journey to Un'GoroOpen the Waygate.
  2. Treasure The WitchwoodPristine Compass and if you don't like the draw, Rewind.

Emotes[]

Type Emote
Thanks Thanks.
Well played I couldn't have done it better.
Greetings Oh hello. You again.
Wow Inconceivable!
Oops I think that was a mistake.
Threaten I'll wipe you from the timeline.
Attack Hyaah!!
Concede I've tried everything. You win!
Opening remark Your time is up!
Almost out of cards Not many cards left.
Out of cards I'm out of cards!
Error: Too many minions .
Error: Generic I can't do that.
Error: Hand already full ...
Error: Hero already attacked '
Error: Minion not ready That one's not ready.
Error: Minion exhausted That minion already attacked.
Error: Not enough mana Not enough mana.
Error: Need a weapon ...
Error: Can't play that card ...
Error: Can't target stealthed minions ...
Error: Not a valid target I can't target that.
Error: Must attack taunt minion '

Starting cards[]

Cards
One Night in KarazhanBabbling Book
LegacyMad Bomber
Journey to Un'GoroPrimordial Glyph
Goblins vs GnomesUnstable Portal
The WitchwoodCinderstorm
Blackrock MountainFlamewaker
The Grand TournamentSpellslinger
LegacyTinkmaster Overspark
LegacyWater Elemental
Goblins vs GnomesBlingtron 3000

Gallery[]

Toki, Time-Tinker full

Toki, Time-Tinker, full art

Patch changes

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