|Year of the Dragon rotation, King Togwaggle, the core card for Togwaggle Druid has rotated into Wild, making the deck exclusive to Wild format. For more information, see Game format.|
Togwaggle Druid is a Druid archetype focused on drawing large amounts of cards, then swapping decks with the opponent with King Togwaggle and win through fatigue. Togwaggle Druid uses Azalina Soulthief to steal the opponent's ransom, ensuring that the swap is permanent. Paired with Emperor Thaurissan, Coldlight Oracle, and Naturalize, Togwaggle Druid can also kill the opponent on the turn which King Togwaggle is played.
Togwaggle Druid's advantage over Mecha'thun Druid is that Togwaggle Druid's win condition isn't dependent on the deck, hand or board, however, Togwaggle Druid struggles against decks which can negate fatigue easily or generate infinite value, such as Kingsbane Rogue, Quest Rogue and Fatigue Warrior. Hakkar, the Soulflayer can be used to deal more burst damage if fatigue isn't sufficient to kill the opponent. There exists many ways for Togwaggle Druid to achieve the desired combo, the most common ones being with Emperor Thaurissan, Aviana and Kun, and Dreampedal Florist.
There are two main variants within Togwaggle Druid, the control variant, and the miracle variant. The control variant attempts to use cards such as Poison Seeds, Swipe, and Spreading Plague to control the board. Then drawing and contesting the board with Malfurion the Pestilent and Ultimate Infestation. The miracle variant attempts to use Gadgetzan Auctioneer and many cheap spells such as Innervate and Biology Project to quickly draw through the deck.
In comparison, the control variant fairs better against aggro decks with its various control tools, can generate more pressure when facing other combo decks, but is slower at achieving the combo. The miracle variant, on the other hand, is much faster at achieving the combo, and can often play King Togwaggle with a large deck, as cards in the miracle variant are essentially useless without Togwaggle and Azalina.
History[edit | edit source]
When King Togwaggle was released in Kobolds and Catacombs, there existed no competitively viable combo with King Togwaggle, however, in the following expansion, The Witchwood, Azalina Soulthief was released. At the time of The Witchwood, there still wasn't a way to play both Azalina and Togwaggle on the same turn in Standard, and was only achievable with Kun the Forgotten King and Aviana in Wild. Following the release of Dreampetal Florist's release in the Boomsday Project, Togwaggle Druid finally became a competitively viable archetype.
During the Boomsday Project, Druid as a whole flourished, and Combo Druid was especially popular. Togwaggle Druid competed with both Malygos Druid, Mecha'thun Druid in the same class, and with Shudderwock Shaman outside of Druid. Togwaggle Druid finally ceased to be a competitively viable deck after Patch 220.127.116.11329 nerfed Wild Growth and Nourish, two very important cards for Druid at the time.
After the Year of the Dragon rotation, Togwaggle Druid became a Wild-only deck but remains a popular combo deck among the many Druid combo decks.
In Wild, Togwaggle Druid has been mostly overshadowed by Star Aligner Druid, as Star Aligner Druid is less reliant on card draw and less susceptible to aggro decks. Considering that besides the combo, Togwaggle Druid mostly shares the same cards with Star Aligner Druid, Star Aligner Druid will likely be better than Togwaggle Druid regardless of what new cards are released.
Common Cards[edit | edit source]
- This section contains information exclusive to Wild format.
Core Cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Control variant[edit | edit source]
Miracle variant[edit | edit source]
Optional Cards[edit | edit source]
The following cards are played more than occasionally, but not always:
|Common deck types|