|Set:||Goblins vs Gnomes|
|Abilities:||Battlecry, Generate, Increment attribute|
|Tags:||Battlefield-related, Mech-related, Random, Spell-generating|
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand.
Won't you take me to... Tinkertown?
How to get[edit | edit source]
|Golden Tinkertown Technician||400||50|
Spare Part cards[edit | edit source]
Strategy[edit | edit source]
While the Tinkertown Technician is unremarkable at first glance, its special effect is rather simple to achieve. It then becomes a very strong minion for its low cost, and comes with Spare Part utility to boot.
The particular Mech used to trigger this card does not matter so long as one is present on the board. From a cheap Clockwork Gnome, to a sturdy Force-Tank MAX; none of them grant any special synergy. Because of this, the Tinkertown Technician is best in a Mech-heavy zoo deck to take advantage of the board control he brings.
Quotes[edit | edit source]
- Something needs tinkering?
- For Tinkertown!
Lore[edit | edit source]
- Tinker Town is the gnome quarter of Ironforge. When their clockwork city of Gnomeregan fell, it became the center of the gnomish court in exile (the Gnomeregan Exiles). Prior to the partial retaking of Gnomeregan, High Tinker Mekkatorque could be found here, along with his closest advisers. It is also home to a number of Alchemy and Engineering trainers, as well as the entrance to the famed Deeprun Tram.
- New Tinker Town is a small town just outside Gnomeregan. The new starting area for gnome characters, the town represents the gnomes' slow but untiring efforts to reclaim their city, and serves as a base for operations against the Leper Gnomes and other hostile forces found there.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 126.96.36.19934 (2014-12-04): Added.