The basic rules of this brawl are identical to The Burndown!. The first time players play this Brawl, they are given a random class and unique randomly-generated deck. Each deck has a name (a rough descriptor of the deck type followed by a number) which replaces the player's username. At the end of each game, the loser gains a copy of their opponent's deck, while the winner retains theirs. Decks last for the entire duration of the brawl and are only removed upon losing, causing the stronger decks to slowly spread.
Multi-Cast + BURN 356 - A Mage deck utilizing Summon Elemental and Elixir of Vile. All doubled spells do not cost health. With the right hand, the Mage can almost infinitely cast spells by generating them through Magic Trick and Primordial Glyph to create more spell-generation and burn, allowing for simple one-turn kills. Many kills can be accomplished on the first turn if going second. This deck is prone to bad draws however, since the majority of the deck is useless minions.
Aggression 61 - A Hunter deck utilizing Gronnic Strength and Stargazing. All of the Hunter's minions gain +2/+2 for free every turn wherever they are, and the deck is filled with cheap minions to flood the board. This deck will very quickly catch any combo deck that fails its highroll, but is too slow to beat them head-on.
If a Demon Hunter with the Burning Rage Hero Power (such as Glaives of Fury 104) either dies or reaches their tenth turn, they will transform into Demonic Illidan and end the game instantly. This is because it is coded to work the same way as Illidan's boss fight in the Trial by Felfire story, where he transforms the same way, but since there is no cutscene like in the adventure the game immediately ends. This bug has been scheduled for a hotfix.
This page was last edited on 29 June 2020, at 20:35.
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