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Tavern Brawl
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
The Great Amalgamation
"What horror has science wrought!? Build a deck, all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates, and Totems!"

The Great Amalgamation is a Tavern Brawl. It debuted on August 21st, 2019.

History[]

Tavern Brawl Start End
219 August 21, 2019 August 28, 2019
297 February 17, 2021 February 24, 2021
404 March 8, 2023 March 15, 2023

Overview[]

This Tavern Brawl sees players doing battle with custom decks. All minions are considered to have the All subtype, just like The WitchwoodNightmare Amalgam.

Notes[]

  • The rules only include actual subtypes, not psuedo-types like LegacySilver Hand Recruit and Treant.
  • Minions do not actually have the All tag written on them, but are always treated as having all types.
  • All minions have this effect, whether they started in your deck, generated, or summoned by another card.
  • Cards that generate specific minion subtypes (Rise of ShadowsUnderbelly Angler, One Night in KarazhanNetherspite Historian, ect) will still only generate minions that have it naturally. Nightmare Amalgam can be generated by anything as usual.
  • Minions with abilities that usually wouldn't need to except themselves (Goblins vs GnomesCogmaster, Journey to Un'GoroGentle Megasaur, ect) will benefit from their own abilities. Cards that do except themselves (LegacyMurloc Warleader, LegacySouthsea Captain, ect) still will not.

Strategy[]

Paladin and Shaman are best for this brawl, thanks to their hero powers summoning All-type minions. Shaman in particular has cheap synergies for both Totems and Murlocs.

Since every minion has all types, tribal synergy is extraordinarily powerful. Since tribal synergy is usually balanced around only affecting specific minions, this allows to player to use fast aggro decks. Cards like Goblins vs GnomesMechwarper, Whispers of the Old GodsThing from Below, Goblins vs GnomesShip's Cannon, Rise of ShadowsUnderbelly Angler and LegacyOld Murk-Eye are incredibly strong when they affect and gain from all minions.

This also makes anti-tribal cards powerful as well. LegacyHungry Crab and Journey to Un'GoroGolakka Crawler can destroy any minion and summon a cheap 3/4. Ashes of OutlandWaste Warden can deal 3 damage to every minion. Kobolds & CatacombsDragonslayer, The Boomsday ProjectE.M.P. Operative, and Goblins vs GnomesHemet Nesingwary are also options, but are far less powerful.

Specific tribal synergies are much more powerful. Since all minions count as Mechs, Magnetic cards can be attached to anything. Elementals like Journey to Un'GoroBlazecaller and Rastakhan's RumbleArcanosaur will almost always have their effects active. Any in-hand Dragon synergies can be satisfied with any minion in hand.


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