The Grand Tournament card list

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This pages provides a list of all Grand Tournament cards in Hearthstone.

For information on the various card sets, see Card set.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Knowledge Common Spell Shaman 2 Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Argent Horserider Common Minion General Any 3 2 1 Charge
Divine Shield His horse's name is Betsy.
Bash Common Spell Warrior 3 Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Bear Trap Common Spell Hunter 2 Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Bolster Common Spell Warrior 2 Give your Taunt minions +2/+2. The best offense is a good defense.
Boneguard Lieutenant Common Minion General Any 2 3 2 Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Brave Archer Common Minion General Hunter 1 2 1 Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Buccaneer Common Minion Pirate Rogue 1 2 1 Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Captured Jormungar Common Minion Beast Any 7 5 9 You can keep him, but you have to promise to feed him and clean out his tank every day!
Clockwork Knight Common Minion Mech Any 5 5 5 Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Dalaran Aspirant Common Minion General Mage 4 3 5 Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Demonfuse Common Spell Warlock 2 Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Dragonhawk Rider Common Minion General Any 3 3 3 Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Druid of the Saber Common Minion General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with StealthThat's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Evil Heckler Common Minion General Any 4 5 4 Taunt To be honest, heckling is not the most effective form of evil.
Fearsome Doomguard Common Minion Demon Warlock 7 6 8 They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
Flame Juggler Common Minion General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Flame Lance Common Spell Mage 5 Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Flash Heal Common Spell Priest 1 Restore 5 Health. Flash! Ahhhhhhh~
Frigid Snobold Common Minion General Any 4 2 6 Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Gadgetzan Jouster Common Minion General Any 1 1 2 Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Holy Champion Common Minion General Priest 4 3 5 Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Ice Rager Common Minion Elemental Any 3 5 2 He's a lot cooler than Magma Rager.
King's Elekk Common Minion Beast Hunter 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Kvaldir Raider Common Minion General Any 5 4 4 Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Lance Carrier Common Minion General Any 2 1 2 Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Living Roots Common Spell Druid 1 Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Lowly Squire Common Minion General Any 1 1 2 Inspire: Gain +1 Attack. But not the lowliest!
Maiden of the Lake Common Minion General Any 4 2 6 Your Hero Power costs (1). Not a good basis for a system of government.
Mukla's Champion Common Minion Beast Any 5 4 3 Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Murloc Knight Common Minion Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
North Sea Kraken Common Minion General Any 9 9 7 Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3 Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Pit Fighter Common Minion General Any 5 5 6 What did the pits ever do to you?
Power Word: Glory Common Spell Priest 1 Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Refreshment Vendor Common Minion General Any 4 3 5 Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
Seal of Champions Common Spell Paladin 3 Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Shado-Pan Rider Common Minion General Rogue 5 3 7 Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Silent Knight Common Minion General Any 3 2 2 Stealth

Divine Shield He used to be a librarian. Old habits die hard.

Silver Hand Regent Common Minion General Any 3 3 3 Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Spellslinger Common Minion General Mage 3 3 4 Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Totem Golem Common Minion Totem Shaman 2 3 4 Overload: (1) What happens when you glue a buncha totems together.
Tournament Attendee Common Minion General Any 1 2 1 Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Tournament Medic Common Minion General Any 4 1 8 Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Tuskarr Totemic Common Minion General Shaman 3 3 2 Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Undercity Valiant Common Minion General Rogue 2 3 2 Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Warhorse Trainer Common Minion General Paladin 3 2 4 Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Wildwalker Common Minion General Druid 4 4 4 Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Alexstrasza's Champion Rare Minion General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Argent Lance Rare Weapon Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Argent Watchman Rare Minion General Any 2 2 4 Can't attack.

Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?

Armored Warhorse Rare Minion Beast Any 4 5 3 Battlecry: Reveal a minion in each deck. If yours costs more, gain ChargeYep. It's a horse... wearing armor... going to war.
Ball of Spiders Rare Spell Hunter 6 Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Burgle Rare Spell Rogue 3 Add 2 random class cards to your hand (from your opponent's class)Yoink!
Coliseum Manager Rare Minion General Any 3 2 5 Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Competitive Spirit Rare Spell Paladin 1 Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Convert Rare Spell Priest 2 Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Cutpurse Rare Minion General Rogue 2 2 2 Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Darnassus Aspirant Rare Minion General Druid 2 2 3 Battlecry: Gain an empty Mana Crystal.

Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!

Draenei Totemcarver Rare Minion General Shaman 4 4 4 Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Effigy Rare Spell Mage 3 Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Fallen Hero Rare Minion General Mage 2 3 2 Your Hero Power deals 1 extra damage. And he can't get up.
Fencing Coach Rare Minion General Any 3 2 2 Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Fist of Jaraxxus Rare Spell Warlock 4 When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Healing Wave Rare Spell Shaman 3 Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Injured Kvaldir Rare Minion General Any 1 2 4 Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
King's Defender Rare Weapon Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Knight of the Wild Rare Minion General Druid 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Light's Champion Rare Minion General Any 3 4 3 Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Master Jouster Rare Minion General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Mogor's Champion Rare Minion General Any 6 8 5 50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Polymorph: Boar Rare Spell Mage 3 Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Powershot Rare Spell Hunter 3 Deal 2 damage to a minion and the minions next to it. pow POW pow
Ram Wrangler Rare Minion General Hunter 5 3 3 Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Saboteur Rare Minion General Any 3 4 3 Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Savage Combatant Rare Minion Beast Druid 4 5 4 Inspire: Give your hero

+2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.

Shady Dealer Rare Minion General Rogue 3 4 3 Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Sparring Partner Rare Minion General Warrior 2 3 2 Taunt
Battlecry: Give a minion TauntCome at me, bro.
Spawn of Shadows Rare Minion General Priest 4 5 4 Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6 Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
Tuskarr Jouster Rare Minion General Paladin 5 5 5 Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Void Crusher Rare Minion Demon Warlock 6 5 4 Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Wyrmrest Agent Rare Minion General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Arcane Blast Epic Spell Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Astral Communion Epic Spell Druid 4 Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Beneath the Grounds Epic Spell Rogue 3 Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Charged Hammer Epic Weapon Shaman 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Coldarra Drake Epic Minion Dragon Mage 6 6 6 You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
Confuse Epic Spell Priest 2 Swap the Attack and Health of all minions. This minion is really powerful!
Crowd Favorite Epic Minion General Any 4 4 4 Whenever you play a card with Battlecry, gain +1/+1. The crowd ALWAYS yells lethal.
Dark Bargain Epic Spell Warlock 6 Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Dreadsteed Epic Minion Demon Warlock 4 1 1 Deathrattle: At the end of the turn, summon a Dreadsteed. Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion.
Elemental Destruction Epic Spell Shaman 3 Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Enter the Coliseum Epic Spell Paladin 6 Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Frost Giant Epic Minion General Any 10 8 8 Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Garrison Commander Epic Minion General Any 2 2 3 You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Grand Crusader Epic Minion General Any 6 5 5 Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
Kodorider Epic Minion General Any 6 3 5 Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Lock and Load Epic Spell Hunter 2 Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.
Magnataur Alpha Epic Minion General Warrior 4 5 3 Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Master of Ceremonies Epic Minion General Any 3 4 2 Battlecry: If you have a minion with Spell Damage, gain +2/+2. Goes by "MC ElfyElf".
Mulch Epic Spell Druid 3 Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Mysterious Challenger Epic Minion General Paladin 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Poisoned Blade Epic Weapon Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Recruiter Epic Minion General Any 5 5 4 Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Sea Reaver Epic Minion General Warrior 6 6 7 When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Shadowfiend Epic Minion General Priest 3 3 3 Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Sideshow Spelleater Epic Minion General Any 6 6 5 Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Stablemaster Epic Minion General Hunter 3 4 2 Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Twilight Guardian Epic Minion Dragon Any 4 2 6 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntA result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Anub'arak Legendary Minion General Rogue 9 8 4 Deathrattle: Return this to your hand and summon a 4/4 Nerubian. Was actually a pretty nice guy before, you know, the whole Lich King thing.
Aviana Legendary Minion General Druid 9 5 5 Your minions cost (1). Call her "Tweety". She'll find it real funny. I PROMISE.
Bolf Ramshield Legendary Minion General Any 6 3 9 Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Chillmaw Legendary Minion Dragon Any 7 6 6 Taunt
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Confessor Paletress Legendary Minion General Priest 7 5 4 Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Dreadscale Legendary Minion Beast Hunter 3 4 2 At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
Eadric the Pure Legendary Minion General Paladin 7 3 7 Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
Eydis Darkbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Fjola Lightbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
Gormok the Impaler Legendary Minion General Any 4 4 4 Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
Icehowl Legendary Minion General Any 9 10 10 Charge
Can't attack heroes. This massive yeti just closes his eyes and charges at the nearest target. The nearest Target is a couple blocks away and has sick deals on skateboards.
Justicar Trueheart Legendary Minion General Any 6 6 3 Battlecry: Replace your starting Hero Power with a better one. It's like putting racing stripes and a giant spoiler on your hero power.
Nexus-Champion Saraad Legendary Minion General Any 5 4 5 Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Rhonin Legendary Minion General Mage 8 7 7 Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
Skycap'n Kragg Legendary Minion Pirate Any 7 4 6 Charrrrrge
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
The Mistcaller Legendary Minion General Shaman 6 4 4 Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
The Skeleton Knight Legendary Minion General Any 6 7 4 Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand. Apparently it really was just a flesh wound.
Varian Wrynn Legendary Minion General Warrior 10 7 7 Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
Wilfred Fizzlebang Legendary Minion General Warlock 6 4 4 Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.

*He's pretty sure this is going to work out.
Showing all 132 cards


Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ambush! None Spell Rogue 0 When you draw this, summon a 4/4 Nerubian for your opponent. Draw a card. 
Ballista Shot None Hero Power Hunter 2 Hero Power
Deal 3 damage to the enemy hero. 
Boar None Minion Beast Mage 3 4 2 Charge 
Dire Shapeshift None Hero Power Druid 2 Hero Power
Gain 2 Armor and +2 Attack this turn. 
Fireblast Rank 2 None Hero Power Mage 2 Hero Power
Deal 2 damage. 
Heal None Hero Power Priest 2 Hero Power
Restore 4 Health. 
Lightning Jolt None Hero Power Shaman 2 Hero Power
Deal 2 damage. 
Nerubian None Minion General Rogue 4 4 4
Poisoned Dagger None Weapon Rogue 1 2 2
Poisoned Daggers None Hero Power Rogue 2 Hero Power
Equip a 2/2 Weapon. 
Sapling None Minion General Druid 1 1 1
Soul Tap None Hero Power Warlock 2 Hero Power
Draw a card. 
Tank Up! None Hero Power Warrior 2 Hero Power
Gain 4 Armor. 
The Silver Hand None Hero Power Paladin 2 Hero Power
Summon two 1/1 Recruits. 
Totemic Slam None Hero Power Shaman 2 Hero Power
Summon a Totem of your choice. 
War Kodo None Minion Beast Any 5 3 5
Sabertooth Lion Common Minion Beast Druid 2 2 1 Charge 
Sabertooth Panther Common Minion Beast Druid 2 3 2 Stealth 
Tiger Form Common Minion Beast Druid 2 3 2 Charge, Stealth 
Showing all 19 cards