The Boomsday Project card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Secret: When one of your minions is attacked, give it Divine Shield. We call it the bubble machine.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Taunt "You have my shield! And the rest of me too."
Divine Shield Leave them alone for two minutes and they go right into sleep mode.
Divine Shield Her suit was fitted using a scale model.
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them.
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Lifesteal Ironic. It could recycle others, but not itself.
Discover a Secret. The secret is... There is no plan!
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Rush "See you later bot"
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Rush Rage alongside the machine.
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Magnetic WAR! GEAR! What is it good for?
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Taunt Every ten seconds it asks if you want to update.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Whenever you shuffle a card into a deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
|Power Word: Replicate||Epic||Spell||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
|Dr. Boom, Mad Genius||Legendary||Hero card||Warrior||7|
Battlecry: For the rest of the game, your Mechs have Rush. "Of course I've gone mad with power. Ever try going mad without it?"
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
|Floop's Glorious Gloop||Legendary||Spell||Druid||1|
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
|Kangor's Endless Army||Legendary||Spell||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
|Luna's Pocket Galaxy||Legendary||Spell||Mage||7|
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
|Myra's Unstable Element||Legendary||Spell||Rogue||5|
Draw the rest of your deck. What could go wrong?
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
|The Storm Bringer||Legendary||Spell||Shaman||7|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
|Whizbang the Wonderful||Legendary||Minion||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
|Zerek, Master Cloner||Legendary||Minion||General||Priest||6||5||5|
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
|Zerek's Cloning Gallery||Legendary||Spell||Priest||9|
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
|Showing all 134 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Big Red Button||None||Hero Power||Warrior||2|
Activate this turn's Mech Suit power!
|Blast Shield||None||Hero Power||Warrior||2|
Gain 7 Armor.
Swaps each turn.
Casts When Drawn
You take 5 damage.
Give your minions Charge.
|Delivery Drone||None||Hero Power||Warrior||2|
Discover a Mech.
Swaps each turn.
There's symmetry in the stars.
Deal 1 damage to all enemies. Swaps each turn.
Summon three 1/1 Microbots.
Swaps each turn.
Give a minion +2/+2.
Summon two 2/2 Treants.
Give your other minions +1/+1.
Everything must be perfect.
It's time to clone! Match minions on the opposing side of the battlefield exactly.
|The Stars Align||None||Spell||Any||3|
Arrange your minions by their Health.
|Zap Cannon||None||Hero Power||Warrior||2|
Deal 3 damage.
Swaps each turn.
|Zerek, Master Cloner||None||Hero||Any|
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