|Set:||Ashes of Outland|
|Abilities:||Battlecry, Copy, Deathrattle, Destroy, Increment attribute, Summon|
|Tags:||Death-related, Resurrection effect|
|Voice actor:||David Lodge|
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1.
"You’re fine, friendly minions! You're fine! Don’t tell Mom!"
How to get[edit | edit source]
|Golden Teron Gorefiend||3200||1600|
Notes[edit | edit source]
- Destroyed minions are stored as individual enchantments on Teron. These enchantments can be copied by effects which copy Deathrattles.
- The minions summoned by the Teron Gorefiend's Deathrattle will be in their base state, undamaged and with only Teron's enchantment, regardless of the state of the original minion at the time it was destroyed.
- Minions originally destroyed by Teron Gorefiend are not bound to the original side of the board. If Gorefiend switches sides for any reason, the side in control of Gorefiend when he dies gains the resurrected and buffed minions.
Strategy[edit | edit source]
Teron Gorefiend has a powerful, but difficult to use effect. He requires other minions in play, and often costs board advantage the turn he's summoned.
His first use can be similar to Carnivorous Cube, which allows him to cheaply activate Deathrattles and also summon your Deathrattle minions for a second use of their effect. This is very effective combined with Eggs, which gain their Deathrattles and return when Gorefiend is destroyed with attack value, making it easier for them to die a second time.
The secondary use for Teron Gorefiend is as a board buff. While this is a bit harder to make immediate use of, there are a few advantages over a standard +1/+1. You will get the 3/4 upfront, which is a fantastic statline for a card that gives your entire board a buff. It also essentially protects your board from area of effect attacks, forcing your opponent to deal with the 3/4 Gorefiend before they can clear the rest of your cards. Shamans can make particular use of this, filling their board with low threat Totems to combine with Splitting Axe and Totemic Reflection, then giving them all +1/+1.
You don't have to wait for a huge board to play Teron. Destroying even a simple 2/3 still gives you a 3/4 that summons a 3/4 on death, which is resilient and sticky, perfect for a token deck. Sometimes it may even be better to play Teron first, then play other minions afterwards to keep pressure on your opponent.
Teron Gorefiend is also quite effective with Deathrattle trigger and copy cards, like Shadowy Figure and Play Dead. This will resummon your entire board with +1/+1, and keep Gorefiend around for a second wave.
Beware of Silence and Transform effects, as these will render your entire board destroyed by Teron with no way to recover them. Shadow Madness can be even more devastating if the opponent has a way to kill off Teron after stealing him, as it will trigger his Deathrattle on their side.
Quotes[edit | edit source]
- I was the first, you know.
- Give in!
Lore[edit | edit source]
- Teron Gorefiend, born Teron'gor, was one of Gul'dan's followers and a member of the Shadow Council. In death, he became the first of the necromantic terrors that became known as death knights — the warriors promised by Gul'dan to appease Orgrim Doomhammer and combat the human mages' powerful magic. Gorefiend convinced Ner'zhul to unite the Horde of Draenor and invade other worlds but was slain by Turalyon at the Black Temple as the planet tore itself apart. Years later he was resurrected once more and returned to the Black Temple where he allied with Illidan Stormrage.