Tempo Rogue is a Tempo-focused Aggro Rogue deck type. It heavily revolves around making efficient tempo plays using Rogue's wide variety of low-cost spells, efficient removal and burst damage to snowball a board advantage and quickly finish off the opponent. The deck's focal power changed wildly through the Standard cycle, but the core gameplay remains the same.
History[edit | edit source]
The first version of Tempo Rogue can be traced back to Goblins vs. Gnomes, utilizing weapon buffs like Tinker's Sharpsword Oil for a powerful 2-mana Blade Flurry to deal double the face damage and clear the board in one turn and finishing off the opponent with Charge minions like Leeroy Jenkins powered up with Cold Blood. This version of Rogue was often referred to as Oil Rogue.
With the release of Knights of the Frozen Throne, Tempo Rogue decks used Prince Keleseth to single-handedly push the game heavily in their favor with cheap, buffed minions. This version of Tempo Rogue was widely used in the Year of the Mammoth. This version of Tempo Rogue was also known as Keleseth Rogue.
With Year of the Raven, most Tempo Rogue decks transitioned to using Baku the Mooneater for Poisoned Daggers, which was extremely effective early in the game. Despite the deck restrictions imposed, many of the staple tempo cards like Hench-Clan Thug and Vilespine Slayer were usable. This variant was known as Odd Rogue.
Despite losing both Baku and Keleseth in the Year of the Dragon, Tempo Rogue still lives on, thanks to cards like Vendetta and Underbelly Fence creating cheap and effective tempo swings and Waggle Pick as an activator for 0-cost Dread Corsairs, which can all be pulled with Raiding Party. The deck makes liberal use of Return to hand effects as re-activators for SI:7 Agent, EVIL Miscreant, Leeroy Jenkins, or Heistbaron Togwaggle. Some versions of Tempo Rogue use a Highlander version of the deck for Zephrys the Great following Saviors of Uldum. Descent of Dragons created Galakrond Rogue, using Galakrond, the Nightmare and its Invoke cards for copious Lackey generation and easy combo activators, and even enabled an OTK using Spirit of the Shark, Umbral Skulker, and Spectral Pillager.
Common cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Galakrond Rogue[edit | edit source]
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
Wild cards[edit | edit source]
- This section contains information exclusive to Wild format.
Wild cards that fit well into this deck type:
|Common deck types|