Taunt

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Taunt
Enemies must attack minions that have Taunt.
The shield-like Taunt visual effect

Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability.

Minions with Taunt (commonly referred to as Taunts) serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero until the Taunts are removed. However, Taunts have no effect on spells, Hero Powers or other damaging effects. Minions with Taunt are displayed on the battlefield encased in a shield.

One of the most powerful effects in Hearthstone, confusion over how Taunt works is one of the main reasons new players quit the game.[1]

Functionality[edit | edit source]

A video explaining Taunt in Hearthstone made by the Curse Gamepedia YouTube Channel.
  • The Taunt ability works by limiting which characters the opposing player can target with direct "melee" attacks from their own characters. Only these direct attacks - when a minion or hero physically moves to attack an enemy target - are affected by Taunt. All other types of effects are completely unaffected by Taunt, including spells, Hero Powers, and minion effects such as those of Elven Archer or Knife Juggler.
  • If the opponent has one or more Taunt minions on the battlefield, the player will only be able to direct melee attacks at one of the minions with Taunt. If they try to attack a non-Taunt target while there is an enemy Taunt minion on the battlefield, they will be given the error message "A minion with Taunt is in the way".
  • If the opponent has more than one minion with Taunt, the player will be able to choose which one of them to attack.
  • Players do not have to attack Taunt minions, but cannot attack any other characters while there are enemy Taunt minions on the battlefield. A player may choose not to attack at all rather than attacking an enemy Taunt, which may be strategically advantageous.
  • As with all minion abilities, destroying a Taunt minion or removing it from the board will immediately take it out of play, cancelling the Taunt effect. The Taunt ability can also be removed from a minion through Silence and Transform effects like Keeper of the Grove and Polymorph.

Advanced[edit | edit source]

  • A unique conflict comes into play when a single minion has Stealth or Immune and Taunt active. The Taunt effect is temporarily negated by the Stealth or Immunity, and will not take effect until the minion loses its buff.
  • Taunt only restricts attacks where the player is selecting a target for a character attack action. Abilities like Auto-Attack and the triggered effect of Swamp King Dred will bypass Taunt.
  • Rush minions can bypass heroes with Taunt, this can be seen in the One Night in Karazhan Adventure encounter, The Curator.

Strategy[edit | edit source]

Taunt is a key strategic ability in Hearthstone. It allows a minion to act as a 'tank', protecting other targets from melee attack while forcing the enemy to attack them first. Critically though, Taunt only affects target selection for melee combat, where the player sends their minion or hero to attack an enemy target. Spells, Hero Powers and ranged attacks, such as that of Elven Archer, are not affected by Taunt, and can be targeted regardless. Non-targeted effects such as area of effect (Flamestrike) and random target effects (Arcane Missiles) are also unaffected.

The value of a Taunt minion lies in its ability to dictate the focus of combat on the board. Generally, this is to divert attacks away from more valuable or vulnerable targets, and toward the Taunt. Taunts can be very useful in the late game to prevent the opponent from directing all attacks at the hero themselves, quickly finishing the game. It can also be important for protecting valuable minions such as those with special effects or abilities. Without a Taunt these minions may be quickly removed, preventing the player from benefiting from their effects. Taunts can sometimes also prevent combat outright (for a turn or two), such as when facing down a vastly inferior minion. While the choice between attacking a hero and attacking their minions is a key strategic point in the game, Taunt minions make this decision for your opponent, preventing them from sneaking in extra attacks on your hero and forcing them to focus on your designated champion.

The best Taunt minions generally have a high Health value, allowing them to engage in combat with several enemies before they are destroyed. Health-increasing and healing effects such as the priest hero power can be very useful for topping-up Taunts.

Like all abilities, Taunt represents a points trade-off with other possible qualities. Building the right proportion of Taunt minions into a deck is therefore a key strategic decision. Too many taunts can leave you short on other abilities, or routinely playing minions with lower stats than necessary. Too few taunts can leave your special minions vulnerable, your hero open to attack, and prevent you from capitalizing on their powers. Different classes, strategies and players have different synergies and attitudes to the use of Taunts, with some decks relying on numerous Taunts as a core element of their strategy, and others eschewing them entirely.

Since they only affect melee combat, Taunts are generally most effective against decks which rely on minion attacks to defeat the opponent. Decks which focus on spells or Hero Powers to deal lethal damage will be minimally affected by Taunts.

Taunts generally represent a slowing down of the game, with the Taunt ability usually present on a card in place of additional stats or other useful effects. This makes Taunts effective in control decks which seek to delay the game until they can afford to play their expensive cards or powerful combos. In contrast, Taunts are far less valuable in aggro decks, which seek to defeat the opponent in the first few rounds, since these decks are less concerned about incoming damage, preferring to focus on dealing damage as quickly as possible although cards such as Voidwalker, Tar Creeper, and Stonehill Defender are still widely used in aggro decks to protect more valueable minions with higher value, such as Raid Leader or Lightwarden.

One key thing to remember in the use of Taunts is that they are always vulnerable to Silences and destroy effects. An indomitable Taunt can be neutralised with a single Ironbeak Owl or Assassinate, wrecking plans to defend minions or the hero itself, Shieldbreaker's only purpose is to remove Taunt considering how widely used this effect is. Taunts can also be specifically removed by The Black Knight, or may be purposefully countered with direct damage spells or Charge minions in order to clear the way for attacks. Transformations can also remove the Taunt ability, although Hex will not, since the resulting Frog itself has Taunt. Taunts can be a target of Mind control effects, leaving their previous owner vulnerable. Players may also use return effects such as Sap or Freezing Trap to cunningly remove Taunts for a turn or two.

Decks seeking to burst the player down will often use cheap forms of removal such as these before using plays such as Unleash the Hounds to finish the opponent off. Using multiple Taunts can strongly reduce the likelihood of this happening, but cannot prevent it entirely.

Granting Taunt[edit | edit source]

While the Taunt ability is usually granted by the minion's card text, it can also be gained from various enchantments and spells. See the table below for a full list. Granting Taunt to a minion is a highly strategic decision, with consequences which can be hard to predict. It may force the opponent to attack the target first, prompt them to use removal upon the target, or serve to give them a larger selection of targets to attack.

Players often choose to grant Taunt to a powerful minion which can withstand several attacks, or is capable of destroying any minion which attacks it. Giving Taunt to a high-Attack minion may force the opponent to sacrifice a tough minion or suffer substantial damage themselves using a weapon. However, high-Health Taunts are generally considered preferable, due to their increased longevity in the line of fire.

In some particular circumstances, granting Taunt to a valuable enemy minions with cards such as Ancestral Healing and Mark of the Wild can be efficient too, not only does this cause the minion to be unprotected by other Taunts, making it vulnerable to minions such as Stoneskin Basilisk and Stubborn Gastropod, it can also be conveniently destroyed by The Black Knight.

Taunt can be used to force an opponent to trigger the minion's Deathrattle, such as with Abomination and Tirion Fordring. Players can grant Taunt for a similar purpose, choosing targets such as Savannah Highmane and Cairne Bloodhoof to manipulate the opponent's actions and trigger useful synergies. However, Deathrattle Taunts are easily countered with effects such as silences.

It is almost always preferable to keep valuable targets protected by at least one Taunt, which is arguably the key purpose of Taunts. For this reason, it is generally a bad idea to grant vulnerable targets Taunt, since this strongly enables and encourages the enemy to attack that minion. In the case of Taunt-granting positional effects such as Defender of Argus this can mean sacrificing a value buff, but may still be the better choice. In some cases positional effects can make it impossible to avoid granting Taunt to a minion, making the playing of that card problematic.

Soft taunt[edit | edit source]

Minions described as 'soft taunts' are cards which, although lacking the Taunt ability, possess a quality which is beneficial or desirable enough for the controlling player that the removal of the minion quickly becomes a priority for the other player. While the opponent is not forced to attack these minions, they may swiftly become the primary focus of the player's attacks, in the hopes of removing them as quickly as possible. Examples include Emperor Thaurissan, Fandral Staghelm, Grimestreet Enforcer, Frothing Berserker, Questing Adventurer, Auchenai Soulpriest, Gadgetzan Auctioneer, Knife Juggler, Vicious Fledgling, Murloc Warleader, Doomsayer, Archmage Antonidas, Prophet Velen and Malygos.

This attack priority is usually created due to special card text, including triggered effects, Spell Damage, Windfury, Enrage and Poison effects. Minions such as Magma Rager with high Attack but low Health may also act as soft taunts if the player wishes to avoid suffering their attack. Essentially, any minion which is a priority to remove can be considered a 'soft taunt'. The term is not fixed but is granted subjectively according to a player's sense of priorities.

Because soft taunts generally represent a minion of special value, it is usually to the advantage of the controlling player to do their best to protect these targets. This can help keep the minion alive a little longer, and also force their opponent's hand by requiring them to go to costly lengths in order to remove the minion, before its effects turn the tide of the game against them. However, these strategic decisions hinge upon the perceived value of the minion. Players can use this to lead their opponent to attack apparently valuable minions which are in fact not critical to their strategy. For example, a mage playing a Spell Damage minion can expect their opponent to quickly remove the minion if possible, due to its potential to increase the mage's damage output. However, a mage without any spells in their hand may choose to play a Spell Damage minion simply in order to distract their opponent from another target of greater value. This can cause the opponent to sacrifice a minion or waste a valuable removal spell of their own in order to destroy this apparently important minion, inadvertently clearing the way for the mage to play a different strategy the next round. This can also be used much like a literal taunt minion to buy the mage time or to dictate which of the possible minions the opponent must attack.

Players need to be aware of the attractiveness or 'soft taunt' status of their minions; for example, minions with Spell Damage are often best played in the same round as a damaging spell, ensuring that the minion is not destroyed before the player can get at least some use from its effect.

Cards with Taunt[edit | edit source]

This section lists Taunt minions or minions that can gain Taunt when played.

Collectible[edit | edit source]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Goldshire Footman Free Minion General Any 1 1 2
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Voidwalker Free Minion Demon Warlock 1 1 3
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Frostwolf Grunt Free Minion General Any 2 2 2
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Ironfur Grizzly Free Minion Beast Any 3 3 3
Taunt "Bear Carcass 1/10"
Silverback Patriarch Free Minion Beast Any 3 1 4
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Sen'jin Shieldmasta Free Minion General Any 4 3 5
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Booty Bay Bodyguard Free Minion General Any 5 5 4
Taunt You can hire him... until someone offers him enough gold to turn on you.
Lord of the Arena Free Minion General Any 6 6 5
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Ironbark Protector Free Minion General Druid 8 8 8
Taunt I dare you to attack Darnassus.
Shieldbearer Common Minion General Any 1 0 4
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Witch's Apprentice Common Minion Beast Shaman 1 0 1
Taunt
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Bronze Gatekeeper Common Minion Mech Any 3 1 5
Magnetic
Taunt "You have my shield! And the rest of me too."
Druid of the Scythe Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Reckless Diretroll Common Minion General Warlock 3 2 6
Taunt
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Tauren Warrior Common Minion General Any 3 2 3
Taunt.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Felsoul Inquisitor Common Minion Demon Any 4 1 6
Lifesteal
Taunt Everyone expects an inquisition reference.
Mogu'shan Warden Common Minion General Any 4 1 7
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Proud Defender Common Minion General Any 4 2 6
Taunt
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Unpowered Steambot Common Minion Mech Any 4 0 9
Taunt Overpowered Steambot got nerfed.
Druid of the Claw Common Minion General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Fen Creeper Common Minion General Any 5 3 6
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Rotten Applebaum Common Minion General Any 5 4 5
Taunt
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Rusty Recycler Common Minion Mech Any 5 2 6
Taunt
Lifesteal Ironic. It could recycle others, but not itself.
Aranasi Broodmother Common Minion Demon Warlock 6 4 6
Taunt
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Safeguard Common Minion Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Violet Warden Common Minion General Any 6 4 7
Taunt
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Amani War Bear Common Minion Beast Any 7 5 7
Rush
Taunt "I used to farm for hours! Now they just come in packs?"
Furious Ettin Common Minion General Any 7 5 9
Taunt One head is a morning person. The other head hates morning people.
Rabble Bouncer Common Minion General Any 7 2 7
Taunt
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Heroic Innkeeper Common Minion General Any 8 4 4
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Mosh'ogg Enforcer Common Minion General Any 8 2 14
Taunt
Divine Shield Can’t break the rules if you can’t read ‘em.
Belligerent Gnome Rare Minion General Any 2 1 4
Taunt
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Felguard Rare Minion Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Paragon of Light Rare Minion General Paladin 3 2 5
While this minion has 3 or more Attack, it has Taunt and LifestealShe’s all fun and games until someone rings that stupid bell.
Phantom Militia Rare Minion General Any 3 2 4
Echo
Taunt Recruited from the Gilnean opera house.
Annoy-o-Module Rare Minion Mech Paladin 4 2 4
Magnetic
Divine Shield
Taunt Every ten seconds it asks if you want to update.
Hecklebot Rare Minion Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Zandalari Templar Rare Minion General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Bewitched Guardian Rare Minion General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Witchwood Grizzly Rare Minion Beast Any 5 3 12
Taunt
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Siegebreaker Rare Minion Demon Warlock 7 5 8
Taunt
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Tunnel Blaster Rare Minion General Any 7 3 7
Taunt
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Cathedral Gargoyle Epic Minion General Paladin 2 2 2
Battlecry: If you're holding a Dragon, gain Taunt and Divine ShieldFly like an eagle, drop like a rock.
Omega Defender Epic Minion General Any 4 2 6
Taunt
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Totem Cruncher Epic Minion Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Earth Elemental Epic Minion Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Ancient of War Epic Minion General Druid 7 5 5
Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
High Priestess Jeklik Legendary Minion General Warlock 4 3 4
Taunt, Lifesteal
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Zilliax Legendary Minion Mech Any 5 3 2
Magnetic
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
Arch-Villain Rafaam Legendary Minion General Warlock 7 7 8
Taunt
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Lucentbark Legendary Minion General Druid 8 4 8
Taunt
Deathrattle: Go dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 58 cards
Goldshire Footman(564).png
Shieldbearer(24).png
Voidwalker(340).png
Witch's Apprentice(89354).png
Belligerent Gnome(90167).png
Cathedral Gargoyle(89382).png
Frostwolf Grunt(663).png
Bronze Gatekeeper(89896).png
Druid of the Scythe(89428).png
Felguard(236).png
Ironfur Grizzly(519).png
Paragon of Light(89433).png
Phantom Militia(89337).png
Reckless Diretroll(90180).png
Silverback Patriarch(611).png
Tauren Warrior(477).png
Annoy-o-Module(89810).png
Dread Corsair(261).png
Felsoul Inquisitor(89470).png
Hecklebot(90603).png
High Priestess Jeklik(90182).png
Mogu'shan Warden(346).png
Omega Defender(89809).png
Proud Defender(90634).png
Sen'jin Shieldmasta(326).png
Totem Cruncher(89414).png
Unpowered Steambot(89459).png
Zandalari Templar(90192).png
Abomination(597).png
Bewitched Guardian(89431).png
Booty Bay Bodyguard(27).png
Convincing Infiltrator(90630).png
Druid of the Claw(587).png
Earth Elemental(124).png
Fen Creeper(476).png
Rotten Applebaum(89347).png
Rusty Recycler(89929).png
Witchwood Grizzly(89381).png
Zilliax(89803).png
Aranasi Broodmother(90551).png
Lord of the Arena(414).png
Safeguard(90651).png
Sunwalker(221).png
Violet Warden(90656).png
Amani War Bear(90197).png
Ancient of War(242).png
Arch-Villain Rafaam(90546).png
Furious Ettin(89467).png
Rabble Bouncer(90203).png
Siegebreaker(90683).png
Tunnel Blaster(90660).png
Al'Akir the Windlord(335).png
Heroic Innkeeper(90667).png
Ironbark Protector(238).png
Lucentbark(90566).png
Mosh'ogg Enforcer(90275).png
Tirion Fordring(391).png
Grave Horror(90186).png


Uncollectible[edit | edit source]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Free Agent None Minion General Any 1 0 3
Taunt 
Zombie None Minion General Priest 1 1 1
Taunt 
Guard Bot None Minion Mech Warrior 2 2 3
Taunt 
Vault Safe None Minion Mech Any 2 0 5
Taunt 
Golden Kobold None Minion General Any 3 6 6
Taunt
Battlecry: Replace your hand with Legendary minions. 
Toad None Minion Beast Shaman 3 2 4
 
Stoneclaw Totem Free Minion Totem Shaman 1 0 2
Taunt 
Frog Common Minion Beast Any 0 0 1
Taunt 
Mirror Image Common Minion General Mage 0 0 2
Taunt 
Annoy-o-Tron Common Minion Mech Any 2 1 2
Taunt
Divine Shield 
Gnoll Common Minion General Any 2 2 2
Taunt 
Treant Common Minion General Druid 2 2 2
Taunt 
Druid of the Scythe Common Minion Beast Druid 3 2 4
Taunt 
Misha Common Minion Beast Hunter 3 4 4
Taunt 
Druid of the Claw Common Minion Beast Druid 5 4 6
Taunt 
Spirit Wolf Rare Minion General Shaman 2 2 3
Taunt 
Wardruid Loti Legendary Minion Beast Druid 3 1 6
Taunt 
Showing all 17 cards
Frog(115).png
Mirror Image(650).png
Free Agent(90206).png
Stoneclaw Totem(298).png
Zombie(90297).png
Annoy-o-Tron(89953).png
Gnoll(565).png
Guard Bot(89878).png
Spirit Wolf(451).png
Treant(181).png
Vault Safe.png
Druid of the Scythe(89430).png
Golden Kobold(27212).png
Misha(593).png
Toad(90163).png
Wardruid Loti(90226).png
Druid of the Claw(45).png


Sources of Taunt[edit | edit source]

Taunt-generating cards[edit | edit source]

This section lists cards which generate Taunt minions.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mirror Image Free Spell Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Saronite Taskmaster Common Minion General Any 1 2 3
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Druid of the Scythe Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Sand Drudge Common Minion General Priest 3 3 3
Whenever you cast a spell, summon a 1/1 Zombie with TauntLoves long walks on the beach, raising the dead, and chocolates.
Druid of the Claw Common Minion General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Rain of Toads Common Spell Shaman 6
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Safeguard Common Minion Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Feral Spirit Rare Spell Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Phantom Militia Rare Minion General Any 3 2 4
Echo
Taunt Recruited from the Gilnean opera house.
Security Rover Rare Minion Mech Warrior 6 2 6
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Giggling Inventor Rare Minion General Any 7 2 1
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield"I shall build a mighty golden paladin! And he will GREET the WORLD!"
Wardruid Loti Legendary Minion General Druid 3 1 2
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Pretty scary”
“…Blammodax!”
“Is that a thing?”
“SMAXODON!”
“….now you’re just making those up.”
Hogger Legendary Minion General Any 6 4 4
At the end of your turn, summon a 2/2 Gnoll with TauntHogger is super powerful. If you kill him, it's because he let you.
Cenarius Legendary Minion General Druid 9 5 8
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Showing all 16 cards
Mirror Image(30).png
Saronite Taskmaster(90205).png
Animal Companion(578).png
Druid of the Scythe(89428).png
Feral Spirit(214).png
Phantom Militia(89337).png
Sand Drudge(90241).png
Wardruid Loti(90223).png
Hex(270).png
Druid of the Claw(587).png
Hogger(39).png
Rain of Toads(90157).png
Safeguard(90651).png
Security Rover(89876).png
Giggling Inventor(89838).png
Cenarius(605).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Map to the Golden Monkey None Spell Any 2
Shuffle the Golden Monkey into your deck. Draw a card. 
I Know a Guy Common Spell Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Bear Trap Common Spell Hunter 2
Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Bilefin Tidehunter Common Minion Murloc Any 2 2 1
Battlecry: Summon a 1/1 Ooze with TauntBile actually makes for surprisingly sturdy fins.
Arcanosmith Common Minion General Any 4 3 2
Battlecry: Summon a 0/5 minion with TauntHe’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Green Jelly Common Minion General Any 5 3 3
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
Obsidian Destroyer Common Minion General Warrior 7 7 7
At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Druid of the Swarm Rare Minion General Druid 2 1 2
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Greater Pearl Spellstone Rare Spell Paladin 2
Summon a 6/6 Spirit with Taunt
Lesser Pearl Spellstone Rare Spell Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Pearl Spellstone Rare Spell Paladin 2
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Protect the King! Rare Spell Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Stonehill Defender Rare Minion General Any 3 1 4
Taunt
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Saronite Chain Gang Rare Minion General Any 4 2 3
Taunt
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Shellshifter Rare Minion General Druid 4 3 3
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Direhorn Hatchling Rare Minion Beast Warrior 5 3 6
Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Sludge Belcher Rare Minion General Any 5 3 5
Taunt. Deathrattle: Summon a 1/2 Slime with TauntDO NOT GIVE HIM A ROOT BEER.
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Spell Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Voidlord Epic Minion Demon Warlock 9 3 9
Taunt
Deathrattle: Summon three 1/3 Demons with TauntNever let it hold your checkbook.
Awaken the Makers Legendary Spell Priest 1
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
White Eyes Legendary Minion General Shaman 5 5 5
Taunt
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
Malfurion the Pestilent Legendary Hero card Druid 7
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Twin Emperor Vek'lor Legendary Minion General Any 7 4 6
Taunt
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor. Do they make decisions based on age? "I'm two minutes older therefore we burn this village."
Hadronox Legendary Minion Beast Druid 9 3 7
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Showing all 25 cards
Awaken the Makers(52588).png
I Know a Guy(49623).png
Bear Trap(22364).png
Bilefin Tidehunter(35219).png
Druid of the Swarm(62905).png
Greater Pearl Spellstone(76902).png
Lesser Pearl Spellstone(76900).png
Map to the Golden Monkey(27213).png
Pearl Spellstone(76901).png
Protect the King!(42032).png
Stonehill Defender(55529).png
Arcanosmith(42062).png
Saronite Chain Gang(62901).png
Shellshifter(55544).png
Direhorn Hatchling(55524).png
Green Jelly(77007).png
Sludge Belcher(7749).png
White Eyes(49726).png
Spikeridged Steed(55516).png
Spreading Plague(62841).png
Malfurion the Pestilent(62904).png
Obsidian Destroyer(27222).png
Twin Emperor Vek'lor(35201).png
Hadronox(61828).png
Voidlord(76913).png

Taunt-granting cards[edit | edit source]

This section lists cards which grant Taunt to other minions or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Gift of the Wild Common Spell Druid 8
Give your minions +2/+2 and Taunt
Sunfury Protector Rare Minion General Any 2 2 3
Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Paragon of Light Rare Minion General Paladin 3 2 5
While this minion has 3 or more Attack, it has Taunt and LifestealShe’s all fun and games until someone rings that stupid bell.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Zandalari Templar Rare Minion General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Cathedral Gargoyle Epic Minion General Paladin 2 2 2
Battlecry: If you're holding a Dragon, gain Taunt and Divine ShieldFly like an eagle, drop like a rock.
A New Challenger... Epic Spell Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Zilliax Legendary Minion Mech Any 5 3 2
Magnetic
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
Showing all 13 cards
Ancestral Healing(216).png
Cathedral Gargoyle(89382).png
Mark of the Wild(480).png
Sunfury Protector(372).png
Mark of Nature(149).png
Paragon of Light(89433).png
Defender of Argus(542).png
Houndmaster(225).png
Mark of the Loa(90244).png
Zandalari Templar(90192).png
Zilliax(89803).png
A New Challenger...(90173).png
Gift of the Wild(90690).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rusty Horn None Spell Any 1
Give a minion Taunt
Twilight Geomancer Common Minion General Any 2 1 4
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)"Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Nesting Roc Common Minion Beast Any 5 4 7
Battlecry: If you control at least 2 other minions, gain TauntRoc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Jade Chieftain Common Minion General Shaman 7 5 5
Battlecry: Summon a Jade Golem. Give it TauntSeeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
Bonemare Common Minion General Any 8 5 5
Battlecry: Give a friendly minion +4/+4 and TauntAttacks her job with unbridled enthusiasm.
Sparring Partner Rare Minion General Warrior 2 3 2
Taunt
Battlecry: Give a minion TauntCome at me, bro.
Lone Champion Rare Minion General Any 3 2 4
Battlecry: If you control no other minions, gain Taunt and Divine ShieldHe is a champion, with no friends. He'll keep on fighting, til the end!
Sacred Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions Taunt
Hooked Reaver Rare Minion Demon Warlock 4 4 4
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5
Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Master Jouster Rare Minion General Any 6 5 6
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Coghammer Epic Weapon Paladin 3 2 3
Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Corpsetaker Epic Minion General Any 4 3 3
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, WindfuryHer extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Enhance-o Mechano Epic Minion Mech Any 4 3 2
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Dark Wispers Epic Spell Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Level Up! Epic Spell Paladin 6
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Prince Valanar Legendary Minion General Any 4 4 4
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and TauntThree Princes stand before you. This one devours one after another.
Showing all 18 cards
Rusty Horn(12369).png
Sparring Partner(22354).png
Twilight Geomancer(35202).png
Coghammer(12228).png
Lone Champion(76883).png
Sacred Maul(76888).png
Corpsetaker(61832).png
Enhance-o Mechano(12176).png
Hooked Reaver(77010).png
Prince Valanar(62844).png
Tol'vir Stoneshaper(55478).png
Nesting Roc(55573).png
Dark Wispers(12298).png
Level Up!(76867).png
Master Jouster(22317).png
Spikeridged Steed(55516).png
Jade Chieftain(49720).png
Bonemare(61834).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shieldbreaker Rare Minion General Any 2 2 1
Battlecry: Silence an enemy minion with TauntCan also break up fights, relationships, and unions.
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 2 cards
Shieldbreaker(90290).png
The Black Knight(396).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bolster Common Spell Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Stolen Goods Rare Spell Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
King's Defender Rare Weapon Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Strongshell Scavenger Rare Minion General Druid 4 2 3
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Spiked Hogrider Rare Minion General Any 5 5 5
Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Fire Plume's Heart Legendary Spell Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Hadronox Legendary Minion Beast Druid 9 3 7
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Showing all 7 cards
Fire Plume's Heart(55523).png
Bolster(22320).png
Stolen Goods(49661).png
King's Defender(22286).png
Strongshell Scavenger(62936).png
Spiked Hogrider(49687).png
Hadronox(61828).png

Trivia[edit | edit source]

  • Cited in 2015 as one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic.[1] Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.[1]
  • Early in development, attacking a Taunt minion would cause it to lose Taunt. However, when a bug cropped up that caused minions not to lose Taunt when attacked, the developers realised that it was much simpler and more fun for Taunts to retain the ability, and the behaviour was kept.[2]

Patch changes[edit | edit source]

  • Patch 1.0.0.4944 (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[edit | edit source]

  1. 1.0 1.1 1.2 Ben Brode on Twitter. (2015-03-06). 
  2. Ben Brode quoted on reddit. (2016-10-03).