Taunt

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Taunt
Enemies must attack minions that have Taunt.
The shield-like Taunt visual effect

Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability.

Minions with Taunt (commonly referred to as Taunts) serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero until the Taunts are removed. However, Taunts have no effect on spells, Hero Powers or other damaging effects. Minions with Taunt are displayed on the battlefield encased in a shield.

One of the most powerful effects in Hearthstone, confusion over how Taunt works is one of the main reasons new players quit the game.[1]

Functionality[edit | edit source]

A video explaining Taunt in Hearthstone made by the Curse Gamepedia YouTube Channel.
  • The Taunt ability works by limiting which characters the opposing player can target with direct "melee" attacks from their own characters. Only these direct attacks - when a minion or hero physically moves to attack an enemy target - are affected by Taunt. All other types of effects are completely unaffected by Taunt, including spells, Hero Powers, and minion effects such as those of Elven Archer or Knife Juggler.
  • If the opponent has one or more Taunt minions on the battlefield, the player will only be able to direct melee attacks at one of the minions with Taunt. If they try to attack a non-Taunt target while there is an enemy Taunt minion on the battlefield, they will be given the error message "A minion with Taunt is in the way".
  • If the opponent has more than one minion with Taunt, the player will be able to choose which one of them to attack.
  • Players do not have to attack Taunt minions, but cannot attack any other characters while there are enemy Taunt minions on the battlefield. A player may choose not to attack at all rather than attacking an enemy Taunt, which may be strategically advantageous.
  • As with all minion abilities, destroying a Taunt minion or removing it from the board will immediately take it out of play, cancelling the Taunt effect. The Taunt ability can also be removed from a minion through Silence and Transform effects like Keeper of the Grove and Polymorph.

Advanced[edit | edit source]

  • A unique conflict comes into play when a single minion has Stealth or Immune and Taunt active. The Taunt effect is temporarily negated by the Stealth or Immunity, and will not take effect until the minion loses its buff.
  • Taunt only restricts attacks where the player is selecting a target for a character attack action. Abilities like Auto-Attack and the triggered effect of Swamp King Dred will bypass Taunt.
  • Rush minions can bypass heroes with Taunt, this can be seen in the One Night in Karazhan Adventure encounter, The Curator.

Strategy[edit | edit source]

Taunt is a key strategic ability in Hearthstone. It allows a minion to act as a 'tank', protecting other targets from melee attack while forcing the enemy to attack them first. Critically though, Taunt only affects target selection for melee combat, where the player sends their minion or hero to attack an enemy target. Spells, Hero Powers and ranged attacks, such as that of Elven Archer, are not affected by Taunt, and can be targeted regardless. Non-targeted effects such as area of effect (Flamestrike) and random target effects (Arcane Missiles) are also unaffected.

The value of a Taunt minion lies in its ability to dictate the focus of combat on the board. Generally, this is to divert attacks away from more valuable or vulnerable targets, and toward the Taunt. Taunts can be very useful in the late game to prevent the opponent from directing all attacks at the hero themselves, quickly finishing the game. It can also be important for protecting valuable minions such as those with special effects or abilities. Without a Taunt these minions may be quickly removed, preventing the player from benefiting from their effects. Taunts can sometimes also prevent combat outright (for a turn or two), such as when facing down a vastly inferior minion. While the choice between attacking a hero and attacking their minions is a key strategic point in the game, Taunt minions make this decision for your opponent, preventing them from sneaking in extra attacks on your hero and forcing them to focus on your designated champion.

The best Taunt minions generally have a high Health value, allowing them to engage in combat with several enemies before they are destroyed. Health-increasing and healing effects such as the priest hero power can be very useful for topping-up Taunts.

Like all abilities, Taunt represents a points trade-off with other possible qualities. Building the right proportion of Taunt minions into a deck is therefore a key strategic decision. Too many taunts can leave you short on other abilities, or routinely playing minions with lower stats than necessary. Too few taunts can leave your special minions vulnerable, your hero open to attack, and prevent you from capitalizing on their powers. Different classes, strategies and players have different synergies and attitudes to the use of Taunts, with some decks relying on numerous Taunts as a core element of their strategy, and others eschewing them entirely.

Since they only affect melee combat, Taunts are generally most effective against decks which rely on minion attacks to defeat the opponent. Decks which focus on spells or Hero Powers to deal lethal damage will be minimally affected by Taunts.

Taunts generally represent a slowing down of the game, with the Taunt ability usually present on a card in place of additional stats or other useful effects. This makes Taunts effective in control decks which seek to delay the game until they can afford to play their expensive cards or powerful combos. In contrast, Taunts are far less valuable in aggro decks, which seek to defeat the opponent in the first few rounds, since these decks are less concerned about incoming damage, preferring to focus on dealing damage as quickly as possible although cards such as Voidwalker, Tar Creeper, and Stonehill Defender are still widely used in aggro decks to protect more valueable minions with higher value, such as Raid Leader or Lightwarden.

One key thing to remember in the use of Taunts is that they are always vulnerable to Silences and destroy effects. An indomitable Taunt can be neutralised with a single Ironbeak Owl or Assassinate, wrecking plans to defend minions or the hero itself, Shieldbreaker's only purpose is to remove Taunt considering how widely used this effect is. Taunts can also be specifically removed by The Black Knight, or may be purposefully countered with direct damage spells or Charge minions in order to clear the way for attacks. Transformations can also remove the Taunt ability, although Hex will not, since the resulting Frog itself has Taunt. Taunts can be a target of Mind control effects, leaving their previous owner vulnerable. Players may also use return effects such as Sap or Freezing Trap to cunningly remove Taunts for a turn or two.

Decks seeking to burst the player down will often use cheap forms of removal such as these before using plays such as Unleash the Hounds to finish the opponent off. Using multiple Taunts can strongly reduce the likelihood of this happening, but cannot prevent it entirely.

Granting Taunt[edit | edit source]

While the Taunt ability is usually granted by the minion's card text, it can also be gained from various enchantments and spells. See the table below for a full list. Granting Taunt to a minion is a highly strategic decision, with consequences which can be hard to predict. It may force the opponent to attack the target first, prompt them to use removal upon the target, or serve to give them a larger selection of targets to attack.

Players often choose to grant Taunt to a powerful minion which can withstand several attacks, or is capable of destroying any minion which attacks it. Giving Taunt to a high-Attack minion may force the opponent to sacrifice a tough minion or suffer substantial damage themselves using a weapon. However, high-Health Taunts are generally considered preferable, due to their increased longevity in the line of fire.

In some particular circumstances, granting Taunt to a valuable enemy minions with cards such as Ancestral Healing and Mark of the Wild can be efficient too, not only does this cause the minion to be unprotected by other Taunts, making it vulnerable to minions such as Stoneskin Basilisk and Stubborn Gastropod, it can also be conveniently destroyed by The Black Knight.

Taunt can be used to force an opponent to trigger the minion's Deathrattle, such as with Abomination and Tirion Fordring. Players can grant Taunt for a similar purpose, choosing targets such as Savannah Highmane and Cairne Bloodhoof to manipulate the opponent's actions and trigger useful synergies. However, Deathrattle Taunts are easily countered with effects such as silences.

It is almost always preferable to keep valuable targets protected by at least one Taunt, which is arguably the key purpose of Taunts. For this reason, it is generally a bad idea to grant vulnerable targets Taunt, since this strongly enables and encourages the enemy to attack that minion. In the case of Taunt-granting positional effects such as Defender of Argus this can mean sacrificing a value buff, but may still be the better choice. In some cases positional effects can make it impossible to avoid granting Taunt to a minion, making the playing of that card problematic.

Soft taunt[edit | edit source]

Minions described as 'soft taunts', although lacking the Taunt ability, have the potential to give the controlling player such a benefit that its removal or silencing quickly becomes a priority for their opponent. Such minions may have the ability to gain the stats rapidly (Lightwarden, Secretkeeper), to clear the board (Doomsayer), to buff other minions (Murloc Warleader, Tundra Rhino), to summon them (Hogger, Xavius) or to benefit from summoning them (Knife Juggler), to provide card draw (Northshire Cleric, Cult Master), mana discount (Sorcerer's Apprentice), Spell Damage (Malygos) or armor (Armorsmith) etc. Minions may also become soft taunts in certain decks, such as Injured Blademaster in Combo Priest, which can be expected to be targeted with Divine Spirit and Inner Fire. Minions with high Attack but low Health such as Magma Rager may also act as soft taunts if the player wishes to avoid suffering their attack.

Essentially, any minion which is a priority to remove can be considered a 'soft taunt'. The term is not fixed but is granted subjectively according to a player's sense of priorities.

Because soft taunts generally represent a minion of special value, it is usually to the advantage of the controlling player to do their best to protect these targets. This can help keep the minion alive a little longer, and also force their opponent's hand by requiring them to go to costly lengths in order to remove the minion, before its effects turn the tide of the game against them. However, these strategic decisions hinge upon the perceived value of the minion. Players can use this to lead their opponent to attack apparently valuable minions which are in fact not critical to their strategy. For example, a mage playing a Spell Damage minion can expect their opponent to quickly remove the minion if possible, due to its potential to increase the mage's damage output. However, a mage without any spells in their hand may choose to play a Spell Damage minion simply in order to distract their opponent from another target of greater value. This can cause the opponent to sacrifice a minion or waste a valuable removal spell of their own in order to destroy this apparently important minion, inadvertently clearing the way for the mage to play a different strategy the next round. This can also be used much like a literal taunt minion to buy the mage time or to dictate which of the possible minions the opponent must attack.

Players need to be aware of the attractiveness or 'soft taunt' status of their minions; for example, minions with Spell Damage are often best played in the same round as a damaging spell, ensuring that the minion is not destroyed before the player can get at least some use from its effect.

Cards with Taunt[edit | edit source]

This section lists Taunt minions or minions that can gain Taunt when played.

Collectible[edit | edit source]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Goldshire Footman Free Minion General Any 1 1 2 Taunt
Imprisoned Homunculus Common Minion Demon Priest 1 2 5 Dormant for 2 turns.
Taunt
Shieldbearer Common Minion General Any 1 0 4 Taunt
Voidwalker Free Minion Demon Warlock 1 1 3 Taunt
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Frightened Flunky Common Minion General Warrior 2 2 2 Taunt
Battlecry: Discover a Taunt minion.
Frostwolf Grunt Free Minion General Any 2 2 2 Taunt
Injured Tol'vir Common Minion General Any 2 2 6 Taunt
Battlecry: Deal 3 damage to this minion.
Midway Maniac Common Minion Demon Warlock 2 1 5 Taunt
Rock Rager Common Minion Elemental Any 2 5 1 Taunt
Archspore Msshi'fn Legendary Minion General Druid 3 3 4 Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck.
Dreaming Drake Common Minion Dragon Druid 3 3 4 Taunt
Corrupt: Gain +2/+2.
Fairground Fool Common Minion General Priest 3 4 3 Taunt
Corrupt: Gain +4 Health.
Felguard Rare Minion Demon Warlock 3 3 5 Taunt
Battlecry: Destroy one of your Mana Crystals.
Infested Goblin Rare Minion General Any 3 2 3 Taunt
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand.
Insatiable Felhound Common Minion Demon Demon Hunter 3 2 5 Taunt
Corrupt: Gain +1/+1 and Lifesteal.
Ironfur Grizzly Free Minion Beast Any 3 3 3 Taunt
K'thir Ritualist Rare Minion General Any 3 4 4 Taunt
Battlecry: Add a random 4-Cost minion to your opponent's hand.
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Silverback Patriarch Free Minion Beast Any 3 1 4 Taunt
Tauren Warrior Common Minion General Any 3 2 3 Taunt
Has +3 Attack while damaged.
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Lifesteal
Bone Wraith Common Minion General Any 4 2 5 Taunt
Reborn
Cabal Acolyte Epic Minion General Priest 4 2 4 Taunt
Spellburst: Gain control of a random enemy minion with 2 or less Attack.
Circus Amalgam Common Minion All Any 4 4 5 Taunt
This has all minion types.
Conjured Mirage Rare Minion General Any 4 3 10 Taunt
At the start of your turn, shuffle this minion into your deck.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon.
Groundskeeper Rare Minion General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Hecklebot Rare Minion Mech Any 4 3 8 Taunt
Battlecry: Your opponent summons a minion from their deck.
Hippogryph Common Minion Beast Any 4 2 6 Rush
Taunt
Mogu'shan Warden Common Minion General Any 4 1 7 Taunt
Proud Defender Common Minion General Any 4 2 6 Taunt
Has +2 Attack while you have no other minions.
Sen'jin Shieldmasta Free Minion General Any 4 3 5 Taunt
Sky Gen'ral Kragg Legendary Minion Pirate Any 4 2 3 Taunt
Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush.
Sword Eater Common Minion Pirate Warrior 4 2 5 Taunt
Battlecry: Equip a 3/2 Sword.
Zul'Drak Ritualist Rare Minion General Any 4 3 9 Taunt
Battlecry: Summon three random 1-Cost minions for your opponent.
Abomination Rare Minion General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters.
Aldor Truthseeker Rare Minion General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Anubisath Defender Epic Minion General Druid 5 3 5 Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn.
Booty Bay Bodyguard Free Minion General Any 5 5 4 Taunt
Convincing Infiltrator Rare Minion General Priest 5 2 6 Taunt
Deathrattle: Destroy a random enemy minion.
Earth Elemental Epic Minion Elemental Shaman 5 7 8 Taunt
Overload: (3)
Faceless Lurker Common Minion General Any 5 3 3 Taunt
Battlecry: Double this minion's Health.
Fen Creeper Common Minion General Any 5 3 6 Taunt
Fortune Teller Common Minion Mech Priest 5 3 3 Taunt
Battlecry: Gain +1/+1 for each spell in your hand.
Greybough Legendary Minion General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Ruststeed Raider Common Minion General Any 5 1 8 Taunt, Rush
Battlecry: Gain +4 Attack this turn.
Scrap Golem Rare Minion Mech Warrior 5 4 5 Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Shield of Galakrond Common Minion General Any 5 4 5 Taunt
Battlecry: Invoke Galakrond.
Teacher's Pet Rare Minion Beast 5 4 5 Taunt
Deathrattle: Summon a random 3-Cost Beast.
Void Drinker Epic Minion Demon Warlock 5 4 5 Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Wrathspike Brute Epic Minion Demon Demon Hunter 5 2 6 Taunt
After this is attacked, deal 1 damage to all enemies.
Aranasi Broodmother Common Minion Demon Warlock 6 4 6 Taunt
When you draw this, restore 4 Health to your hero.
Armagedillo Legendary Minion Beast Warrior 6 4 7 Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2.
Devout Pupil Epic Minion General 6 4 5 Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game.
Emerald Explorer Common Minion Dragon Druid 6 4 8 Taunt
Battlecry: Discover a Dragon.
Khartut Defender Rare Minion General Any 6 3 4 Taunt, Reborn
Deathrattle: Restore 3 Health to your hero.
Lord of the Arena Free Minion General Any 6 6 5 Taunt
Ring Matron Common Minion Demon Warlock 6 6 4 Taunt
Deathrattle: Summon two 3/2 Imps.
Safeguard Common Minion Mech Any 6 4 5 Taunt
Deathrattle: Summon a 0/5 Vault Safe with Taunt.
Smug Senior Common Minion General Any 6 5 7 Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand.
Sunwalker Rare Minion General Any 6 4 5 Taunt
Divine Shield
Violet Warden Common Minion General Any 6 4 7 Taunt
Spell Damage +1
Arch-Villain Rafaam Legendary Minion General Warlock 7 7 8 Taunt
Battlecry: Replace your hand and deck with Legendary minions.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Evasive Drakonid Common Minion Dragon Any 7 7 7 Taunt
Can't be targeted by spells or Hero Powers.
Goru the Mightree Legendary Minion General Druid 7 5 10 Taunt
Battlecry: For the rest of the game, your Treants have +1/+1.
Siegebreaker Rare Minion Demon Warlock 7 5 8 Taunt
Your other Demons have +1 Attack.
Skeletal Dragon Epic Minion Dragon Priest 7 4 9 Taunt
At the end of your turn, add a Dragon to your hand.
Strongman Common Minion General Any 7 6 6 Taunt
Corrupt: This costs (0).
Tunnel Blaster Rare Minion General Any 7 3 7 Taunt
Deathrattle: Deal 3 damage to all minions.
Winged Guardian Rare Minion Beast Druid 7 6 8 Taunt, Reborn
Can't be targeted by spells or Hero Powers.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 5 Windfury, Charge, Divine Shield, Taunt
Enhanced Dreadlord Rare Minion Demon Warlock 8 5 7 Taunt
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal.
Heroic Innkeeper Common Minion General Any 8 4 4 Taunt. Battlecry: Gain +2/+2 for each other friendly minion.
Ironbark Protector Free Minion General Druid 8 8 8 Taunt
Lucentbark Legendary Minion General Druid 8 4 8 Taunt
Deathrattle: Go Dormant. Restore 5 Health to awaken this minion.
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer.
Tomb Warden Rare Minion Mech Warrior 8 3 6 Taunt
Battlecry: Summon a copy of this minion.
Blood of G'huun Epic Minion Elemental Priest 9 8 8 Taunt
At the end of your turn, summon a 5/5 copy of a minion in your deck.
Carnival Clown Epic Minion General Any 9 4 4 Taunt
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies.
Fizzy Elemental Rare Minion Elemental Druid 9 10 10 Rush
Taunt
Pit Commander Epic Minion Demon Demon Hunter 9 7 9 Taunt
At the end of your turn, summon a Demon from your deck.
Living Monument Common Minion General Any 10 10 10 Taunt
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 85 cards
Goldshire Footman(564).png
Imprisoned Homunculus(210801).png
Shieldbearer(24).png
Voidwalker(340).png
Bonechewer Brawler(210793).png
Frightened Flunky(90758).png
Frostwolf Grunt(663).png
Injured Tol'vir(90805).png
Midway Maniac(389008).png
Rock Rager(389047).png
Archspore Msshi'fn(210677).png
Dreaming Drake(442042).png
Fairground Fool(388997).png
Felguard(236).png
Infested Goblin(90756).png
Insatiable Felhound(388968).png
Ironfur Grizzly(519).png
K'thir Ritualist(389046).png
Overconfident Orc(210789).png
Silverback Patriarch(611).png
Tauren Warrior(477).png
Ashtongue Battlelord(210806).png
Bone Wraith(90784).png
Cabal Acolyte(329889).png
Circus Amalgam(389031).png
Conjured Mirage(90787).png
Dread Corsair(261).png
Groundskeeper(329911).png
Hecklebot(90603).png
Hippogryph(151403).png
Mogu'shan Warden(346).png
Proud Defender(90634).png
Sen'jin Shieldmasta(326).png
Sky Gen'ral Kragg(184662).png
Sword Eater(389028).png
Zul'Drak Ritualist(151340).png
Abomination(597).png
Aldor Truthseeker(210759).png
Anubisath Defender(90771).png
Booty Bay Bodyguard(27).png
Convincing Infiltrator(90630).png
Earth Elemental(124).png
Faceless Lurker(90842).png
Fen Creeper(476).png
Fortune Teller(378806).png
Greybough(388955).png
Ruststeed Raider(210791).png
Scrap Golem(210796).png
Shield of Galakrond(127268).png
Teacher's Pet(329961).png
Void Drinker(329925).png
Wrathspike Brute(210689).png
Aranasi Broodmother(90551).png
Armagedillo(90718).png
Devout Pupil(329922).png
Emerald Explorer(127272).png
Khartut Defender(90794).png
Lord of the Arena(414).png
Ring Matron(389010).png
Safeguard(90651).png
Smug Senior(329997).png
Sunwalker(221).png
Violet Warden(90656).png
Arch-Villain Rafaam(90546).png
Bonechewer Vanguard(210797).png
Evasive Drakonid(127278).png
Goru the Mightree(151377).png
Siegebreaker(90683).png
Skeletal Dragon(210820).png
Strongman(388965).png
Tunnel Blaster(90660).png
Winged Guardian(184656).png
Al'Akir the Windlord(335).png
Enhanced Dreadlord(210838).png
Heroic Innkeeper(90667).png
Ironbark Protector(238).png
Lucentbark(90566).png
Tirion Fordring(391).png
Tomb Warden(90781).png
Blood of G'huun(388998).png
Carnival Clown(389035).png
Fizzy Elemental(388988).png
Pit Commander(210666).png
Living Monument(90838).png
Scrapyard Colossus(210765).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Taelan Fordring Legendary Minion General Any 5 3 3 Taunt, Divine Shield
Deathrattle: Draw your highest-Cost minion.
Enslaved Fel Lord Common Minion Demon Warlock 7 4 10 Taunt. Also damages the minions next to whomever this attacks.
Showing all 2 cards
Taelan Fordring(474996).png
Enslaved Fel Lord(474982).png

Uncollectible[edit | edit source]

For Wild format listings, see Taunt/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frog Common Minion Beast Any 0 0 1 Taunt
Mirror Image Common Minion General Mage 0 0 2 Taunt
Strongman Common Minion General Any 0 6 6 Corrupted
Taunt
Abyssal Destroyer None Minion Demon Warlock 1 1 1 Taunt
Honor Student None Minion General 1 1 1 Taunt
Performer's Assistant None Minion General Demon Hunter 1 1 1 Taunt
Scarab None Minion Beast Any 1 1 1 Taunt
Shima None Minion Demon 1 2 2 Taunt
Soulfed Felhound None Minion Demon Demon Hunter 1 1 2 Taunt
Stoneclaw Totem Free Minion Totem Shaman 1 0 2 Taunt
Gnoll None Minion General Any 2 2 2 Taunt
Risen Skeleton None Minion General Any 2 2 2 Taunt
Spirit Wolf None Minion General Shaman 2 2 3 Taunt
Spirit Wolf None Minion General Shaman 2 2 3 Taunt
Treant None Minion General Druid 2 2 2 Taunt
Vault Safe None Minion Mech Any 2 0 5 Taunt
Dreaming Drake Common Minion Dragon Druid 3 5 6 Corrupted
Taunt
Fairground Fool Common Minion General Priest 3 4 7 Corrupted
Taunt
Insatiable Felhound Common Minion Demon Demon Hunter 3 3 6 Corrupted
Taunt, Lifesteal
Misha Common Minion Beast Hunter 3 4 4 Taunt
Race Guard None Minion General 3 2 4 Taunt
Indomitable Champion None Minion General Paladin 4 3 6 Taunt
Carousel Gryphon Common Minion Mech Paladin 5 8 8 Corrupted
Divine Shield, Taunt
Druid of the Claw Common Minion Beast Druid 5 4 6 Charge, Taunt
Druid of the Claw Common Minion Beast Druid 5 4 6 Taunt
Stormblocker None Minion Elemental Shaman 5 5 6 Taunt
C'Thun's Body None Minion General Any 6 6 6 Taunt
Holy Elemental None Minion Elemental Paladin 6 6 6 Taunt
Spectral Senior None Minion General Any 6 5 7 Taunt
Vir'naal Ancient None Minion General Druid 6 6 6 Taunt
Felcracked Colossus None Minion Elemental Any 7 7 7 Taunt
Reliquary Prime None Minion General Priest 7 6 8 Taunt, Lifesteal
Only you can target this with spells and Hero Powers.
Ancient Guardian None Minion General Paladin 8 8 8 Taunt
Divine Shield
Conchguard Warlord None Minion General Demon Hunter 8 5 9 Taunt
Reanimated Dragon None Minion Dragon Any 8 8 8 Taunt
Fungal Gargantuan None Minion General Druid 10 9 9 Rush
Taunt
Fungal Guardian None Minion General Druid 10 9 9 Taunt
Msshi'fn Prime None Minion General Druid 10 9 9 Taunt
Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush.
Showing all 38 cards
Frog(115).png
Mirror Image(650).png
Strongman(388966).png
Abyssal Destroyer(151476).png
Honor Student(330092).png
Performer's Assistant(378834).png
Scarab(90757).png
Shima(330099).png
Soulfed Felhound(330086).png
Stoneclaw Totem(298).png
Gnoll(565).png
Risen Skeleton(330120).png
Spirit Wolf(151481).png
Spirit Wolf(451).png
Treant(181).png
Vault Safe(90979).png
Dreaming Drake(442046).png
Fairground Fool(389105).png
Insatiable Felhound(388978).png
Misha(593).png
Race Guard(442249).png
Indomitable Champion(151432).png
Carousel Gryphon(378848).png
Druid of the Claw(45).png
Druid of the Claw(35256).png
Stormblocker(184988).png
C'Thun's Body(378812).png
Holy Elemental(378833).png
Spectral Senior(330119).png
Vir'naal Ancient(90728).png
Felcracked Colossus(211083).png
Reliquary Prime(211093).png
Ancient Guardian(211056).png
Conchguard Warlord(211137).png
Reanimated Dragon(151470).png
Fungal Gargantuan(211080).png
Fungal Guardian(211078).png
Msshi'fn Prime(211075).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Druid of the Plains None Minion Beast Druid 7 6 7 Taunt
Showing the only card
Druid of the Plains (Kodo).png

Sources of Taunt[edit | edit source]

Taunt-generating cards[edit | edit source]

This section lists cards which generate Taunt minions.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Demon Companion Rare Spell 1 Summon a random Demon Companion.
Mirror Image Free Spell Mage 1 Summon two 0/2 minions with Taunt.
Reliquary of Souls Legendary Minion General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Frightened Flunky Common Minion General Warrior 2 2 2 Taunt
Battlecry: Discover a Taunt minion.
In Formation! Common Spell Warrior 2 Add 2 random Taunt minions to your hand.
Open the Cages Common Spell Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Sanctuary Epic Spell Paladin 2 Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt.
Totemic Call None Hero Power Shaman 2 Hero Power
Summon a random Totem.
Totemic Slam None Hero Power Shaman 2 Hero Power
Summon a Totem of your choice.
Transfer Student Epic Minion General Any 2 2 2 This has different effects based on which game board you're on.
Animal Companion Free Spell Hunter 3 Summon a random Beast Companion.
Ceremonial Maul Epic Weapon 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Feral Spirit Rare Spell Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Infested Goblin Rare Minion General Any 3 2 3 Taunt
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand.
Insatiable Felhound Common Minion Demon Demon Hunter 3 2 5 Taunt
Corrupt: Gain +1/+1 and Lifesteal.
Barricade Common Spell 4 Summon a 2/4 Guard with Taunt. If It's your only minion, summon another.
Hex Free Spell Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Renowned Performer Common Minion General Demon Hunter 4 3 3 Rush
Deathrattle: Summon two 1/1 Assistants with Taunt.
Body of C'Thun None Spell Any 5 Piece of C'Thun (0/4)
Summon a 6/6 C'Thun's Body with Taunt.
Carousel Gryphon Common Minion Mech Paladin 5 5 5 Divine Shield
Corrupt: Gain +3/+3 and Taunt.
Dragon's Pack Epic Spell Shaman 5 Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2.
Druid of the Claw Common Minion General Druid 5 4 4 Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt.
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Greybough Legendary Minion General Druid 5 4 6 Taunt
Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Ogremancer Common Minion General Any 5 3 7 Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt.
Totem Goliath Epic Minion Totem Shaman 5 5 5 Deathrattle: Summon all four basic Totems.
Overload: (1)
Abyssal Summoner Common Minion General Warlock 6 2 2 Battlecry: Summon a Demon with Taunt and stats equal to your hand size.
Hammer of the Naaru Epic Weapon Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Hidden Oasis Rare Spell Druid 6 Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Hogger Legendary Minion General Any 6 4 4 At the end of your turn, summon a 2/2 Gnoll with Taunt.
Safeguard Common Minion Mech Any 6 4 5 Taunt
Deathrattle: Summon a 0/5 Vault Safe with Taunt.
Smug Senior Common Minion General Any 6 5 7 Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand.
Fel Guardians Common Spell Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Strongman Common Minion General Any 7 6 6 Taunt
Corrupt: This costs (0).
Wrapped Golem Rare Minion General Any 7 7 5 Reborn
At the end of your turn, summon a 1/1 Scarab with Taunt.
Coilfang Warlord Rare Minion General Demon Hunter 8 9 5 Rush
Deathrattle: Summon a 5/9 Warlord with Taunt.
Carnival Clown Epic Minion General Any 9 4 4 Taunt
Battlecry: Summon 2 copies of this. Corrupt: Fill your board with copies.
Carnival Clown Epic Minion General Any 9 4 4 Corrupted
Taunt
Battlecry: Fill your board with copies of this.
Cenarius Legendary Minion General Druid 9 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Libram of Hope Epic Spell Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Eye of the Storm Common Spell Shaman 10 Summon three 5/6 Elementals with Taunt.
Overload: (3)
Msshi'fn Prime None Minion General Druid 10 9 9 Taunt
Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush.
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 43 cards
Demon Companion(329950).png
Mirror Image(30).png
Reliquary of Souls(210805).png
Frightened Flunky(90758).png
In Formation!(329998).png
Open the Cages(389006).png
Sanctuary(151341).png
Totemic Call(316).png
Totemic Slam(22489).png
Transfer Student(211502).png
Animal Companion(578).png
Ceremonial Maul(329892).png
Feral Spirit(214).png
Infested Goblin(90756).png
Insatiable Felhound(388968).png
Barricade(442040).png
Hex(270).png
Renowned Performer(378827).png
Body of C'Thun(378815).png
Carousel Gryphon(378846).png
Dragon's Pack(151422).png
Druid of the Claw(587).png
Envoy Rustwix(442035).png
Greybough(388955).png
Ogremancer(330007).png
Totem Goliath(329894).png
Abyssal Summoner(151343).png
Hammer of the Naaru(378828).png
Hidden Oasis(90727).png
Hogger(39).png
Safeguard(90651).png
Smug Senior(329997).png
Fel Guardians(329952).png
Strongman(388965).png
Wrapped Golem(90795).png
Coilfang Warlord(210768).png
Carnival Clown(389058).png
Carnival Clown(389035).png
Cenarius(605).png
Libram of Hope(210758).png
Eye of the Storm(184664).png
Msshi'fn Prime(211075).png
Scrapyard Colossus(210765).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Druid of the Plains Epic Minion Beast Druid 7 7 6 Rush
Frenzy: Transform into a 6/7 Kodo with Taunt.
Showing the only card
Druid of the Plains(463934).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Awaken the Makers Legendary Spell Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope.
I Know a Guy Common Spell Warrior 1 Discover a Taunt minion.
Saronite Taskmaster Common Minion General Any 1 2 3 Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent.
Totemic Smash Common Spell Shaman 1 Deal 2 damage.
Overkill: Summon a basic Totem.
Bear Trap Common Spell Hunter 2 Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Bilefin Tidehunter Common Minion Murloc Any 2 2 1 Battlecry: Summon a 1/1 Ooze with Taunt.
Druid of the Swarm Rare Minion General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Greater Pearl Spellstone Rare Spell Paladin 2 Summon a 6/6 Spirit with Taunt.
Kobold Hermit Common Minion General Shaman 2 1 1 Battlecry: Choose a basic Totem. Summon it.
Lesser Pearl Spellstone Rare Spell Paladin 2 Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Map to the Golden Monkey None Spell Any 2 Shuffle the Golden Monkey into your deck. Draw a card.
Pearl Spellstone Rare Spell Paladin 2 Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Druid of the Scythe Common Minion General Druid 3 2 2 Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt.
Phantom Militia Rare Minion General Any 3 2 4 Echo
Taunt
Primal Talismans Rare Spell Shaman 3 Give your minions "Deathrattle: Summon a random basic Totem."
Protect the King! Rare Spell Warrior 3 For each enemy minion, summon a 1/1 Pawn with Taunt.
Sand Drudge Common Minion General Priest 3 3 3 Whenever you cast a spell, summon a 1/1 Zombie with Taunt.
Stonehill Defender Rare Minion General Any 3 1 4 Taunt
Battlecry: Discover a Taunt minion.
Tuskarr Totemic Common Minion General Shaman 3 3 2 Battlecry: Summon a random basic Totem.
Wardruid Loti Legendary Minion General Druid 3 1 2 Choose One - Transform into one of Loti's four dinosaur forms.
Arcanosmith Common Minion General Any 4 3 2 Battlecry: Summon a 0/5 minion with Taunt.
Saronite Chain Gang Rare Minion General Any 4 2 3 Taunt
Battlecry: Summon another Saronite Chain Gang.
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Wicked Witchdoctor Common Minion General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem.
Direhorn Hatchling Rare Minion Beast Warrior 5 3 6 Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck.
Green Jelly Common Minion General Any 5 3 3 At the end of your turn, summon a 1/2 Ooze with Taunt.
Sludge Belcher Rare Minion General Any 5 3 5 Taunt.

Deathrattle: Summon a 1/2 Slime with Taunt.

White Eyes Legendary Minion General Shaman 5 5 5 Taunt
Deathrattle: Shuffle 'The Storm Guardian' into your deck.
Giggling Inventor Rare Minion General Any 6 2 1 Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield.
Rain of Toads Common Spell Shaman 6 Summon three 2/4 Toads with Taunt.
Overload: (3)
Security Rover Rare Minion Mech Warrior 6 2 6 Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Spikeridged Steed Rare Spell Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Spreading Plague Rare Spell Druid 6 Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again.
To My Side! Epic Spell Hunter 6 Summon an Animal Companion, or 2 if your deck has no minions.
Malfurion the Pestilent Legendary Hero card Druid 7 Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Obsidian Destroyer Common Minion General Warrior 7 7 7 At the end of your turn, summon a 1/1 Scarab with Taunt.
Twin Emperor Vek'lor Legendary Minion General Any 7 4 6 Taunt
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor.
Call of the Wild Epic Spell Hunter 8 Summon all 3 Animal Companions.
Hadronox Legendary Minion Beast Druid 9 3 7 Deathrattle: Summon your Taunt minions that died this game.
Voidlord Epic Minion Demon Warlock 9 3 9 Taunt
Deathrattle: Summon three 1/3 Demons with Taunt.
Showing all 40 cards
Awaken the Makers(52588).png
I Know a Guy(49623).png
Saronite Taskmaster(90205).png
Totemic Smash(90216).png
Bear Trap(22364).png
Bilefin Tidehunter(35219).png
Druid of the Swarm(62905).png
Greater Pearl Spellstone(76902).png
Kobold Hermit(76922).png
Lesser Pearl Spellstone(76900).png
Map to the Golden Monkey(27213).png
Pearl Spellstone(76901).png
Druid of the Scythe(89428).png
Phantom Militia(89337).png
Primal Talismans(76923).png
Protect the King!(42032).png
Sand Drudge(90241).png
Stonehill Defender(55529).png
Tuskarr Totemic(22270).png
Wardruid Loti(90223).png
Arcanosmith(42062).png
Saronite Chain Gang(62901).png
Shellshifter(55544).png
Wicked Witchdoctor(42047).png
Direhorn Hatchling(55524).png
Green Jelly(77007).png
Sludge Belcher(7749).png
White Eyes(49726).png
Giggling Inventor(89838).png
Rain of Toads(90157).png
Security Rover(89876).png
Spikeridged Steed(55516).png
Spreading Plague(62841).png
To My Side!(76970).png
Malfurion the Pestilent(62904).png
Obsidian Destroyer(27222).png
Twin Emperor Vek'lor(35201).png
Call of the Wild(33167).png
Hadronox(61828).png
Voidlord(76913).png

Taunt-granting cards[edit | edit source]

This section lists cards which grant Taunt to other minions or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancestral Healing Free Spell Shaman 0 Restore a minion to full Health and give it Taunt.
Titanic Lackey None Minion General Any 1 1 1 Battlecry: Give a friendly minion +2 Health and Taunt.
Treenforcements Rare Spell Druid 1 Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Air Raid Rare Spell Paladin 2 Twinspell
Summon two 1/1 Silver Hand Recruits with Taunt.
Air Raid Rare Spell Paladin 2 Summon two 1/1 Silver Hand Recruits with Taunt.
Ironbark Rare Spell Druid 2 Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Mark of the Wild Free Spell Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)
Sunfury Protector Rare Minion General Any 2 2 3 Battlecry: Give adjacent minions Taunt.
Mark of Nature Common Spell Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Crimson Hothead Common Minion Dragon Any 4 3 6 Spellburst: Gain +1 Attack and Taunt.
Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Germination Rare Spell Druid 4 Summon a copy of a friendly minion. Give the copy Taunt.
Houndmaster Free Minion General Hunter 4 4 3 Battlecry: Give a friendly Beast +2/+2 and Taunt.
Pharaoh's Blessing Rare Spell Paladin 6 Give a minion +4/+4, Divine Shield, and Taunt.
Commencement Rare Spell 7 Summon a minion from your deck. Give it Taunt and Divine Shield.
Siamat Legendary Minion Elemental Any 7 6 6 Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice).
Gift of the Wild Common Spell Druid 8 Give your minions +2/+2 and Taunt.
High Exarch Yrel Legendary Minion General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Showing all 18 cards
Ancestral Healing(216).png
Titanic Lackey(90779).png
Treenforcements(151376).png
Air Raid(184961).png
Air Raid(184657).png
Ironbark(210764).png
Mark of the Wild(480).png
Sunfury Protector(372).png
Mark of Nature(149).png
Crimson Hothead(329977).png
Defender of Argus(542).png
Germination(210752).png
Houndmaster(225).png
Pharaoh's Blessing(90780).png
Commencement(329987).png
Siamat(90789).png
Gift of the Wild(90690).png
High Exarch Yrel(388942).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rusty Horn None Spell Any 1 Give a minion Taunt.
Cathedral Gargoyle Epic Minion General Paladin 2 2 2 Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Sparring Partner Rare Minion General Warrior 2 3 2 Taunt
Battlecry: Give a minion Taunt.
Twilight Geomancer Common Minion General Any 2 1 4 Taunt. Battlecry: Give your C'Thun Taunt (wherever it is).
Coghammer Epic Weapon Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Lone Champion Rare Minion General Any 3 2 4 Battlecry: If you control no other minions, gain Taunt and Divine Shield.
Paragon of Light Rare Minion General Paladin 3 2 5 While this minion has 3 or more Attack, it has Taunt and Lifesteal.
Sacred Maul Rare Weapon Paladin 3 2 2 Battlecry: Give your minions Taunt.
Corpsetaker Epic Minion General Any 4 3 3 Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury.
Enhance-o Mechano Epic Minion Mech Any 4 3 2 Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random).
Hooked Reaver Rare Minion Demon Warlock 4 4 4 Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt.
Mark of the Loa Rare Spell Druid 4 Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Prince Valanar Legendary Minion General Any 4 4 4 Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.
Zandalari Templar Rare Minion General Paladin 4 4 4 Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt.
Nesting Roc Common Minion Beast Any 5 4 7 Battlecry: If you control at least 2 other minions, gain Taunt.
Zilliax Legendary Minion Mech Any 5 3 2 Magnetic
Divine Shield, Taunt, Lifesteal, Rush
Dark Wispers Epic Spell Druid 6 Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Level Up! Epic Spell Paladin 6 Give your Silver Hand Recruits +2/+2 and Taunt.
Master Jouster Rare Minion General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
Spikeridged Steed Rare Spell Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
A New Challenger... Epic Spell Paladin 7 Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Jade Chieftain Common Minion General Shaman 7 5 5 Battlecry: Summon a Jade Golem. Give it Taunt.
Bonemare Common Minion General Any 8 5 5 Battlecry: Give a friendly minion +4/+4 and Taunt.
Showing all 24 cards
Rusty Horn(12369).png
Cathedral Gargoyle(89382).png
Sparring Partner(22354).png
Twilight Geomancer(35202).png
Coghammer(12228).png
Lone Champion(76883).png
Paragon of Light(89433).png
Sacred Maul(76888).png
Corpsetaker(61832).png
Enhance-o Mechano(12176).png
Hooked Reaver(77010).png
Mark of the Loa(90244).png
Prince Valanar(62844).png
Tol'vir Stoneshaper(55478).png
Zandalari Templar(90192).png
Nesting Roc(55573).png
Zilliax(89803).png
Dark Wispers(12298).png
Level Up!(76867).png
Master Jouster(22317).png
Spikeridged Steed(55516).png
A New Challenger...(90173).png
Jade Chieftain(49720).png
Bonemare(61834).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Into the Fray Rare Spell Warrior 1 Give all Taunt minions in your hand +2/+2.
Feat of Strength Rare Spell Warrior 3 Give a random Taunt minion in your hand +5/+5.
Kayn Sunfury Legendary Minion General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Phalanx Commander Common Minion General Any 5 4 5 Your Taunt minions have +2 Attack.
Armagedillo Legendary Minion Beast Warrior 6 4 7 Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2.
The Black Knight Legendary Minion General Any 6 4 5 Battlecry: Destroy an enemy minion with Taunt.
Showing all 6 cards
Into the Fray(90754).png
Feat of Strength(389022).png
Kayn Sunfury(210736).png
Phalanx Commander(90844).png
Armagedillo(90718).png
The Black Knight(396).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fire Plume's Heart Legendary Spell Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras.
Bolster Common Spell Warrior 2 Give your Taunt minions +2/+2.
Shieldbreaker Rare Minion General Any 2 2 1 Battlecry: Silence an enemy minion with Taunt.
Stolen Goods Rare Spell Warrior 2 Give a random Taunt minion in your hand +3/+3.
King's Defender Rare Weapon Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability.
Strongshell Scavenger Rare Minion General Druid 4 2 3 Battlecry: Give your Taunt minions +2/+2.
Spiked Hogrider Rare Minion General Any 5 5 5 Battlecry: If an enemy minion has Taunt, gain Charge.
Hadronox Legendary Minion Beast Druid 9 3 7 Deathrattle: Summon your Taunt minions that died this game.
Showing all 8 cards
Fire Plume's Heart(55523).png
Bolster(22320).png
Shieldbreaker(90290).png
Stolen Goods(49661).png
King's Defender(22286).png
Strongshell Scavenger(62936).png
Spiked Hogrider(49687).png
Hadronox(61828).png

Achievements[edit | edit source]

Name Requirements Rewards
Tanks! You're welcome. (1/5) Play 100 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (2/5) Play 300 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (3/5) Play 1000 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (4/5) Play 3000 cards with Taunt. 10 Achievement Point.png
Tanks! You're welcome. (5/5) Play 10000 cards with Taunt. 20 Achievement Point.png

Trivia[edit | edit source]

  • Cited in 2015 as one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic.[1] Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.[1]
  • Early in development, attacking a Taunt minion would cause it to lose Taunt. However, when a bug cropped up that caused minions not to lose Taunt when attacked, the developers realised that it was much simpler and more fun for Taunts to retain the ability, and the behaviour was kept.[2]

Patch changes[edit | edit source]

  • Patch 1.0.0.4944 (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[edit | edit source]

  1. 1.0 1.1 1.2 Ben Brode on Twitter. (2015-03-06). 
  2. Ben Brode quoted on reddit. (2016-10-03).