Target

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A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be targeted, while one character's attack on another is always targeted. Choose One and Combo effects work exactly like Battlecries for targeting purposes.

Targets are often selected by players as part of taking actions. Other times, cards choose targets randomly, or always affect a predetermined target. Players can only choose one target per action, although that may cause additional effects which apply to characters beyond the target. Those that choose randomly may also affect multiple targets. Some Triggered effects may switch an effect's target to a different character than originally chosen.

Generally, both friendly and enemy characters may be targets. Some abilities place restrictions on which targets are valid. Players cannot choose "no target" if a valid one exists, even if that means targeting a friendly minion with a harmful effect or vice versa. Sometimes this can be surprisingly beneficial, if a normally harmful effect would actually be helpful due to the specific situation or card.

One of the priorities of the Hearthstone game designers was to make the game quick and easy to interact with. For this reason, the only time targets need to be selected by players is when they initiate actions on their turn. Additionally, character-to-character targeting always indicates an attack action, although triggered effects may cause subsequent side effects from the attack.

See Random effect for more details on random target selection.

Targeting restrictions[edit | edit source]

Many player-selected and most randomly selected targets have restrictions beyond "a character", while abilities that always hit the same target of course must specify what that target is. The most common distinctions are between enemy or friendly characters, and between heroes and minions. Most hero-specific effects also specify whether it is the player's hero or the opponent's, although Alexstrasza may target either one. If a card only specifies "enemies", it refers to the enemy hero as well. Many other restrictions are also possible, based on minion type, statistics, and text/abilities. As of Whispers of the Old Gods, Steamwheedle Sniper is the only card that changes the targeting of another effect, specifically turning an auto-targeted ability into a player-directed one.

These targeting restrictions can sometimes make random effects not at all random due to the existence of only one valid target (or set of targets).

Elusive minions cannot being targeted by either player's spells and Hero Powers. However, they can still be hit with randomly targeted or untargeted effects, and can be selected by players making attacks or playing Battlecries. Stealth and Immune prevent all player targeting from the opponent only, although they too can be hit by random or untargeted effects. Immune, of course, has the additional benefit of preventing damage even if it is hit. This makes it especially inconvenient to employ random targeting against an opponent using an Immune character, which may absorb hits that could otherwise have damaged more vulnerable targets.

"Permanent" minions cannot be targeted, including by random target or AoE effects. Despite this, they still take up places on the battlefield, and will effectively 'soak' positional effects such as Flametongue Totem or Cone of Cold without effect.

Spells, Hero Powers, and weapon Battlecries[edit | edit source]

See also: Spell, Hero Power, Weapon

Targets are selected for spells, Hero Powers, and weapon Battlecries in the same way. The text below uses the collective term "action" to refer to all of those plays, and "card" to specify a spell or weapon played from the hand.

Targeting of player-chosen actions is done by selecting a playable card or Power and then selecting the target character. Actions for which there is insufficient mana are unplayable and cannot initiate this process; the same is true for Hero Powers that are exhausted for that turn. A bold red arrow leads from the action source to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process. The opponent's view includes the hand position of the card being played (or shows that it is the Hero Power), but the identity of the card is not revealed until the play is actually "locked in". If the target is valid, the action will complete. If the target is invalid, an error message will be presented, and if the player targets an empty area, the action is cancelled - in either of these cases no card is revealed. Players cannot take an action and choose "no target" if it normally requires one, which in some cases forces players to select non-ideal targets to gain from side effects of the play.

For automatically selected targets, whether random or predetermined, the player simply drags the card onto the board or clicks the Hero Power, and target selection is handled by the game.

When there are no valid targets at all, different consequences occur depending on the card and type of targeting. Specific notes can be found on card pages.

  • A spell or Power requiring a player-chosen target, for instance Fireblast or Swipe, can never be used without one.
  • When the target(s) are random characters, a spell or Hero Power can generally not be played without at least the stated number of valid random targets, for instance 1 enemy minion for Deadly Shot or 2 for Cleave. However, if a spell has a mix of random and untargeted effects, it may be castable even without targets - for instance Sabotage works to destroy a weapon even with no enemy minions in play.
  • Weapons with random Battlecries can be played regardless of available targets, even if that means their Battlecries have no effect.

Minion Battlecries[edit | edit source]

See also: Summon, Battlecry, Choose One, or Combo

Most minions are played from the hand to an empty slot on the player's board with no targeting. However, those with Battlecries or related abilities may cause targeted effects. Players can never select the Battlecry card as its own target, and there are no Battlecry cards that include themselves in randomly targeted effects.

All minion plays begin the same way: first selecting a playable minion (the player must have enough mana) from the hand and then selecting the desired board position. Most minions would be put into play at this point, but an additional targeting step takes place for a minion with a player-targeted Battlecry. Similarly to spells, a bold red arrow leads from the minion being played to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process, except from their perspective the card will still be in the hand, since it has not actually been played at this point, making it indistinguishable from a spell. The arrow reveals the hand position of the minion being played, but its identity is not shown until a target has been finalized. If the target is valid, the minion summoning will be completed. If the target is invalid, an error message will be presented. If the player targets an empty area, the minion play is cancelled or "undone": the minion is not revealed, its selected board position is "forgotten", and it is visually returned to the hand, which it never truly left.

For automatically targeted Battlecries, whether random or predetermined, the player simply drags the minion into the desired board position as with any other, and target selection is handled by the game. If a minion has a player-targeted Battlecry but there are no valid targets, it is played as if it had no Battlecry at all - once the board position is selected, the minion is summoned and the Battlecry has no effect.

Note that if any valid target is available for a Battlecry, the minion cannot be played without selecting one. As with spells, players wishing to play minions with situationally inconvenient Battlecries may be forced to select friendly targets for detrimental effects, or enemy minions for beneficial ones, in order to get the minions onto the board. Unlike spells however, minions are never prevented from being played due to a lack of Battlecry targets.

Attacks[edit | edit source]

Main article: Attack

When attacking, the target is often called the "defender". All attacks are ordered by selecting an attack-capable character and using the targeting arrow that appears to select the desired defender. As with the other targeting actions, the arrow is visible to both players even before the attack order is completed. A player may commence the attack by selecting a valid target, will get an error message if selecting an invalid target, and can cancel the attack by selecting empty space or by right-clicking. Only enemy characters may be targeted in an attack, but certain triggered effects may change the defender to a new character, including a friendly one, before combat begins. Some effects may even cancel the attack entirely, in which case the player may initiate a new attack without being bound by previous targeting choices.

Attacking characters can generally target any enemy that is not Immune or in Stealth. However, enemy Taunt minions restrict the valid targets for an attack to only those with Taunt.

It is extremely rare for there to be no targets to attack, since either the opposing hero or a Taunt minion should be attackable nearly all the time. Thus, only an Immune opponent with no attackable minions, such as a warlock with a Stealthed Mal'Ganis, could result in such a situation. In this case, no attacks can be targeted, so no attacks can be ordered at all.

Cards with targeted effects[edit | edit source]

For Wild format listings, see Target/Wild format

Target a friendly minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Goblin Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +1 Attack and Rush
Titanic Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +2 Health and Taunt
Witchy Lackey None Minion General Any 1 1 1
Battlecry: Transform a friendly minion into one that costs (1) more. 
Emperor Wraps None Hero Power Paladin 2
Hero Power
Summon a 2/2 copy of a friendly minion. 
Charge Free Spell Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Shattered Sun Cleric Free Minion General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Plaguebringer Free Minion General Rogue 4 3 3
Battlecry: Give a friendly minion PoisonousOne sip and you've got the grippe.
Windspeaker Free Minion General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Mutate Common Spell Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Beaming Sidekick Common Minion General Any 1 1 2
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Sand Breath Common Spell Paladin 1
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Toxfin Common Minion Murloc Any 1 1 2
Battlecry: Give a friendly Murloc PoisonousI'm addicted to him, but I know that he's Toxfin.
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
EVIL Genius Common Minion General Warlock 2 2 2
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
Lightforged Blessing Common Spell Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Lightforged Blessing Common Spell Paladin 2
Give a friendly minion Lifesteal
Youthful Brewmaster Common Minion General Any 2 3 2
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
EVIL Recruiter Common Minion General Warlock 3 3 3
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Faceless Rager Common Minion General Any 3 5 1
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Ancient Brewmaster Common Minion General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Unsleeping Soul Common Spell Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Temple Enforcer Common Minion General Priest 5 5 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Wretched Reclaimer Rare Minion General Priest 3 3 3
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Germination Rare Spell Druid 4
Summon a copy of a friendly minion. Give the copy TauntI regret asking how sporelings are made.
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Mok'Nathal Lion Rare Minion Beast Hunter 4 5 2
Rush. Battlecry: Choose a friendly minion. Gain a copy of its DeathrattleNever underestimate a lioness when her pride is on the line.
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Faceless Corruptor Rare Minion General Any 5 4 4
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Bloodsworn Mercenary Epic Minion General Warrior 3 2 2
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Sathrovarr Legendary Minion Demon Any 9 5 5
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
Showing all 33 cards
Mutate(90649).png
Shadowstep(550).png
Beaming Sidekick(90807).png
Bestial Wrath(304).png
Charge(646).png
Goblin Lackey(91029).png
Sand Breath(127291).png
Titanic Lackey(90779).png
Toxfin(90652).png
Witchy Lackey(91023).png
Argent Protector(191).png
Emperor Wraps(90725).png
EVIL Genius(90591).png
Lightforged Blessing(90582).png
Lightforged Blessing(91010).png
Youthful Brewmaster(247).png
Bloodsworn Mercenary(90738).png
EVIL Recruiter(90736).png
Faceless Rager(90670).png
Shattered Sun Cleric(434).png
Wretched Reclaimer(90793).png
Ancient Brewmaster(572).png
Germination(210752).png
Houndmaster(225).png
Master of Disguise(127).png
Mok'Nathal Lion(210750).png
Plaguebringer(90681).png
Shadowflame(673).png
Unsleeping Soul(90632).png
Windspeaker(151).png
Faceless Corruptor(151381).png
Temple Enforcer(232).png
Sathrovarr(127287).png

Target an enemy minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Sap Free Spell Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Mind Control Free Spell Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Unstable Felbolt Common Spell Warlock 1
Deal 3 damage to an enemy minion and a random friendly one. Warning! Your minions are seated in the splash zone.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Scarlet Subjugator Rare Minion General Priest 1 2 1
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Shadow Madness Rare Spell Priest 3
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Cabal Shadow Priest Epic Minion General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Mindflayer Kaahrj Legendary Minion General Priest 3 3 3
Battlecry: Choose an enemy minion.
Deathrattle: Summon a new copy of it. It’s pronounced "Kaahrj."
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
The Lurker Below Legendary Minion Beast Shaman 6 6 5
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Showing all 14 cards
Corruption(252).png
Scarlet Subjugator(210654).png
Unstable Felbolt(210848).png
Betrayal(198).png
Execute(227).png
Sap(385).png
Aldor Peacekeeper(23).png
Mindflayer Kaahrj(151368).png
Shadow Madness(442).png
Assassinate(568).png
Cabal Shadow Priest(147).png
The Black Knight(396).png
The Lurker Below(210727).png
Mind Control(401).png

Target either player's minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dream None Spell Any 0
Return a minion to its owner's hand. 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Malygos's Polymorph None Spell Mage 1
Transform a minion into a 1/1 Sheep. 
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Power Word: Shield Free Spell Priest 0
Give a minion +2 Health. Sure the extra protection is nice, but the shield really reduces visibility.
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Smite Free Spell Priest 1
Deal 3 damage to a minion. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Spell Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Hunter's Mark Free Spell Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Shadow Word: Death Free Spell Priest 2
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Polymorph Free Spell Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Bananas Common Spell Any 1
Give a minion +1/+1. 
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Spell Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Ethereal Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1According to him, undamaged minions just spell problems.
Guardian Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Divine Shield"What doesn't kill you makes me money!"
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Praise Galakrond! Common Spell Rogue 1
Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom."
Ray of Frost Common Spell Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Ray of Frost Common Spell Mage 1
Freeze a minion. If it's already Frozen, deal 2 damage to it. 
Rocket Augmerchant Common Minion General Any 1 2 1
Battlecry: Deal 1 damage to a minion and give it Rush"Don't worry, this won't hurt me a bit."
Sword and Board Common Spell Warrior 1
Deal 2 damage to a minion. Gain 2 Armor. Stab and Slab. Charge and Targe. Slash and Bash. You get the idea.
Cold Blood Common Spell Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Corrosive Breath Common Spell Hunter 2
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Explosive Evolution Common Spell Shaman 2
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Fresh Scent Common Spell Hunter 2
Twinspell
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
Fresh Scent Common Spell Hunter 2
Give a Beast +2/+2. 
Hand of A'dal Common Spell Paladin 2
Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING.
Penance Common Spell Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Subdue Common Spell Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Apotheosis Common Spell Priest 3
Give a minion +2/+3 and LifestealDefined as the absolute pinnacle of existence. Plus Lifesteal.
BEEEES!!! Common Spell Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Bogbeam Common Spell Druid 3
Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals. Some think the mysterious bright lights in the bog are alien invaders, others think they're just swamp gas. Turns out, it's just druids.
Ironbeak Owl Common Minion Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Totemic Reflection Common Spell Shaman 3
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Grave Rune Common Spell Priest 4
Give a minion "Deathrattle: Summon 2 copies of this." I'm gravely sorry to rune this.
Marked Shot Common Spell Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Aeon Reaver Common Minion Dragon Priest 6 4 4
Battlecry: Deal damage to a minion equal to its Attack. Ripping centuries asunder helps him manage his busy schedule.
Arcane Breath Rare Spell Mage 1
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Togwaggle's Scheme Rare Spell Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Treenforcements Rare Spell Druid 1
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ashtongue Slayer Rare Minion General Rogue 2 3 2
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Dragon Breeder Rare Minion General Any 2 2 3
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Libram of Wisdom Rare Spell Paladin 2
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Lightning Breath Rare Spell Shaman 3
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Conjurer's Calling Rare Spell Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Conjurer's Calling Rare Spell Mage 4
Destroy a minion. Summon 2 minions of the same Cost to replace it. 
Impbalming Rare Spell Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Molten Breath Rare Spell Warrior 4
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Torrent Rare Spell Shaman 4
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Psyche Split Rare Spell Priest 5
Give a minion +1/+2. Summon a copy of it. This is how the arakkoa make friends.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Time Rip Rare Spell Priest 5
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Pharaoh's Blessing Rare Spell Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Icicle Epic Spell Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Shadowy Figure Epic Minion General Priest 2 2 2
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Eye Beam Epic Spell Demon Hunter 3
Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1). Sometimes looks CAN kill.
Ramming Speed Epic Spell Warrior 3
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Shadow of Death Epic Spell Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Big Game Hunter Epic Minion General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Faceless Manipulator Epic Minion General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Rolling Fireball Epic Spell Mage 5
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Assassin's Contract Epic Spell Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Kidnapper Epic Minion General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Lucrative Contract Epic Spell Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Spell Rogue 6
Destroy a minion. Add a copy of it to your hand 
Riftcleaver Epic Minion Demon Warlock 6 7 5
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Unidentified Contract Epic Spell Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Flik Skyshiv Legendary Minion General Rogue 6 4 4
Battlecry: Destroy a minion and all copies of it (wherever they are)Junior explorers scan the night sky in fear of her candle’s flame!
Keli'dan the Breaker Legendary Minion General Warlock 6 3 3
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Natalie Seline Legendary Minion General Priest 8 8 1
Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne.
Showing all 105 cards
Ancestral Healing(216).png
Backstab(471).png
Dream(561).png
Inner Rage(366).png
Nightmare(334).png
Power Word- Shield(431).png
Silence(544).png
Abusive Sergeant(577).png
Arcane Breath(151359).png
Bananas(231).png
Blessing of Might(394).png
Blessing of Wisdom(100).png
Crystal Power(90601).png
Earth Shock(77).png
Embalming Ritual(90782).png
Ethereal Augmerchant(210840).png
Guardian Augmerchant(210786).png
Hand of Protection(499).png
Holy Smite(409).png
Humility(189).png
Hungry Crab(660).png
Improve Morale(90558).png
Inner Fire(207).png
Malygos's Polymorph(127311).png
Mortal Coil(43).png
Praise Galakrond!(127280).png
Ray of Frost(90607).png
Ray of Frost(91014).png
Rocket Augmerchant(210844).png
Savagery(148).png
Shield Slam(50).png
Sword and Board(210788).png
Togwaggle's Scheme(90553).png
Treenforcements(151376).png
Ancestral Spirit(526).png
Ashtongue Slayer(210827).png
Cold Blood(92).png
Corrosive Breath(127289).png
Crazed Alchemist(612).png
Cruel Taskmaster(328).png
Demonfire(452).png
Dragon Breeder(151346).png
Explosive Evolution(184969).png
Fresh Scent(184958).png
Fresh Scent(184956).png
Hand of A'dal(210760).png
Hunter's Mark(22).png
Icicle(90139).png
Libram of Wisdom(210756).png
Mark of the Wild(480).png
Penance(90802).png
Rampage(454).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Shadowy Figure(90611).png
Slam(215).png
Subdue(90823).png
Windfury(146).png
Wrath(633).png
Apotheosis(210830).png
BEEEES!!!(90708).png
Bogbeam(210824).png
Eye Beam(210693).png
Ironbeak Owl(500).png
Lightning Breath(127263).png
Mark of Nature(149).png
Ramming Speed(151394).png
Shadow Bolt(647).png
Totemic Reflection(210831).png
Blessing of Kings(29).png
Cone of Cold(26).png
Conjurer's Calling(90625).png
Conjurer's Calling(90984).png
Dark Iron Dwarf(128).png
Grave Rune(151417).png
Hex(270).png
Impbalming(90704).png
Keeper of the Grove(459).png
Marked Shot(90613).png
Molten Breath(127302).png
Polymorph(595).png
Shadow of Death(90785).png
Torrent(210703).png
Vendetta(90581).png
Big Game Hunter(73).png
Blessed Champion(7).png
Explosive Shot(114).png
Faceless Manipulator(450).png
Psyche Split(210818).png
Rolling Fireball(151413).png
Starfall(464).png
Time Rip(127299).png
Aeon Reaver(184655).png
Assassin's Contract(90993).png
Flik Skyshiv(151342).png
Keli'dan the Breaker(210766).png
Kidnapper(562).png
Lucrative Contract(90995).png
Pharaoh's Blessing(90780).png
Recruitment Contract(90994).png
Riftcleaver(90735).png
Siphon Soul(573).png
Turncoat Contract(90996).png
Unidentified Contract(90571).png
Natalie Seline(210651).png

Target either player's hero[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Alexstrasza Legendary Minion Dragon Any 9 8 8
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Showing the only card
Alexstrasza(303).png

Target a friendly character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sacrificial Pact Free Spell Warlock 0
Destroy a friendly Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Showing all 2 cards
Sacrificial Pact(348).png
Rockbiter Weapon(491).png

Target an enemy character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Showing all 2 cards
Frost Shock(233).png
Swipe(620).png

Target either player's character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Malygos's Frostbolt None Spell Mage 0
Deal 3 damage to a character and Freeze it. 
Demonic Blast None Hero Power Demon Hunter 1
Hero Power
Deal 5 damage.
(Two uses left!) 
Demonic Blast None Hero Power Demon Hunter 1
Hero Power
Deal 5 damage.
(Last use!) 
Kobold Lackey None Minion General Any 1 1 1
Battlecry: Deal 2 damage. 
Fireblast None Hero Power Mage 2
Hero Power
Deal 1 damage. 
Fireblast Rank 2 None Hero Power Mage 2
Hero Power
Deal 2 damage. 
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Malygos's Fireball None Spell Mage 4
Deal 8 damage. 
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Ironforge Rifleman Free Minion General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Glaivebound Adept Free Minion General Demon Hunter 5 6 4
Battlecry: If your hero attacked this turn, deal 4 damage. "Initiate, this is your glaive. Think of it as an extension of yourself... Did you just throw it?!"
Stormpike Commando Free Minion General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Rapid Fire Common Spell Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Rapid Fire Common Spell Hunter 1
Deal 1 damage. 
Renew Common Spell Priest 1
Restore 3 Health. Discover a spell. I am rejuvenated, I am renewed, I am my own nightlight!
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Scalerider Common Minion General Any 3 3 3
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Traveling Healer Common Minion General Any 4 3 2
Divine Shield
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Cloud Prince Common Minion Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Pit Crocolisk Common Minion Beast Any 8 5 6
Battlecry: Deal 5 damage. PIT! Not PET!
Nether Breath Rare Spell Warlock 2
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Seal Fate Rare Spell Rogue 3
Deal 3 damage to an undamaged character. Invoke Galakrond. Firmly press the seal of your fates instead of leaving the flap open.
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Weaponized Wasp Rare Minion Beast Shaman 3 3 3
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Hidden Oasis Rare Spell Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Witch's Brew Epic Spell Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Apexis Blast Epic Spell Mage 5
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Cumulo-Maximus Epic Minion Elemental Shaman 5 5 5
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Libram of Hope Epic Spell Paladin 9
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield"Think you got lethal? Libram of NOPE!"
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Showing all 58 cards
Malygos's Frostbolt(127307).png
Moonfire(619).png
Arcane Shot(167).png
Crystal Power(90601).png
Demonic Blast(211116).png
Demonic Blast(211117).png
Elven Archer(356).png
Kobold Lackey(91022).png
Lightning Bolt(10).png
Rapid Fire(90650).png
Rapid Fire(90997).png
Renew(210817).png
Soulfire(529).png
Voodoo Doctor(410).png
Eviscerate(382).png
Fireblast(677).png
Fireblast Rank 2(22484).png
Frostbolt(177).png
Heal(22486).png
Holy Light(108).png
Lesser Heal(126).png
Nether Breath(151328).png
Shiv(164).png
Witch's Brew(90654).png
Drain Life(332).png
Earthen Ring Farseer(557).png
Healing Touch(258).png
Ironforge Rifleman(41).png
Kill Command(488).png
Lava Burst(679).png
Perdition's Blade(82).png
Scalerider(151405).png
Seal Fate(127267).png
SI-7 Agent(286).png
Weaponized Wasp(90707).png
Fireball(522).png
Hammer of Wrath(350).png
Keeper of the Grove(459).png
Malygos's Fireball(127305).png
Mortal Strike(345).png
Travelling Healer(90580).png
Apexis Blast(210743).png
Bane of Doom(670).png
Cloud Prince(90742).png
Cumulo-Maximus(151356).png
Glaivebound Adept(210697).png
Holy Wrath(355).png
Stormpike Commando(325).png
Sunreaver Warmage(90642).png
Fire Elemental(636).png
Frost Elemental(598).png
Hidden Oasis(90727).png
Starfire(667).png
Ancient of Lore(34).png
Lay on Hands(506).png
Pit Crocolisk(90837).png
Libram of Hope(210758).png
Pyroblast(496).png