Target

From Hearthstone Wiki
Jump to: navigation, search

A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be targeted, while one character's attack on another is always targeted. Choose One and Combo effects work exactly like Battlecries for targeting purposes.

Targets are often selected by players as part of taking actions. Other times, cards choose targets randomly, or always affect a predetermined target. Players can only choose one target per action, although that may cause additional effects which apply to characters beyond the target. Those that choose randomly may also affect multiple targets. Some Triggered effects may switch an effect's target to a different character than originally chosen.

Generally, both friendly and enemy characters may be targets. Some abilities place restrictions on which targets are valid. Players cannot choose "no target" if a valid one exists, even if that means targeting a friendly minion with a harmful effect or vice versa. Sometimes this can be surprisingly beneficial, if a normally harmful effect would actually be helpful due to the specific situation or card.

One of the priorities of the Hearthstone game designers was to make the game quick and easy to interact with. For this reason, the only time targets need to be selected by players is when they initiate actions on their turn. Additionally, character-to-character targeting always indicates an attack action, although triggered effects may cause subsequent side effects from the attack.

See Random effect for more details on random target selection.

Targeting restrictions[edit | edit source]

Many player-selected and most randomly selected targets have restrictions beyond "a character", while abilities that always hit the same target of course must specify what that target is. The most common distinctions are between enemy or friendly characters, and between heroes and minions. Most hero-specific effects also specify whether it is the player's hero or the opponent's, although Alexstrasza may target either one. If a card only specifies "enemies", it refers to the enemy hero as well. Many other restrictions are also possible, based on minion type, statistics, and text/abilities. As of Whispers of the Old Gods, Steamwheedle Sniper is the only card that changes the targeting of another effect, specifically turning an auto-targeted ability into a player-directed one.

These targeting restrictions can sometimes make random effects not at all random due to the existence of only one valid target (or set of targets).

Elusive minions cannot being targeted by either player's spells and Hero Powers. However, they can still be hit with randomly targeted or untargeted effects, and can be selected by players making attacks or playing Battlecries. Stealth and Immune prevent all player targeting from the opponent only, although they too can be hit by random or untargeted effects. Immune, of course, has the additional benefit of preventing damage even if it is hit. This makes it especially inconvenient to employ random targeting against an opponent using an Immune character, which may absorb hits that could otherwise have damaged more vulnerable targets.

"Permanent" minions cannot be targeted, including by random target or AoE effects. Despite this, they still take up places on the battlefield, and will effectively 'soak' positional effects such as Flametongue Totem or Cone of Cold without effect.

Spells, Hero Powers, and weapon Battlecries[edit | edit source]

See also: Spell, Hero Power, Weapon

Targets are selected for spells, Hero Powers, and weapon Battlecries in the same way. The text below uses the collective term "action" to refer to all of those plays, and "card" to specify a spell or weapon played from the hand.

Targeting of player-chosen actions is done by selecting a playable card or Power and then selecting the target character. Actions for which there is insufficient mana are unplayable and cannot initiate this process; the same is true for Hero Powers that are exhausted for that turn. A bold red arrow leads from the action source to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process. The opponent's view includes the hand position of the card being played (or shows that it is the Hero Power), but the identity of the card is not revealed until the play is actually "locked in". If the target is valid, the action will complete. If the target is invalid, an error message will be presented, and if the player targets an empty area, the action is cancelled - in either of these cases no card is revealed. Players cannot take an action and choose "no target" if it normally requires one, which in some cases forces players to select non-ideal targets to gain from side effects of the play.

For automatically selected targets, whether random or predetermined, the player simply drags the card onto the board or clicks the Hero Power, and target selection is handled by the game.

When there are no valid targets at all, different consequences occur depending on the card and type of targeting. Specific notes can be found on card pages.

  • A spell or Power requiring a player-chosen target, for instance Fireblast or Swipe, can never be used without one.
  • When the target(s) are random characters, a spell or Hero Power can generally not be played without at least the stated number of valid random targets, for instance 1 enemy minion for Deadly Shot or 2 for Cleave. However, if a spell has a mix of random and untargeted effects, it may be castable even without targets - for instance Sabotage works to destroy a weapon even with no enemy minions in play.
  • Weapons with random Battlecries can be played regardless of available targets, even if that means their Battlecries have no effect.

Minion Battlecries[edit | edit source]

See also: Summon, Battlecry, Choose One, or Combo

Most minions are played from the hand to an empty slot on the player's board with no targeting. However, those with Battlecries or related abilities may cause targeted effects. Players can never select the Battlecry card as its own target, and there are no Battlecry cards that include themselves in randomly targeted effects.

All minion plays begin the same way: first selecting a playable minion (the player must have enough mana) from the hand and then selecting the desired board position. Most minions would be put into play at this point, but an additional targeting step takes place for a minion with a player-targeted Battlecry. Similarly to spells, a bold red arrow leads from the minion being played to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process, except from their perspective the card will still be in the hand, since it has not actually been played at this point, making it indistinguishable from a spell. The arrow reveals the hand position of the minion being played, but its identity is not shown until a target has been finalized. If the target is valid, the minion summoning will be completed. If the target is invalid, an error message will be presented. If the player targets an empty area, the minion play is cancelled or "undone": the minion is not revealed, its selected board position is "forgotten", and it is visually returned to the hand, which it never truly left.

For automatically targeted Battlecries, whether random or predetermined, the player simply drags the minion into the desired board position as with any other, and target selection is handled by the game. If a minion has a player-targeted Battlecry but there are no valid targets, it is played as if it had no Battlecry at all - once the board position is selected, the minion is summoned and the Battlecry has no effect.

Note that if any valid target is available for a Battlecry, the minion cannot be played without selecting one. As with spells, players wishing to play minions with situationally inconvenient Battlecries may be forced to select friendly targets for detrimental effects, or enemy minions for beneficial ones, in order to get the minions onto the board. Unlike spells however, minions are never prevented from being played due to a lack of Battlecry targets.

Attacks[edit | edit source]

Main article: Attack

When attacking, the target is often called the "defender". All attacks are ordered by selecting an attack-capable character and using the targeting arrow that appears to select the desired defender. As with the other targeting actions, the arrow is visible to both players even before the attack order is completed. A player may commence the attack by selecting a valid target, will get an error message if selecting an invalid target, and can cancel the attack by selecting empty space or by right-clicking. Only enemy characters may be targeted in an attack, but certain triggered effects may change the defender to a new character, including a friendly one, before combat begins. Some effects may even cancel the attack entirely, in which case the player may initiate a new attack without being bound by previous targeting choices.

Attacking characters can generally target any enemy that is not Immune or in Stealth. However, enemy Taunt minions restrict the valid targets for an attack to only those with Taunt.

It is extremely rare for there to be no targets to attack, since either the opposing hero or a Taunt minion should be attackable nearly all the time. Thus, only an Immune opponent with no attackable minions, such as a warlock with a Stealthed Mal'Ganis, could result in such a situation. In this case, no attacks can be targeted, so no attacks can be ordered at all.

Cards with targeted effects[edit | edit source]

For Wild format listings, see Target/Wild format

Target a friendly minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Goblin Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +1 Attack and Rush
Titanic Lackey None Minion General Any 1 1 1
Battlecry: Give a friendly minion +2 Health and Taunt
Witchy Lackey None Minion General Any 1 1 1
Battlecry: Transform a friendly minion into one that costs (1) more. 
Emperor Wraps None Hero Power Paladin 2
Hero Power
Summon a 2/2 copy of a friendly minion. 
Charge Free Spell Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Shattered Sun Cleric Free Minion General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Plaguebringer Free Minion General Rogue 4 3 3
Battlecry: Give a friendly minion PoisonousOne sip and you've got the grippe.
Windspeaker Free Minion General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Mutate Common Spell Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Beaming Sidekick Common Minion General Any 1 1 2
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Faithful Lumi Common Minion Mech Any 1 1 1
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Toxfin Common Minion Murloc Any 1 1 2
Battlecry: Give a friendly Murloc PoisonousI'm addicted to him, but I know that he's Toxfin.
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
EVIL Genius Common Minion General Warlock 2 2 2
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
Lab Recruiter Common Minion General Rogue 2 3 2
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Lightforged Blessing Common Spell Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Youthful Brewmaster Common Minion General Any 2 3 2
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
EVIL Recruiter Common Minion General Warlock 3 3 3
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Faceless Rager Common Minion General Any 3 5 1
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Ancient Brewmaster Common Minion General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Unsleeping Soul Common Spell Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Crazed Chemist Common Minion General Rogue 5 4 4
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Temple Enforcer Common Minion General Priest 6 6 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Bog Slosher Rare Minion Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Wretched Reclaimer Rare Minion General Priest 3 3 3
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Baleful Banker Epic Minion General Any 2 2 2
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Big Bad Voodoo Epic Spell Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Bloodsworn Mercenary Epic Minion General Warrior 3 3 3
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Ratcatcher Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Vivid Nightmare Epic Spell Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Necrium Vial Epic Spell Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Spell Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Splintergraft Legendary Minion General Druid 8 8 8
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Showing all 43 cards
Mutate(90649).png
Shadowstep(550).png
Beaming Sidekick(90807).png
Bestial Wrath(304).png
Charge(646).png
Dark Possession(89473).png
Faithful Lumi(89821).png
Goblin Lackey.png
Grim Rally(90217).png
The Beast Within(90254).png
Titanic Lackey(90779).png
Toxfin(90652).png
Witchy Lackey.png
Argent Protector(191).png
Baleful Banker(89438).png
Big Bad Voodoo(90229).png
Emperor Wraps(90725).png
EVIL Genius(90591).png
Fireworks Tech(89854).png
Lab Recruiter(89823).png
Lightforged Blessing(90582).png
Youthful Brewmaster(247).png
Bloodsworn Mercenary(90738).png
Bog Slosher(90238).png
EVIL Recruiter(90736).png
Faceless Rager(90670).png
Ratcatcher(89469).png
Shattered Sun Cleric(434).png
Vivid Nightmare(89351).png
Wretched Reclaimer(90793).png
Ancient Brewmaster(572).png
Dire Frenzy(89398).png
Houndmaster(225).png
Master of Disguise(127).png
Plaguebringer(90681).png
Shadowflame(673).png
Unsleeping Soul(90632).png
Windspeaker(151).png
Crazed Chemist(89943).png
Necrium Vial(89879).png
Power Word- Replicate(89870).png
Temple Enforcer(232).png
Splintergraft(89405).png

Target an enemy minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Sap Free Spell Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Mind Control Free Spell Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Devastate Common Spell Warrior 1
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Smolderthorn Lancer Epic Minion General Warrior 3 3 2
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Cabal Shadow Priest Epic Minion General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 12 cards
Corruption(252).png
Devastate(90291).png
Betrayal(198).png
Execute(227).png
Sap(385).png
Aldor Peacekeeper(23).png
Smolderthorn Lancer(90183).png
Shadow Madness(442).png
Assassinate(568).png
Cabal Shadow Priest(147).png
The Black Knight(396).png
Mind Control(401).png

Target either player's minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dream None Spell Any 0
Return a minion to its owner's hand. 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Bananas None Spell Any 1
Give a minion +1/+1. 
More Arms! None Spell Priest 3
Give a minion +2/+2. 
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Humility Free Spell Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Power Word: Shield Free Spell Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Divine Spirit Free Spell Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Hunter's Mark Free Spell Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Spell Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Polymorph Free Spell Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Topsy Turvy Common Spell Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Zap! Common Spell Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Bananas Common Spell Any 1
Give a minion +1/+1. 
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Spell Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Ray of Frost Common Spell Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Shooting Star Common Spell Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Spirit Bomb Common Spell Warlock 1
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cold Blood Common Spell Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Penance Common Spell Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Rocket Boots Common Spell Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Savage Striker Common Minion General Druid 2 2 3
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Seance Common Spell Priest 2
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Spell Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Subdue Common Spell Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
BEEEES!!! Common Spell Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Ironbeak Owl Common Minion Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Marked Shot Common Spell Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Spellbreaker Common Minion General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Walk the Plank Common Spell Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Demonbolt Common Spell Warlock 8
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Togwaggle's Scheme Rare Spell Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Shieldbreaker Rare Minion General Any 2 2 1
Battlecry: Silence an enemy minion with TauntCan also break up fights, relationships, and unions.
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Conjurer's Calling Rare Spell Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Impbalming Rare Spell Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Scorch Rare Spell Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Pharaoh's Blessing Rare Spell Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Icicle Epic Spell Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Shadowy Figure Epic Minion General Priest 2 2 2
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Voodoo Doll Epic Minion General Any 3 1 1
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Shadow of Death Epic Spell Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
WANTED! Epic Spell Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Big Game Hunter Epic Minion General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
E.M.P. Operative Epic Minion General Any 5 3 3
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Faceless Manipulator Epic Minion General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Assassin's Contract Epic Spell Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Kidnapper Epic Minion General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Lucrative Contract Epic Spell Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Spell Rogue 6
Destroy a minion. Add a copy of it to your hand 
Riftcleaver Epic Minion Demon Warlock 6 7 5
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Unidentified Contract Epic Spell Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Showing all 96 cards
Ancestral Healing(216).png
Backstab(471).png
Dream(561).png
Inner Rage(366).png
Nightmare(334).png
Silence(544).png
Topsy Turvy(89924).png
Zap!(89439).png
Abusive Sergeant(577).png
Bananas(231).png
Bananas(90309).png
Blessing of Might(394).png
Blessing of Wisdom(100).png
Crystal Power(90601).png
Earth Shock(77).png
Embalming Ritual(90782).png
Hand of Protection(499).png
Humility(189).png
Hungry Crab(660).png
Improve Morale(90558).png
Inner Fire(207).png
Mortal Coil(43).png
Power Word- Shield(431).png
Ray of Frost(90607).png
Savagery(148).png
Shield Slam(50).png
Shooting Star(89862).png
Spirit Bomb(89904).png
Togwaggle's Scheme(90553).png
Ancestral Spirit(526).png
Cheap Shot(89373).png
Cold Blood(92).png
Crazed Alchemist(612).png
Cruel Taskmaster(328).png
Demonfire(452).png
Divine Spirit(554).png
Earthen Might(89447).png
Hunter's Mark(22).png
Icicle(90139).png
Mark of the Wild(480).png
Penance(90802).png
Rampage(454).png
Rocket Boots(89930).png
Savage Striker(90154).png
Seance(90235).png
Shadow Word- Pain(315).png
Shadowy Figure(90611).png
Shieldbreaker(90290).png
Slam(215).png
Snap Freeze(89475).png
Subdue(90823).png
Windfury(146).png
Wrath(633).png
BEEEES!!!(90708).png
Bloodfury Potion(49698).png
Extra Arms(89912).png
Ironbeak Owl(500).png
Mark of Nature(149).png
More Arms!(89951).png
Shadow Bolt(647).png
Shadow Word- Death(547).png
Voodoo Doll(89404).png
Blessing of Kings(29).png
Cone of Cold(26).png
Conjurer's Calling(90625).png
Dark Iron Dwarf(128).png
Hex(270).png
Impbalming(90704).png
Keeper of the Grove(459).png
Mark of the Loa(90244).png
Marked Shot(90613).png
Polymorph(595).png
Scorch(90258).png
Shadow of Death(90785).png
Spellbreaker(42).png
Vendetta(90581).png
Walk the Plank(90201).png
WANTED!(89363).png
Wing Blast(89387).png
Big Game Hunter(73).png
Blessed Champion(7).png
E.M.P. Operative(89883).png
Explosive Shot(114).png
Faceless Manipulator(450).png
Holy Water(89390).png
Starfall(464).png
Assassin's Contract.png
Kidnapper(562).png
Lucrative Contract.png
Pharaoh's Blessing(90780).png
Recruitment Contract.png
Riftcleaver(90735).png
Siphon Soul(573).png
Turncoat Contract.png
Unidentified Contract(90581).png
Demonbolt(90261).png

Target either player's hero[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Alexstrasza Legendary Minion Dragon Any 9 8 8
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Showing the only card
Alexstrasza(303).png

Target a friendly character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Showing the only card
Rockbiter Weapon(491).png

Target an enemy character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Showing all 2 cards
Frost Shock(233).png
Swipe(620).png

Target either player's character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Kobold Lackey None Minion General Any 1 1 1
Battlecry: Deal 2 damage. 
Berserker Throw None Hero Power Hunter 2
Hero Power
Deal 2 damage. 
Fireblast None Hero Power Mage 2
Hero Power
Deal 1 damage. 
Fireblast Rank 2 None Hero Power Mage 2
Hero Power
Deal 2 damage. 
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Holy Smite Free Spell Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Ironforge Rifleman Free Minion General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Stormpike Commando Free Minion General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Regenerate Common Spell Priest 0
Restore 3 Health. Finally a cure for degenerates.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Rapid Fire Common Spell Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Wartbringer Common Minion General Shaman 1 2 1
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Cheaty Anklebiter Common Minion General Any 2 2 1
Lifesteal
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Flash of Light Common Spell Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Squashling Common Minion General Priest 2 2 1
Echo
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Spring Rocket Common Minion Mech Any 3 2 1
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Traveling Healer Common Minion General Any 4 3 2
Divine Shield
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Cloud Prince Common Minion Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Pit Crocolisk Common Minion Beast Any 8 5 6
Battlecry: Deal 5 damage. PIT! Not PET!
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Weaponized Wasp Rare Minion Beast Shaman 3 3 3
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Hidden Oasis Rare Spell Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Witch's Brew Epic Spell Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Showing all 57 cards
Moonfire(619).png
Regenerate(90242).png
Sacrificial Pact(348).png
Arcane Shot(167).png
Crystal Power(90601).png
Elven Archer(356).png
Holy Smite(409).png
Kobold Lackey.png
Lightning Bolt(10).png
Rapid Fire(90650).png
Soulfire(529).png
Voodoo Doctor(410).png
Wartbringer(90293).png
Berserker Throw(90249).png
Cheaty Anklebiter(90269).png
Eviscerate(382).png
Fireblast(677).png
Fireblast Rank 2(22484).png
Flash of Light(90262).png
Frostbolt(177).png
Heal(22486).png
Holy Light(108).png
Lesser Heal(126).png
Mind Shatter(229).png
Mind Spike(70).png
Shiv(164).png
Squashling(89435).png
Witch's Brew(90654).png
Drain Life(332).png
Earthen Ring Farseer(557).png
Healing Touch(258).png
Ironforge Rifleman(41).png
Kill Command(488).png
Lava Burst(679).png
Perdition's Blade(82).png
SI-7 Agent(286).png
Spring Rocket(89926).png
Weaponized Wasp(90707).png
Fireball(522).png
Hammer of Wrath(350).png
Keeper of the Grove(459).png
Mortal Strike(345).png
Travelling Healer(90580).png
Bane of Doom(670).png
Cloud Prince(90742).png
Holy Wrath(355).png
Stormpike Commando(325).png
Sunreaver Warmage(90642).png
Fire Elemental(636).png
Frost Elemental(598).png
Hidden Oasis(90727).png
Holy Fire(457).png
Starfire(667).png
Ancient of Lore(34).png
Lay on Hands(506).png
Pit Crocolisk(90837).png
Pyroblast(496).png