Target

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A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be targeted, while one character's attack on another is always targeted. Choose One and Combo effects work exactly like Battlecries for targeting purposes.

Targets are often selected by players as part of taking actions. Other times, cards choose targets randomly, or always affect a predetermined target. Players can only choose one target per action, although that may cause additional effects which apply to characters beyond the target. Those that choose randomly may also affect multiple targets. Some Triggered effects may switch an effect's target to a different character than originally chosen.

Generally, both friendly and enemy characters may be targets. Some abilities place restrictions on which targets are valid. Players cannot choose "no target" if a valid one exists, even if that means targeting a friendly minion with a harmful effect or vice versa. Sometimes this can be surprisingly beneficial, if a normally harmful effect would actually be helpful due to the specific situation or card.

One of the priorities of the Hearthstone game designers was to make the game quick and easy to interact with. For this reason, the only time targets need to be selected by players is when they initiate actions on their turn. Additionally, character-to-character targeting always indicates an attack action, although triggered effects may cause subsequent side effects from the attack.

See Random effect for more details on random target selection.

Targeting restrictions[edit | edit source]

Many player-selected and most randomly selected targets have restrictions beyond "a character", while abilities that always hit the same target of course must specify what that target is. The most common distinctions are between enemy or friendly characters, and between heroes and minions. Most hero-specific effects also specify whether it is the player's hero or the opponent's, although Alexstrasza may target either one. If a card only specifies "enemies", it refers to the enemy hero as well. Many other restrictions are also possible, based on minion type, statistics, and text/abilities. As of Whispers of the Old Gods, Steamwheedle Sniper is the only card that changes the targeting of another effect, specifically turning an auto-targeted ability into a player-directed one.

These targeting restrictions can sometimes make random effects not at all random due to the existence of only one valid target (or set of targets).

Elusive minions cannot being targeted by either player's spells and Hero Powers. However, they can still be hit with randomly targeted or untargeted effects, and can be selected by players making attacks or playing Battlecries. Stealth and Immune prevent all player targeting from the opponent only, although they too can be hit by random or untargeted effects. Immune, of course, has the additional benefit of preventing damage even if it is hit. This makes it especially inconvenient to employ random targeting against an opponent using an Immune character, which may absorb hits that could otherwise have damaged more vulnerable targets.

"Permanent" minions cannot be targeted, including by random target or AoE effects. Despite this, they still take up places on the battlefield, and will effectively 'soak' positional effects such as Flametongue Totem or Cone of Cold without effect.

Spells, Hero Powers, and weapon Battlecries[edit | edit source]

See also: Spell, Hero Power, Weapon

Targets are selected for spells, Hero Powers, and weapon Battlecries in the same way. The text below uses the collective term "action" to refer to all of those plays, and "card" to specify a spell or weapon played from the hand.

Targeting of player-chosen actions is done by selecting a playable card or Power and then selecting the target character. Actions for which there is insufficient mana are unplayable and cannot initiate this process; the same is true for Hero Powers that are exhausted for that turn. A bold red arrow leads from the action source to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process. The opponent's view includes the hand position of the card being played (or shows that it is the Hero Power), but the identity of the card is not revealed until the play is actually "locked in". If the target is valid, the action will complete. If the target is invalid, an error message will be presented, and if the player targets an empty area, the action is cancelled - in either of these cases no card is revealed. Players cannot take an action and choose "no target" if it normally requires one, which in some cases forces players to select non-ideal targets to gain from side effects of the play.

For automatically selected targets, whether random or predetermined, the player simply drags the card onto the board or clicks the Hero Power, and target selection is handled by the game.

When there are no valid targets at all, different consequences occur depending on the card and type of targeting. Specific notes can be found on card pages.

  • A spell or Power requiring a player-chosen target, for instance Fireblast or Swipe, can never be used without one.
  • When the target(s) are random characters, a spell or Hero Power can generally not be played without at least the stated number of valid random targets, for instance 1 enemy minion for Deadly Shot or 2 for Cleave. However, if a spell has a mix of random and untargeted effects, it may be castable even without targets - for instance Sabotage works to destroy a weapon even with no enemy minions in play.
  • Weapons with random Battlecries can be played regardless of available targets, even if that means their Battlecries have no effect.

Minion Battlecries[edit | edit source]

See also: Summon, Battlecry, Choose One, or Combo

Most minions are played from the hand to an empty slot on the player's board with no targeting. However, those with Battlecries or related abilities may cause targeted effects. Players can never select the Battlecry card as its own target, and there are no Battlecry cards that include themselves in randomly targeted effects.

All minion plays begin the same way: first selecting a playable minion (the player must have enough mana) from the hand and then selecting the desired board position. Most minions would be put into play at this point, but an additional targeting step takes place for a minion with a player-targeted Battlecry. Similarly to spells, a bold red arrow leads from the minion being played to the intended target, moving as different selections are made. The opponent can see the targeting arrow as well during this process, except from their perspective the card will still be in the hand, since it has not actually been played at this point, making it indistinguishable from a spell. The arrow reveals the hand position of the minion being played, but its identity is not shown until a target has been finalized. If the target is valid, the minion summoning will be completed. If the target is invalid, an error message will be presented. If the player targets an empty area, the minion play is cancelled or "undone": the minion is not revealed, its selected board position is "forgotten", and it is visually returned to the hand, which it never truly left.

For automatically targeted Battlecries, whether random or predetermined, the player simply drags the minion into the desired board position as with any other, and target selection is handled by the game. If a minion has a player-targeted Battlecry but there are no valid targets, it is played as if it had no Battlecry at all - once the board position is selected, the minion is summoned and the Battlecry has no effect.

Note that if any valid target is available for a Battlecry, the minion cannot be played without selecting one. As with spells, players wishing to play minions with situationally inconvenient Battlecries may be forced to select friendly targets for detrimental effects, or enemy minions for beneficial ones, in order to get the minions onto the board. Unlike spells however, minions are never prevented from being played due to a lack of Battlecry targets.

Attacks[edit | edit source]

Main article: Attack

When attacking, the target is often called the "defender". All attacks are ordered by selecting an attack-capable character and using the targeting arrow that appears to select the desired defender. As with the other targeting actions, the arrow is visible to both players even before the attack order is completed. A player may commence the attack by selecting a valid target, will get an error message if selecting an invalid target, and can cancel the attack by selecting empty space or by right-clicking. Only enemy characters may be targeted in an attack, but certain triggered effects may change the defender to a new character, including a friendly one, before combat begins. Some effects may even cancel the attack entirely, in which case the player may initiate a new attack without being bound by previous targeting choices.

Attacking characters can generally target any enemy that is not Immune or in Stealth. However, enemy Taunt minions restrict the valid targets for an attack to only those with Taunt.

It is extremely rare for there to be no targets to attack, since either the opposing hero or a Taunt minion should be attackable nearly all the time. Thus, only an Immune opponent with no attackable minions, such as a warlock with a Stealthed Mal'Ganis, could result in such a situation. In this case, no attacks can be targeted, so no attacks can be ordered at all.

Cards with targeted effects[edit | edit source]

For Wild format listings, see Target/Wild format

Target a friendly minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Charge Free Spell Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Shattered Sun Cleric Free Minion General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Windspeaker Free Minion General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Adaptation Common Spell Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Ancient Brewmaster Common Minion General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Crackling Razormaw Common Minion Beast Hunter 2 3 2
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Crazed Chemist Common Minion General Rogue 5 4 4
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Dark Pact Common Spell Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deathspeaker Common Minion General Any 3 2 4
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Faithful Lumi Common Minion Mech Any 1 1 1
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Fallen Sun Cleric Common Minion General Any 2 2 1
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Lab Recruiter Common Minion General Rogue 2 3 2
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Plague Scientist Common Minion General Rogue 3 2 3
Combo: Give a friendly minion PoisonousThe excruciating pain means it's working!
Play Dead Common Spell Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Ravenous Pterrordax Common Minion Beast Warlock 4 4 4
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Rockpool Hunter Common Minion Murloc Any 2 2 3
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Sanguine Reveler Common Minion General Warlock 1 1 1
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Temple Enforcer Common Minion General Priest 6 6 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Tuskarr Fisherman Common Minion General Any 2 2 3
Battlecry: Give a friendly minion Spell Damage +1If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Youthful Brewmaster Common Minion General Any 2 3 2
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Earthen Scales Rare Spell Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Furbolg Mossbinder Rare Minion General Any 5 1 1
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Greater Sapphire Spellstone Rare Spell Shaman 7
Summon 3 copies of a friendly minion. 
Lesser Sapphire Spellstone Rare Spell Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Mirage Caller Rare Minion General Priest 3 2 3
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Molten Reflection Rare Spell Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Sapphire Spellstone Rare Spell Shaman 7
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Terrorscale Stalker Rare Minion General Hunter 3 3 3
Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Baleful Banker Epic Minion General Any 2 2 2
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Carnivorous Cube Epic Minion General Any 5 4 6
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Necrium Vial Epic Spell Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Spell Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Ratcatcher Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Treachery Epic Spell Warlock 3
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Unstable Evolution Epic Spell Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Vivid Nightmare Epic Spell Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Splintergraft Legendary Minion General Druid 8 8 8
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Showing all 46 cards
Charge(646).png
Houndmaster(225).png
Shattered Sun Cleric(434).png
Windspeaker(151).png
Adaptation(55566).png
Ancient Brewmaster(572).png
Argent Protector(191).png
Crackling Razormaw(55500).png
Crazed Chemist(89943).png
Dark Pact(76977).png
Deathspeaker(62892).png
Dire Frenzy(89398).png
Faithful Lumi(89821).png
Fallen Sun Cleric(62888).png
Lab Recruiter(89823).png
Plague Scientist(61812).png
Play Dead(62891).png
Ravenous Pterrordax(55510).png
Rockpool Hunter(55574).png
Sanguine Reveler(62835).png
Shadowstep(550).png
Temple Enforcer(232).png
Tuskarr Fisherman(62937).png
Youthful Brewmaster(247).png
Dark Possession(89473).png
Earthen Scales(55548).png
Fireworks Tech(89854).png
Furbolg Mossbinder(76934).png
Greater Sapphire Spellstone(73334).png
Lesser Sapphire Spellstone(73330).png
Master of Disguise(127).png
Mirage Caller(55492).png
Molten Reflection(55553).png
Sapphire Spellstone(73333).png
Shadowflame(673).png
Terrorscale Stalker(55505).png
Baleful Banker(89438).png
Bestial Wrath(304).png
Carnivorous Cube(73325).png
Necrium Vial(89879).png
Power Word- Replicate(89870).png
Ratcatcher(89469).png
Treachery(62875).png
Unstable Evolution(76931).png
Vivid Nightmare(89351).png
Splintergraft(89405).png

Target an enemy minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Mind Control Free Spell Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Sap Free Spell Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Unwilling Sacrifice Rare Spell Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Cabal Shadow Priest Epic Minion General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Doomerang Epic Spell Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Embrace Darkness Epic Spell Priest 6
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 13 cards
Assassinate(568).png
Corruption(252).png
Execute(227).png
Mind Control(401).png
Sap(385).png
Betrayal(198).png
Aldor Peacekeeper(23).png
Shadow Madness(442).png
Unwilling Sacrifice(62873).png
Cabal Shadow Priest(147).png
Doomerang(62940).png
Embrace Darkness(62857).png
The Black Knight(396).png

Target either player's minion[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dinomancy None Hero Power Hunter 2
Hero Power
Give a Beast +2/+2. 
Dream None Spell Any 0
Return a minion to its owner's hand. 
More Arms! None Spell Priest 3
Give a minion +2/+2. 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Obliterate None Spell Death Knight 2
Destroy a minion. Your hero takes damage equal to its Health. 
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Divine Spirit Free Spell Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Humility Free Spell Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Hunter's Mark Free Spell Hunter 1
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Polymorph Free Spell Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Power Word: Shield Free Spell Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Spell Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acherus Veteran Common Minion General Any 1 2 1
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Bananas Common Spell Any 1
Give a minion +1/+1. 
Barkskin Common Spell Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Binding Heal Common Spell Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cold Blood Common Spell Rogue 1
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Crushing Hand Common Spell Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Dark Conviction Common Spell Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Drain Soul Common Spell Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Elixir of Hope Common Spell Priest 3
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Spell Priest 3
Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Spell Priest 3
Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Spell Priest 3
Give a minion +2/+2. Summon a 1/1 copy of it. 
Flanking Strike Common Spell Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Grievous Bite Common Spell Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Ironbeak Owl Common Minion Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Rocket Boots Common Spell Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Shooting Star Common Spell Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Spell Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Spellbreaker Common Minion General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spirit Bomb Common Spell Warlock 2
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Tidal Surge Common Spell Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Topsy Turvy Common Spell Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Unidentified Elixir Common Spell Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Zap! Common Spell Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Avalanche Rare Spell Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Corpse Raiser Rare Minion General Any 5 3 3
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Desperate Stand Rare Spell Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Feeding Time Rare Spell Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Golakka Crawler Rare Minion Beast Any 2 2 3
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Greater Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 7 damage to a minion. 
Greater Jasper Spellstone Rare Spell Druid 1
Deal 6 damage to a minion. 
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Jasper Spellstone Rare Spell Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Lesser Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Lesser Jasper Spellstone Rare Spell Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Scorp-o-matic Rare Minion Mech Any 2 1 2
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Big Game Hunter Epic Minion General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Dinosize Epic Spell Paladin 8
Set a minion's Attack and Health to 10. Comes with fries and a drink.
E.M.P. Operative Epic Minion General Any 5 3 3
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Faceless Manipulator Epic Minion General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Kidnapper Epic Minion General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Meteor Epic Spell Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Toxic Arrow Epic Spell Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Twilight Acolyte Epic Minion General Priest 3 2 4
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Vilespine Slayer Epic Minion General Rogue 5 3 4
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Voodoo Doll Epic Minion General Any 3 1 1
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
WANTED! Epic Spell Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Showing all 102 cards
Dinomancy(55705).png
Dream(561).png
More Arms!(89951).png
Nightmare(334).png
Obliterate(63053).png
Ancestral Healing(216).png
Backstab(471).png
Blessing of Kings(29).png
Blessing of Might(394).png
Divine Spirit(554).png
Hand of Protection(499).png
Hex(270).png
Humility(189).png
Hunter's Mark(22).png
Mark of the Wild(480).png
Mortal Coil(43).png
Polymorph(595).png
Power Word- Shield(431).png
Shadow Bolt(647).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Windfury(146).png
Abusive Sergeant(577).png
Acherus Veteran(62948).png
Bananas(231).png
Barkskin(76997).png
Binding Heal(55540).png
Blessing of Wisdom(100).png
Cheap Shot(89373).png
Cold Blood(92).png
Cone of Cold(26).png
Cruel Taskmaster(328).png
Crushing Hand(76998).png
Dark Conviction(62932).png
Dark Iron Dwarf(128).png
Demonfire(452).png
Drain Soul(62928).png
Earth Shock(77).png
Elixir of Hope(73341).png
Elixir of Life(73335).png
Elixir of Purity(73336).png
Elixir of Shadows(73337).png
Flanking Strike(76978).png
Grievous Bite(55527).png
Inner Fire(207).png
Inner Rage(366).png
Ironbeak Owl(500).png
Mark of Nature(149).png
Naturalize(154).png
Potion of Heroism(76987).png
Rampage(454).png
Rocket Boots(89930).png
Shooting Star(89862).png
Silence(544).png
Slam(215).png
Snap Freeze(89475).png
Spellbreaker(42).png
Spirit Bomb(89904).png
Tidal Surge(55555).png
Topsy Turvy(89924).png
Unidentified Elixir(73324).png
Wrath(633).png
Zap!(89439).png
Amethyst Spellstone(76927).png
Ancestral Spirit(526).png
Avalanche(62921).png
Blessed Champion(7).png
Bloodfury Potion(49698).png
Corpse Raiser(62866).png
Crazed Alchemist(612).png
Desperate Stand(62880).png
Earthen Might(89447).png
Explosive Shot(114).png
Extra Arms(89912).png
Feeding Time(55589).png
Golakka Crawler(55453).png
Greater Amethyst Spellstone(76928).png
Greater Jasper Spellstone(73345).png
Holy Water(89390).png
Jasper Spellstone(73344).png
Keeper of the Grove(459).png
Lesser Amethyst Spellstone(76924).png
Lesser Jasper Spellstone(73327).png
Savagery(148).png
Scorp-o-matic(77014).png
Siphon Soul(573).png
Spikeridged Steed(55516).png
Starfall(464).png
Wing Blast(89387).png
Big Game Hunter(73).png
Dinosize(55455).png
E.M.P. Operative(89883).png
Faceless Manipulator(450).png
Hungry Crab(660).png
Kidnapper(562).png
Meteor(55558).png
Shield Slam(50).png
Toxic Arrow(62952).png
Twilight Acolyte(76974).png
Vilespine Slayer(55490).png
Voodoo Doll(89404).png
WANTED!(89363).png

Target either player's hero[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Alexstrasza Legendary Minion Dragon Any 9 8 8
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Showing the only card
Alexstrasza(303).png

Target a friendly character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Showing the only card
Rockbiter Weapon(491).png

Target an enemy character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Brrrloc Common Minion Murloc Shaman 2 2 2
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Glacial Shard Common Minion Elemental Any 1 2 1
Battlecry: Freeze an enemy. Ice, ice, baby!
Showing all 4 cards
Frost Shock(233).png
Swipe(620).png
Brrrloc(62874).png
Glacial Shard(55485).png

Target either player's character[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Death Coil None Spell Death Knight 2
Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Fireblast None Hero Power Mage 2
Hero Power
Deal 1 damage. 
Fireblast Rank 2 None Hero Power Mage 2
Hero Power
Deal 2 damage. 
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Razorpetal None Spell Rogue 1
Deal 1 damage. 
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Smite Free Spell Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Ironforge Rifleman Free Minion General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Stormpike Commando Free Minion General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Fire Plume Phoenix Common Minion Elemental Any 4 3 3
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Flame Geyser Common Spell Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Hot Spring Guardian Common Minion Elemental Shaman 3 2 4
Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Shroom Brewer Common Minion General Any 4 4 4
Battlecry: Restore 4 Health. Side effects guaranteed!
Spring Rocket Common Minion Mech Any 3 2 1
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Squashling Common Minion General Priest 2 2 1
Echo
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blazecaller Epic Minion Elemental Any 7 6 6
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Ultimate Infestation Epic Spell Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Showing all 50 cards
Death Coil(63052).png
Fireblast(677).png
Fireblast Rank 2(22484).png
Heal(22486).png
Lesser Heal(126).png
Mind Shatter(229).png
Mind Spike(70).png
Razorpetal(55600).png
Arcane Shot(167).png
Drain Life(332).png
Elven Archer(356).png
Fire Elemental(636).png
Fireball(522).png
Frostbolt(177).png
Hammer of Wrath(350).png
Healing Touch(258).png
Holy Light(108).png
Holy Smite(409).png
Ironforge Rifleman(41).png
Kill Command(488).png
Moonfire(619).png
Sacrificial Pact(348).png
Shiv(164).png
Soulfire(529).png
Starfire(667).png
Stormpike Commando(325).png
Voodoo Doctor(410).png
Earthen Ring Farseer(557).png
Eviscerate(382).png
Fire Plume Phoenix(55563).png
Flame Geyser(55465).png
Frost Elemental(598).png
Hot Spring Guardian(55564).png
Lightning Bolt(10).png
Shroom Brewer(77020).png
Spring Rocket(89926).png
Squashling(89435).png
Holy Fire(457).png
Holy Wrath(355).png
Keeper of the Grove(459).png
Lava Burst(679).png
Mortal Strike(345).png
Perdition's Blade(82).png
SI-7 Agent(286).png
Ancient of Lore(34).png
Bane of Doom(670).png
Blazecaller(55509).png
Lay on Hands(506).png
Pyroblast(496).png
Ultimate Infestation(62879).png


The Boomsday Project

The below cards are planned for release with The Boomsday Project, coming August 7, 2018.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Icicle Epic Spell Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. 
Showing the only card
Icicle(90139).png


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