Talk:The Caverns Below

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Card text questions to be answered[edit source]

This card text will probably be super, super confusing to people, so it should be documented well.

For the rest of the game, your minions are 5/5.

Where does the aura come from? When does the aura update? This might work like Commanding Shout, but for the duration of a game. Will minions be dropping below 5/5 stats, even when they take lethal damage? These will be stuff to consider and to include in the article for the future. Aegonostic (talk) 18:26, 22 March 2017 (UTC)

I think it's the same effect as Miniature but without the mana reduction, and instead of the minions being 1/1, they are 5/5, and its persistence is maybe the same as Raza's cost reduction, so for example, if Crystal Core is activated, any minion played from the hand are 5/5 regardless of its original stats, like if a Boulderfist Ogre's original stats are 6/7, Crystal Core would set it 5/5, which is probably not the best value.
I think that card is meant to be played with small minions, like Patches the Pirate/Stonetusk Boar, and the majority of the Pirates/Murlocs.
TheGamer765 (talk) 18:47, 22 March 2017 (UTC)
Ok, that makes more sense now. It's like a persistent "world/board" aura as seen in past Tavern Brawls. This will be the first encounter of this type of aura in regular Play mode I think, notwithstanding Commanding Shout. Aegonostic (talk) 19:09, 22 March 2017 (UTC)
I think that this expansion will give players the some effects that previously only could be seen in Tavern Brawls, like the Permanent minions, and now that invisible aura from Brawls like Double Deathrattler Battler, and Miniature Warfare (theres's more, but those two which was known by me)
TheGamer765 (talk) 19:19, 22 March 2017 (UTC)
Just tried reading Miniature_Warfare#Notes and watching the video on Miniature Warfare (YouTube link) , and there are a lot of interactions to consider. I'm not sure how new players will respond to this card, since there are so many complicated interactions. But it certainly is an interesting design choice to include this kind of mechanic into regular Play mode. Aegonostic (talk) 22:30, 22 March 2017 (UTC)
I had my Evolve Shaman back in when Miniature Warfare was the Brawl, and it seemed like Evolve skipped the Enchantment's application, but Master of Evolution didn't.
It was totally like I was cheating by using Evolve (thus getting normal-statted minions). TheGamer765 (talk) 22:42, 22 March 2017 (UTC)
Definitely something to be wary of when this new expansion hits. Aegonostic (talk) 23:27, 22 March 2017 (UTC)
I found something about Combo minions like Edwin VanCleef: If Edwin's in your hand/deck when you play the quest reward, he'll be 5/5 + 2/2 per card. If he's on the board, he'll be 5/5. It also contains some info about its aura.