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Hidden effects[]

The following is part of a larger discussion that the community needs to have - similar issues have come up elsewhere with no clear answer - see Talk:Immune for the recent discussion on LegacyGorehowl. The question is: how much do we want to tag cards with effects that are only "behind the scenes" ways to get things to work as described.

In this case: should Primalfin Champion be tagged with triggered effect? The Deathrattle basically claims it looks back in time and reacts to certain things that happened in the past. While this is technically not what happens, that's all you need to know to understand everything the card does in the game. The triggered effect has zero interactions with other effects or cards besides through the Deathrattle, and nearly the only in-game way to detect that the triggered effect is even happening is through the Deathrattle.

The exception is that, if what I'm hearing is correct, the "Inspired" enchantment is shown when you hover on the minion after it triggers. (I haven't actually seen this. Is it actually visible, or is it hidden like player enchantments? Does it stack with each spell?) Is this enough to say it "triggers"? My opinion is, the trigger tag doesn't add to the understanding of what the card does beyond what the Deathrattle already tells you, nor does it match up to card presentation (text, icon, animation), and should therefore not be included.

- jerodast (talk) 16:47, 30 April 2017 (UTC)

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