Turns and timers[edit source]
- Maybe we should remove part of the article, expand Turn and link to it?
- If the player hasn't taken any action on his previous turn and run out of time (with a bang!), this turn he starts with a fast-burning fuse. It does burn faster then the regular the-end-[of turn]-is nigh fuse.
- 1) I disagree. The order of play section needs to be complete in itself, and currently provides a decent brief overview of content covered in more depth in several different articles, which is correct. Only one paragraph is actually exclusive to the subject of Turn, and forcing the reader to visit that page instead of providing the info here isn't an improvement to the article.
- If you feel there's info missing from Turn, though, feel free to add that info there. That page should be a complete overview of the subject. Bear in mind though that everything in Hearthstone happens within a turn, but that doesn't mean it should be discussed on Turn ;) -- Taohinton (talk) 12:37, 22 June 2015 (UTC)
- 2)"If a player takes no actions during their turn and the time limit expires, that player's next turn will begin with the fuse burning down, giving them only a few seconds to play." Are you referring to (or overlooking) this section? -- Taohinton (talk) 12:37, 22 June 2015 (UTC)
- I am referring to this exact sentence and the previous one: When the limit draws near, a fuse will appear across the board and start burning down. If it reaches the right side of the field the turn will be automatically ended for the player and it will be the next player's turn. If a player takes no actions during their turn and the time limit expires, that player's next turn will begin with the fuse burning down, giving them only a few seconds to play.
- The fuse looks the same but the latter one burns much faster. Is there a file in the Hearthstone data which tells you how long each fuse burns or should I just use a stopwatch? -- Karol007 (talk) 15:30, 22 June 2015 (UTC)