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Cursed Blade[edit source]
It seems to me that Cursed Blade does not grant any enchantment (e.g., if you cast Upgrade! on a Cursed Blade and mouse over it you will see only the Upgraded! enchantment in the enchantments list), but instead it works like other similar ongoing effects (Prophet Velen, Auchenai Soulpriest,...). Should we remove it from this list?
- The enchantment itself seems to be that granted to the afflicted hero by the weapon's ongoing effect. This would make sense since the weapon doesn't have to be involved for the extra damage to be suffered. That said, it does seem that ongoing effects which affect heroes don't have associated enchantments. It's possible this is an exception, though. It's possible someone with logging could check whether the enchantment is being generated. In the meanwhile, the data came from the game itself, so unless we have good reason to believe it's been removed I'll keep it in place. When it comes to enchantments we're always running a risk of including removed ones, since it's pretty hard to check. -- Taohinton (talk) 04:57, 3 March 2016 (UTC)
Missing enchantments/cost reduction[edit source]
Every 'missing' enchantment so far is a cost reduction effect. This could just be due to User:Elekim adding those ones all at once, but it makes me wonder: is an enchantment always necessary for cost reduction? Hardly any of the cards with cost reduction effects have any matching enchantments imported; none of the Giants, for example. Are all of these enchantments for some reason missing from the imported data, or is the game simply reducing cost without using enchantments? Poking User:Patashu for answers or speculation. -- Taohinton (talk) 22:58, 25 June 2016 (UTC)
- Off the top of my head I don't know if there's an associated Enchantment for the Giants or not. I know about Kill Millhouse! for Millhouse Manastorm for example. --Patashu (talk) 23:46, 25 June 2016 (UTC)