Talk:Destroy

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Destroy is not death[edit source]

Woww. When it came to my attention that Destroy had a "related cards" section I thought "that's weird, I don't know of any cards related specifically to Destroy effects". And of course there are none. There are plenty of DEATH-related effects, but this is not the same thing. Death can be caused by damage, not-enough-room issues, OR Destroy effects, and these "destroy-related" cards trigger from ALL of them. So I headed to the Death page to see which cards WERE tagged as "Death-related" and...ended up right back here. I'm genuinely astonished there is no separate Death page!

Therefore I'm splitting some of this to Death. I'll also change the tags to "Death-related". Keeping them the same gives an inaccurate impression of how the mechanics actually work. It also gives us some space to summarize some of the death-related rules and sequence of events.

Death is such a core concept in this game...sheesh :P - jerodast (talk) 13:25, 27 June 2015 (UTC)

The introduction to this article does say The destruction of a minion is often referred to as 'killing' or 'dying'.
Isn't every card w/ Deathrattle death-related? -- Karol007 (talk) 22:21, 27 June 2015 (UTC)
Haha, I agree ;) We originally had separate pages, but trying to get the automatic infobox links to work meant I moved Destroy effect to this page, combining it with the already existing 'Destroy' article (about death). I think I chose the page title 'Destroy' over 'Death' because it was far more commonly used on cards, but even then the clear distinction between destroy effects and general destruction makes 'Death' preferable.
So yes, please do split the death stuff (back) into Death!
Regarding related effects, as Karol says, all Deathrattles are Death-related effects, but I would think these should be included by mention rather than comprehensive listing. Deathrattles are also a little different in that they only trigger from the death of that very minion, not in any other way, so they're death-related only in a very specific and limited way. They're also special in that they belong to the minion and yet activate after the possessing minion has been destroyed and removed; for example Cult Master behaves very differently, hence not triggering from deaths of other minions that happen at the same time as its own. -- Taohinton (talk) 22:27, 29 June 2015 (UTC)
There are just a few links to 'Death' so fixing them (if needed) will be fast and easy. Reincarnate's card text says 'destroy' and doesn't mention death (unlike Cult Master), so maybe it should be linked to 'Destroy' and not 'Death'. -- Karol007 (talk) 14:01, 30 June 2015 (UTC)
Returning to this task late, alas :) Reincarnate of course is an actual Destroy effect, so no I won't be changing its tag, or any of the other cards that do directly destroy things. It's the "destroy-related" stuff that needs a name change. As for Deathrattles, yes, those are death-related too, and if we're being proper taxonomists we'd take care to call it a subset. However those are already well-categorized and understood - it's the more general death triggers that need better bundling. - jerodast (talk) 06:31, 5 July 2015 (UTC)
One conundrum: Do weapons 'die'? Obviously Harrison Jones and the like destroy weapons, but by our current terminology a weapon which expires due to lack of Durability would be considered to have 'died', which obviously sounds ridiculous in the English language. However, if we are to switch over to correctly calling death 'death' and not 'being destroyed', we should use these terms for weapons too. -- Taohinton (talk) 06:10, 3 March 2016 (UTC)