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From the hand[]

burst damage is characterized as one-time damage straight from the hand

I don't agree that burst has to come 100% from hand. A sheep on the board in place of a minion with charge can provide a base for the finishing burst. If that sheep play isn't burst, what do we call it then? What about a surprise attack using Ancient Watcher that has been sitting on the board the whole game?

When talking about rogues, a pre-equipped Assassin's Blade is mentioned.

There are neutral minions with charge, like Wolfrider or the cheap Stonetusk Boar, so why limit the 'burst potential rule' to class-specific minions and spells? IMHO both priests and paladins have neat burst damage potential

  • Circle of healing to heal the Ancient watcher to full health, Silence, Velen's Chosen, Power word: shield 2x, divine spirit x2, Inner fire. If I'm correct that's a 52/52 for 10 mana.
  • Wolfrider, Blessing of might x2, Blessed Champion - charge in with 18 attack.

-- Karol007 (talk) 13:18, 9 June 2015 (UTC)

I agree! This was my attempt at an overview of the subject, but it is far from perfect, and I am not an expert at what the community refers as burst damage or not. With unofficial terms like this page, the intent is not really to make hard and fast "rules", but to give a general sense of how the concept is used in the community - which various people will often use differently. The important distinction I was trying to get at is that at least SOME resources from the hand are required for burst damage (your Ancient Watcher buffs for example), as opposed to a zoo of small minions, or a heavy hitting large one or two. My examples are also just what I could remember seeing off the top of my head. So please feel free to add/correct/clarify anything on this page :) - jerodast (talk) 13:43, 9 June 2015 (UTC)
Ah, and just to address priests and paladins, I should again say that was just based on my limited experience, and I would prefer someone more knowledgable about the ladder metagame to explain the specific classes and their combos. However, it's my impression that the combinations you listed, while theoretically possible (and very cool), are not played very much in practice, whereas something like Garrosh + Whirlwind, Force + Savage, Golem + Power Overwhelming + Faceless, all have seen significant use on the ladder. One reason might be the number of cards required to pull off; once you get above 2 or 3 cards it's not reliable to draw the combo and avoid using up part of it just to keep from falling too far behind. But that doesn't mean we can't list them here! We should just make sure to also give a picture of what is actually played in real games. Like I said though, I'm no expert; add what you like! - jerodast (talk) 14:44, 9 June 2015 (UTC)

OTK[]

Should I create a redirect from 'OTK' that links here? -- Karol007 (talk) 19:10, 16 August 2015 (UTC)

Maybe. If so, seems like the term should get some mentions (currently zero) in the page, and probably also some more integration into the text/discussion of the specific OTK combos, etc, rather than simply achieving burst. -- Taohinton (talk) 23:51, 16 August 2015 (UTC)
Sounds good to me. You could even give it its own section. Also don't forget that OTK is actually just an acronym - I'm not sure where we draw the line between spelling it for full formal wiki style vs following example of the community and using the short form haha. - jerodast (talk) 02:20, 17 August 2015 (UTC)
Both are fine. "A one turn kill (OTK) is..." OTK is the common term, so having defined it I would use that wherever natural. That will make things easier for readers to grasp. A redirect for "one turn kill" would be a good idea, too. In theory it's just a phrase, but in practice it has a specific meaning. -- Taohinton (talk) 03:01, 17 August 2015 (UTC)
Redirect

I've added redirects for OTK and one turn kill, since it was being linked to. It still needs at least some mentions and/or a section of its own, or arguably an article of its own. -- Taohinton (talk) 00:48, 24 September 2015 (UTC)

I'm busy right now and since I'm not happy with Hearthstone and this wiki (achievements?!) don't expect contributions from me. I'm not leaving just yet, I'll be staying here for at least a month, so I might eventually get to it. -- Karol007 (talk) 12:59, 25 September 2015 (UTC)

Suggestions for page development over time[]

I just made some updates, but this is the sort of page that needs occasional updating as the metagame changes (and especially as cards are nerfed). Perhaps a "strategy articles" category to make it easier for interested editors...not that there's enough of them anyway :)

Relatedly, it might be interesting to have a "past combinations" history/trivia section for FoN/SR, Arcane Golem which could also address designer statements about the role of burst, such as the pullback on charge minions. - jerodast (talk) 19:27, 3 June 2016 (UTC)

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