Talk:A New Year Bash
Of all the Brawls I've participated in (probably about half), this has got to be the biggest hot mess of misplays I've seen. I've had a few games where the opponent misplayed just about every turn. Decorate, coin, Mistress on turn one. Killing one of two Crashers only to have it respawn. Killing my one Crasher when my board is full. And dear God, so many board wipes from keeping a full board. The learning curve for this Brawl may not have much of a cap, but there are an awful lot of players who haven't caught up with it. Hopefully the Strategy section here can help some people out. 126.96.36.199 00:38, 30 March 2017 (UTC)
An edit suggestion, for someone more in the know than I.[edit source]
If there are indeed only 28 normal cards in each deck, and the 2 special cards are what bring the count up to 30, I feel like the phrasing in the Notes could be changed to be more accurate. Between it not exactly being crucial, and me not being sure if there are indeed only 28 normal cards in the decks, I'll leave it up to someone else. 188.8.131.52 06:23, 30 March 2017 (UTC)
- I have made a brief note on the section about decks talking about this, thanks! Aegonostic (talk) 06:38, 31 March 2017 (UTC)
Placeholder cards[edit source]
Noise Complaint and Rock Candy are missing the actual placeholder cards, so I decided to make a generic placeholder graphic for this Brawl from Party Supplies to represent them. However, their actual card graphics would be better, and if someone could capture them it should be good. TheGamer765 (talk) 18:15, 30 March 2017 (UTC)
I'm still learning the finer points of wiki formatting, so I'm not sure how to actually replace the placeholder with this. Also, Noise Complaint will be a pain to get anything other than a miniscule image for, since the only place it lasts for more than 1/4 second is in the Card History, and there it gets squished down to fit beside 7 other cards. PlayerWon (talk) 01:00, 31 March 2017 (UTC)
I did catch Rock Candy on my first Brawl, but couldn't capture it. At my second brawl I saw Noise Complaint, but it happened so fast I couldn't get the proper image. TheGamer765 (talk) 05:46, 31 March 2017 (UTC)
"Opponent" or "ally"?[edit source]
It just irks me a little bit that, even here on the wiki where we most definitely know that you are teaming up with the other player, (where some in-game still think, or like to act like, that isn't the case,) we have to refer to the other player as the "opponent". I guess it makes some sense to just use consistent terminology throughout the wiki. It just doesn't feel quite right to call your ally your "opponent." PlayerWon (talk) 17:57, 1 April 2017 (UTC)
- Well, a lot of times I get matched up with people who troll and do stuff like Naturalize my Daring Reporters, so, in that respect I call them opponents. ;) Aegonostic (talk) 18:31, 1 April 2017 (UTC)
- I have replaced some words saying "opponent" with "teammate". "Teammate" sounds better (to me) than "ally", and seems like the preferred word used already in the article. Aegonostic (talk) 18:42, 1 April 2017 (UTC)
The value of cards and plays, namely Shadow Strike[edit source]
I know the brawl's easy, and almost over, but I feel like there's still more to observe. So, each turn, you'll basically take either 1 or 2 hits from Party Crashers. Minions trading efficiently to clear the opposing Party Crashers is the ideal way to keep it down to 1 hit. But really, what it ultimately amounts to, is each clear giving you 1 hit worth of healing - 3 HP in Stage 1. Basically making Shadow Strike read "Heal 3 to yourself, or up to 6 to your opponent" (since it prevents 3 that turn, and helps your opponent not take 6 the following turn). Compare to Mistress of Mixtures, which basically has a total healing effect of 9.2 (4 to each player + 40% of 3 damage prevented). Since Healing Touch costs more and heals less, it's rightfully accepted that its best potential can and should be achieved with Trade Prince Gallywix, because only then is it actually very strong, rather than sometimes necessary in a time of need. Well, since Shadow Strike can be used to help completely prevent Party Crashers from spawning on your side (by filling your board with only your minions), I think it should be viewed very similarly, and saved for its better potential (outside of urgent need). Or at least stop using it to just heal 3, because holy smokes that's a weak play. PlayerWon (talk) 08:47, 2 April 2017 (UTC)
- Good thinking. :) I also try to save my Shadow Strikes and Shadowsteps if I can.
- Shadowstepping the Healbot is probably the best during Stage 1, and Shadowstepping a 5/7 Party Crasher could be best in Stage 2.
- Shadow Strike is a good removal tool for when the opponent has two Party Crashers on his field, and you can't destroy both Party Crashers unless you use Shadow Strike. Shadow Striking one of your own Party Crashers is good, if your teammate can kill off the other one in his next turn. Otherwise, the teammate will just spawn another Party Crasher at the end of his turn, negating the value of the Shadow Strike.
- Aegonostic (talk) 17:42, 2 April 2017 (UTC)