|Set:||Saviors of Uldum|
|Tags:||Random, Triggered effect|
At the start of your turn, this has a 50% chance to fall asleep.
There is E.V.I.L. here that DOES sleep.
How to get[edit | edit source]
Sunstruck Henchman can be obtained through Saviors of Uldum card packs, through crafting, or as an Arena reward. Golden Sunstruck Henchman can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Sunstruck Henchman||800||100|
Notes[edit | edit source]
- Sunstruck Henchman's triggered effect is identical to regular summoning sickness.
- Granting Sunstruck Henchman Charge or Rush after its effect has triggered will clear it as normal. If Charge or Rush is granted before the effect triggers, it will be unable to attack.
- If Sunstruck Henchman is frozen the turn before falling asleep, it will remain frozen for an additional turn. This is because Freeze causes the target to miss their next possible attack.
Strategy[edit | edit source]
While the stats on Sunstruck Henchman are good, the effect is absolutely crippling when it triggers. This makes it highly undesirable for Constructed play, which normally wants as much consistency as possible.
If you do play a Sunstruck Henchman on turn four, your opponent may be forced to kill it off. A 6/5 is threatening enough to demand answer, so they may not want to gamble on the 50/50.
Quotes[edit | edit source]
- Just resting my eyes.
- Effect triggering
- Nighty night!
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.168708 (2019-08-06): Added.