Sun Raider Phaerix

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The League of Explorers logo.png The subject of this article is part of the
The League of Explorers adventure.

Sun Raider Phaerix

Sun Raider Phaerix(27297).png

Set: The League of Explorers
Type: Hero
Health: 30 (Normal)
30 (Heroic)
Armor: 15 Armor.png (Heroic)
Artist: Gonzalo Ordonez

Phaerix has the first piece of the staff. Get it!

See this card on Hearthpwn

For the minion versions of this card, see Sun Raider Phaerix (Normal boss card) and Sun Raider Phaerix (Heroic boss card).

Sun Raider Phaerix is a boss found in the League of Explorers adventure. He is the second boss of the adventure's first wing, Temple of Orsis.

Hero Power[edit | edit source]

Normal Heroic
Blessings of the Sun(27299).png
Blessings of the Sun(27300).png

Special cards[edit | edit source]

Rod of the Sun(27302).png

Normal[edit | edit source]

Tol'vir Hoplite(27304).png

Heroic[edit | edit source]

Tol'vir Hoplite(27305).png
Looming Presence(27480).png

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Normal Heroic
Class Card Quantity Class Card Quantity
Boss Tol'vir Hoplite 2 Boss Looming Presence 2
Druid Claw 1 Tol'vir Hoplite 2
Druid of the Flame 2 Druid Druid of the Flame 2
Mounted Raptor 2 Mounted Raptor 2
Mage Flame Lance 2 Mage Fireball 1
Flamestrike 2 Flamestrike 2
Priest Power Word: Shield 2 Priest Power Word: Shield 2
Lightspawn 2 Lightspawn 2
Holy Fire 2 Holy Fire 2
Shaman Fireguard Destroyer 2 Shaman Fireguard Destroyer 2
Warrior Arcanite Reaper 2 Warrior Fiery War Axe 2
Neutral Flame Juggler 2 Arcanite Reaper 2
Sunfury Protector 2 Neutral Flame Juggler 2
Wild Pyromancer 2 Sunfury Protector 1
Defender of Argus 2 Wild Pyromancer 2
Sunwalker 1 Defender of Argus 1
Sunwalker 1

Notes[edit | edit source]

Note that in both modes, the behaviour of silencing the Rod of the Sun is as follows:[1][2]

  • The bearer of the Rod is still Immune. (This is because Blessings of the Sun (Heroic) is producing the Immune effect, not the Rod itself.)
  • The Rod no longer has its Deathrattle. Destroying the Rod will not spawn a new Rod.

If the Rod is destroyed and the player who would gain control of it already has seven minions, it will not respawn and is gone for good.

Strategy[edit | edit source]

Normal[edit | edit source]

The main mechanic of this encounter is the Rod of the Sun, which makes whichever hero possesses it Immune. The Rod's Deathrattle allows the other hero to 'steal' it by destroying it. Combat therefore tends to revolve around grabbing the Rod as quickly as possible, while making the most of the Immune effect.

As Reno indicates, destroying the Rod while Phaerix controls it should be your priority. Cheap methods of destroying the Rod include Shadow Word: Pain and Crazed Alchemist, the latter turning its Health to 0. Once you have gained control of the Rod, surround it with Taunt minions to prevent Phaerix from attacking the Rod and regaining it. Adding Acidic Swamp Ooze can help to prevent Phaerix from destroying your minions via a weapon.

So long as you have control of the Rod, destroying Phaerix's Tol'vir Hoplites will deal additional damage to Phaerix while leaving you unharmed, and their 2 Health makes them easy to kill.

Weapons can be very effective in this encounter since when used while Immune, the hero will suffer no damage, allowing you to clear the board and save your minions from trading.

Heroic[edit | edit source]

In Heroic, the Rod will gain a +3/+3 boost whenever Phaerix has control of it, and the player will not benefit from having control of the Rod. Therefore, it is to the player's advantage to take the rod out of the game (e.g. by Silencing it) as early as possible, as it helps Phaerix and does nothing for you.

Using a priest will help against Heroic Phaerix by means of Shadow Word: Pain. The priest can also Silence the Rod before destroying it, which will prevent Phaerix from ever regaining control.

Heroic Phaerix follows a similar strategy to Normal mode, although Tol'vir Hoplites now have an upgraded 5 Health, and their Deathrattle will damage you regardless of whether you have the Rod. Shadow Word: Death is a quick way to remove them, but you must make sure you have sufficient Health to survive their repeated assaults. A Divine Spirit/Inner Fire combo with strong Taunt minions will also work.

Guides and decklists[edit | edit source]

Videos[edit | edit source]

Rewards[edit | edit source]

Anubisath Sentinel(27241).png
Summoning Stone(27239).png

Dialogue[edit | edit source]

Before match

Reno Jackson
We’ve made it to the temple’s vault! You handle the guard, I’ll take care of the rest!


Sun Raider Phaerix
The rod of the sun is MINE!

Turn 1

Sun Raider Phaerix
Reno Jackson
Grab that staff!

Emote Response

Sun Raider Phaerix
Fear the wrath of the sun!

Player gains the Rod

Reno Jackson
Haha! Mine!
Sun Raider Phaerix
You will burn!

Phaerix regains the Rod

Sun Raider Phaerix
You cannot comprehend the powers of the rod!
Reno Jackson
You might want to try to hang onto that rod. It's valuable.

Phaerix below 10 HP

Reno Jackson
I’ve got him on the ropes! You finish him off!


Sun Raider Phaerix
Orsis! Avenge me!
Reno Jackson
Haha! I’ve got the rod – if only Harrison could see me now!
Is the ground supposed to shake that much?

Lore[edit | edit source]

Phaerix is original to Hearthstone.

Bugs[edit | edit source]

It has been observed that if you are in possession of the rod on the early turns (via Corruption or others) Phaerix will still use Flame Lance to destroy his own Hoplites. This may be a bug.

Gallery[edit | edit source]

Sun Raider Phaerix, full art

Patch changes[edit | edit source]

References[edit | edit source]