Summoning Stone

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Summoning Stone
Summoning Stone(27239).png
Summoning Stone(27239) Gold.png
Set: The League of Explorers
Type: Minion
Rarity: Rare
Cost: 5
Attack: 0
Health: 6
Abilities: Summon
Tags: Cost-related, Random, Spell-related, Triggered effect

Whenever you cast a spell, summon a random minion of the same Cost.

Sometimes it feels like it's always the same slackers that are waiting for a summon.

See this card on Hearthpwn

Summoning Stone is a rare neutral minion card, from the League of Explorers set.

How to get[edit | edit source]

Two copies of regular Summoning Stone are obtained by defeating Sun Raider Phaerix, the second boss in The League of Explorers's first wing, the Temple of Orsis.

As a Wild format card, both regular and golden versions of Summoning Stone can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Summoning Stone 100 20
Golden Summoning Stone 800 100

Notes[edit | edit source]

  • This card's triggered effect summons a minion randomly selected from all collectible minions with a base mana cost equal to the mana cost of the triggering spell, regardless of class.
  • The final mana cost of the triggering spell is used to determine the selection, including any cost-modification effects.
Example: If a player uses Loatheb to increase the mana cost of the opponent's spells, and the opponent then plays Frostbolt with a Summoning Stone on the board, they will summon a random 7-Cost minion.[1]
Example: Playing spells following an opponent's Millhouse Manastorm will produce only 0-Cost minions.
  • In particular, if Cho'Gall's effect is used to play a spell spending Health instead of mana, Summoning Stone will still summon a minion matching the spell's cost.
Example: Suppose you have Summoning Stone in play, Atiesh equipped, and a Shadowflame in hand with mana cost reduced to 1 by Emperor Thaurissan. If you play Cho'gall and use its effect to play the Shadowflame for 1 Health, you will spend no mana but both Summoning Stone and Atiesh will summon a 1-Cost minion.[2]
  • If there is no minion matching the final mana cost of the triggering spell (for example, a 15-mana DOOM! due to Loatheb's effect played through Cho'gall), no minions will be summoned.
  • If the triggering spell is countered by Counterspell, no minion will be summoned.

Strategy[edit | edit source]

Works well with Conceal as the spell protects the minion for a turn while giving you a 1 drop to use. Next turn you'll have 7 (or more) mana to benefit from Summoning Stone's effect.

Alternatively, any Mage deck can benefit from this card by playing it on turn 8 and immediately following it with Frost Nova to freeze the enemy board. Though the opponent might be able to remove the Summoning Stone with spells or Charge minions, usually they will not have the cards for this and you can flood the board while casting spells on the next turn.

Lore[edit | edit source]

In World of Warcraft Summoning Stones (also known as Meeting Stones) are placed outside dungeons and raids to let adventurers (players) summon their friends to the instance, in order to do battle there together. It takes 2 people to summon others with a Summoning Stone.

Prior to the advent of the Dungeon Finder system, Summoning Stones were instrumental in allowing players to form groups to tackle instanced content. Players could communicate globally in the /LFG channel, but travelling to the instance in question could take a long time, especially if the player was on another continent. Usually the two closest players would travel to the instance, where they would channel the Summoning Stone's effect to teleport the other group members to the location one by one.

Because of this functionality, and due especially to the long delays that were often involved in finding a full group, and waiting for invitees to sell junk, repair armor, purchase supplies and otherwise prepare to be summoned, players would often spend quite a while waiting around or near Summoning Stones. As such, they were often hotspots for world PvP. When players from one faction approached a Stone to summon their allies, they would often find players of the other faction already there, and fighting would ensue. This was exacerbated by the fact that the Stones are usually placed close to the entrance to the instance, meaning players leaving the instance would also travel past the Stone on their way back out, leading to even greater traffic and thus greater potential for conflict.

With the Dungeon Finder system offering a far more convenient way of finding groups, few players now bother to use the Summoning Stones, although they remain in place. They can still be useful for players seeking to tackle older content, which is not included in the Dungeon Finder system.

Trivia[edit | edit source]

Artist[edit | edit source]

Jason Kang

Gallery[edit | edit source]

Summoning Stone, full art
A Summoning Stone in World of Warcraft

Fixed bugs[edit | edit source]

  • At least in Patch 5.2.2.13807, if you played Cho'gall before playing a spell, Summoning Stone will summon a 0-Cost minion, since the spell cost Health and not mana.[7] This has been later fixed, and now Summoning Stone correctly summons a minion matching the final mana cost of the triggering spell.
  • If you played Preparation, Summoning Stone then played a spell, you paid the Preparation-discounted cost but Summoning Stone summoned a minion according to the undiscounted cost. (Gazlowe also used the undiscounted cost to decide whether to trigger or not.)[8] This bug was fixed in Patch 5.0.0.12574 (WotOG patch).

Patch changes[edit | edit source]

References[edit | edit source]

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